// Update is called once per frame void Update() { if (Input.GetKey(KeyCode.UpArrow)) { fan.IncreasePower(); } if (Input.GetKey(KeyCode.DownArrow)) { fan.DecreasePower(); } if (Input.GetKey(KeyCode.LeftArrow)) { fanRB.velocity = new Vector3(-1 * speedX, fanRB.velocity.y, 0); } if (Input.GetKey(KeyCode.RightArrow)) { fanRB.velocity = new Vector3(1 * speedX, fanRB.velocity.y, 0); } if (!(Input.GetKey(KeyCode.LeftArrow)) && !(Input.GetKey(KeyCode.RightArrow))) { fanRB.velocity = new Vector3(0, fanRB.velocity.y, 0); } }