private void OnFriendListCallBack(MsgRec msg) { Farm_Game_FriendsInfo_Anw p = (Farm_Game_FriendsInfo_Anw)msg._proto; if (p != null) { FriendsInfoModel.Instance.SetData(p); GetDispatcher().Dispatch(FriendsInfoEvent.OnReqFriendsInfo); } }
public void SetData(Farm_Game_FriendsInfo_Anw GenerateAnw) { Dictionary <int, PlayerInfo> temp = new Dictionary <int, PlayerInfo>(); //ActionResult = GenerateAnw.ActionResult; temp = DataSettingManager.SetAnwData(GenerateAnw.InfoList); foreach (var data in temp) { if (!playerInfos.ContainsKey(data.Key)) { playerInfos.Add(data.Key, data.Value); } else { playerInfos[data.Key] = data.Value; } } }