public Config(VisagePlus main) { Main = main; ActivatePlugins(); Screen = new Vector2(Drawing.Width - 160, Drawing.Height); MultiSleeper = new MultiSleeper(); Menu = new MenuManager(this); Extensions = new Extensions(this); UpdateMode = new UpdateMode(this); DamageCalculation = new DamageCalculation(this); LinkenBreaker = new LinkenBreaker(this); AutoKillSteal = new AutoKillSteal(this); FamiliarsControl = new FamiliarsControl(this); FamiliarsCombo = new FamiliarsCombo(this); FamiliarsLastHit = new FamiliarsLastHit(this); AutoAbility = new AutoAbility(this); Menu.ComboKeyItem.Item.ValueChanged += ComboKeyChanged; var key = KeyInterop.KeyFromVirtualKey((int)Menu.ComboKeyItem.Value.Key); Mode = new Mode(key, this); Main.Context.Orbwalker.RegisterMode(Mode); Renderer = new Renderer(this); }
protected virtual void Dispose(bool disposing) { if (Disposed) { return; } if (disposing) { Renderer.Dispose(); Main.Context.Orbwalker.UnregisterMode(Mode); Menu.ComboKeyItem.Item.ValueChanged -= ComboKeyChanged; AutoAbility.Dispose(); FamiliarsLastHit.Dispose(); FamiliarsCombo.Dispose(); FamiliarsControl.Dispose(); AutoKillSteal.Dispose(); DamageCalculation.Dispose(); UpdateMode.Dispose(); Main.Context.Particle.Dispose(); Menu.Dispose(); } Disposed = true; }
protected virtual void Dispose(bool disposing) { if (Disposed) { return; } if (disposing) { Renderer.Dispose(); AutoAbility.Dispose(); FamiliarsLastHit.Dispose(); FamiliarsCombo.Dispose(); FamiliarsControl.Dispose(); UpdateMode.Dispose(); Main.Context.Orbwalker.UnregisterMode(Mode); Main.Context.Particle.Dispose(); ComboKeyItem.Item.ValueChanged -= HotkeyChanged; Factory.Dispose(); } Disposed = true; }
public Config(VisagePlus main) { Main = main; Screen = new Vector2(Drawing.Width - 160, Drawing.Height); Factory = MenuFactory.CreateWithTexture("VisagePlus", "npc_dota_hero_visage"); Factory.Target.SetFontColor(Color.Aqua); var AbilitiesMenu = Factory.Menu("Abilities"); AbilityToggler = AbilitiesMenu.Item("Use: ", new AbilityToggler(new Dictionary <string, bool> { { "visage_summon_familiars_stone_form", true }, { "visage_soul_assumption", true }, { "visage_grave_chill", true } })); var ItemsMenu = Factory.Menu("Items"); ItemsToggler = ItemsMenu.Item("Use: ", new AbilityToggler(new Dictionary <string, bool> { { "item_armlet", true }, { "item_necronomicon_3", true }, { "item_shivas_guard", true }, { "item_dagon_5", true }, { "item_veil_of_discord", true }, { "item_ethereal_blade", true }, { "item_heavens_halberd", true }, { "item_hurricane_pike", true }, { "item_solar_crest", true }, { "item_medallion_of_courage", true }, { "item_rod_of_atos", true }, { "item_bloodthorn", true }, { "item_orchid", true }, { "item_sheepstick", true } })); var LinkenBreakerMenu = Factory.MenuWithTexture("Linken Breaker", "item_sphere"); LinkenBreakerMenu.Target.AddItem(new MenuItem("linkensphere", "Linkens Sphere:")); LinkenBreakerToggler = LinkenBreakerMenu.Item("Use: ", "linkentoggler", new AbilityToggler(new Dictionary <string, bool> { { "visage_soul_assumption", true }, { "item_sheepstick", true }, { "item_rod_of_atos", true }, { "item_bloodthorn", true }, { "item_orchid", true }, { "item_heavens_halberd", true }, { "item_cyclone", true }, { "item_force_staff", true } })); LinkenBreakerChanger = LinkenBreakerMenu.Item("Priority: ", "linkenchanger", new PriorityChanger(new List <string> { { "visage_soul_assumption" }, { "item_sheepstick" }, { "item_rod_of_atos" }, { "item_bloodthorn" }, { "item_orchid" }, { "item_heavens_halberd" }, { "item_cyclone" }, { "item_force_staff" } })); LinkenBreakerMenu.Target.AddItem(new MenuItem("empty", "")); LinkenBreakerMenu.Target.AddItem(new MenuItem("antiMagespellshield", "AntiMage Spell Shield:")); AntiMageBreakerToggler = LinkenBreakerMenu.Item("Use: ", "antimagetoggler", new AbilityToggler(new Dictionary <string, bool> { { "visage_soul_assumption", true }, { "item_rod_of_atos", true }, { "item_heavens_halberd", true }, { "item_cyclone", true }, { "item_force_staff", true } })); AntiMageBreakerChanger = LinkenBreakerMenu.Item("Priority: ", "antimagechanger", new PriorityChanger(new List <string> { { "visage_soul_assumption" }, { "item_rod_of_atos" }, { "item_heavens_halberd" }, { "item_cyclone" }, { "item_force_staff" } })); UseOnlyFromRangeItem = LinkenBreakerMenu.Item("Use Only From Range", false); UseOnlyFromRangeItem.Item.SetTooltip("Use only from the Range and do not use another Ability"); var AutoAbilityMenu = Factory.Menu("Auto Ability"); KillStealItem = AutoAbilityMenu.Item("Auto Kill Steal", true); KillStealToggler = AutoAbilityMenu.Item("Use: ", new AbilityToggler(new Dictionary <string, bool> { { "item_dagon_5", true }, { "visage_soul_assumption", true } })); AutoSoulAssumptionItem = AutoAbilityMenu.Item("Auto Soul Assumption", true); var FamiliarsMenu = Factory.Menu("Familiars"); var FamiliarsLastHitMenu = FamiliarsMenu.Menu("Last Hit"); LastHitItem = FamiliarsLastHitMenu.Item("LastHit Key", new KeyBind('W', KeyBindType.Toggle, false)); DenyItem = FamiliarsLastHitMenu.Item("Deny", true); CommonAttackItem = FamiliarsLastHitMenu.Item("Common Attack", true); FamiliarsLockItem = FamiliarsMenu.Item("Familiars Target Lock Key", new KeyBind('F', KeyBindType.Toggle, false)); FollowKeyItem = FamiliarsMenu.Item("Follow Key", new KeyBind('E', KeyBindType.Toggle, false)); FamiliarsFollowItem = FamiliarsMenu.Item("Follow Mouse Position", true); FamiliarsCourierItem = FamiliarsMenu.Item("Attack Courier", true); FamiliarsFollowItem.Item.SetTooltip("When Combo if there is No Enemy then Follow Mouse Position, Otherwise he Returns to the Hero"); FamiliarsLowHPItem = FamiliarsMenu.Item("Low HP %", new Slider(30, 0, 80)); FamiliarsStoneControlItem = FamiliarsMenu.Item("Stone Form Control", false); FamiliarsStoneControlItem.Item.SetTooltip("Stone will work looking at the amount of charge"); FamiliarsChargeItem = FamiliarsMenu.Item("Damage Charge", new Slider(3, 0, 5)); var DrawingMenu = Factory.Menu("Drawing"); var TargetMenu = DrawingMenu.Menu("Target"); DrawTargetItem = TargetMenu.Item("Target Enable", true); TargetRedItem = TargetMenu.Item("Red", "red", new Slider(255, 0, 255)); TargetRedItem.Item.SetFontColor(Color.Red); TargetGreenItem = TargetMenu.Item("Green", "green", new Slider(0, 0, 255)); TargetGreenItem.Item.SetFontColor(Color.Green); TargetBlueItem = TargetMenu.Item("Blue", "blue", new Slider(0, 0, 255)); TargetBlueItem.Item.SetFontColor(Color.Blue); DrawOffTargetItem = TargetMenu.Item("Off Target Enable", true); OffTargetRedItem = TargetMenu.Item("Red", "offred", new Slider(0, 0, 255)); OffTargetRedItem.Item.SetFontColor(Color.Red); OffTargetGreenItem = TargetMenu.Item("Green", "offgreen", new Slider(255, 0, 255)); OffTargetGreenItem.Item.SetFontColor(Color.Green); OffTargetBlueItem = TargetMenu.Item("Blue", "offblue", new Slider(255, 0, 255)); OffTargetBlueItem.Item.SetFontColor(Color.Blue); ComboRadiusItem = DrawingMenu.Item("Combo Stable Radius", true); ComboRadiusItem.Item.SetTooltip("I suggest making a combo in this radius"); TextItem = DrawingMenu.Item("Text", true); TextXItem = DrawingMenu.Item("X", new Slider(0, 0, (int)Screen.X - 60)); TextYItem = DrawingMenu.Item("Y", new Slider(0, 0, (int)Screen.Y - 200)); ComboKeyItem = Factory.Item("Combo Key", new KeyBind('D')); MinDisInOrbwalkItem = Factory.Item("Min Distance in OrbWalk", new Slider(0, 0, 600)); EscapeKeyItem = Factory.Item("Escape Key", new KeyBind('0')); BladeMailItem = Factory.Item("Blade Mail Cancel", false); BladeMailItem.Item.SetTooltip("Cancel Combo if there is enemy Blade Mail"); TargetItem = Factory.Item("Target", new StringList("Lock", "Default")); ComboKeyItem.Item.ValueChanged += HotkeyChanged; UpdateMode = new UpdateMode(this); var Key = KeyInterop.KeyFromVirtualKey((int)ComboKeyItem.Value.Key); Mode = new Mode(Main.Context, Key, this); Main.Context.Orbwalker.RegisterMode(Mode); LinkenBreaker = new LinkenBreaker(this); FamiliarsControl = new FamiliarsControl(this); FamiliarsCombo = new FamiliarsCombo(this); FamiliarsLastHit = new FamiliarsLastHit(this); AutoAbility = new AutoAbility(this); Renderer = new Renderer(this); }