//Event driven private void FarmPurchaseUpdate(FarmPurchaseEventInfo eventInfo) { foreach (FarmPlot farm in mFarmPlots) { if (farm.gameObject.activeSelf == false) { farm.gameObject.SetActive(true); break; } } }
//~~RECEIVING EVENTS //Event helpers private void CallUpdateResourceUI(FarmPurchaseEventInfo eventInfo) { UpdateResourceUI(); }