public void ClearPutFlag() { List <FarmGrid.Grid> grids = this.GetField().grids; for (int i = 0; i < grids.Count; i++) { FarmGrid.Grid value = grids[i]; value.put = false; value.impassable = false; grids[i] = value; } }
public List <FarmGrid.Grid> CreateGridList(List <FarmFieldData.GridData> gridData) { List <FarmGrid.Grid> list = new List <FarmGrid.Grid>(); foreach (FarmFieldData.GridData gridData2 in gridData) { FarmGrid.Grid item = new FarmGrid.Grid { invalid = gridData2.invalid }; list.Add(item); } return(list); }
public void SetPutFlag(FarmObject farmObject, int gridX, int gridY, bool putFlag) { FarmField.Field field = this.GetField(); FarmGrid.GridPosition gridPosition = farmObject.AdjustGridPosition(gridX, gridY); bool impassable = !FarmUtility.IsWalkBuild(farmObject.facilityID); for (int i = 0; i < farmObject.sizeY; i++) { int num = (gridPosition.y + i) * field.fieldHorizontal; for (int j = 0; j < farmObject.sizeX; j++) { int num2 = num + gridPosition.x + j; if (num2 >= 0 && field.grids.Count > num2) { FarmGrid.Grid value = field.grids[num2]; value.put = putFlag; value.impassable = impassable; field.grids[num2] = value; } } } }