public void PlaceDoor_InRectangularTestRooms(StandardTestRoom testRoom) { var fakeRandomNumbers = new FakeRandomNumberGenerator(); void SetupStandardRoom() { fakeRandomNumbers.PopulateRandomForTestRoom(testRoom) ; } void SetupDoorForStandardRoom() { fakeRandomNumbers .AddCoordinates(0, 0) // Door placement, top left corner, will try again .AddCoordinates(9, 0) // Door placement, btm left corner, will try again .AddCoordinates(9, 5) // Door placement, btm right corner, will try again .AddCoordinates(0, 5) // Door placement, top right corner, will try again .AddCoordinates(0, 3) // Door placement, vertical wall, will try again .AddCoordinates(4, 0) // Door placement, horizontal wall, will try again .AddCoordinates(4, 3) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.North) // direction to walk to find a wall and place a door .AddCoordinates(4, 3) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.East) // direction to walk to find a wall and place a door .AddCoordinates(4, 3) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.South) // direction to walk to find a wall and place a door .AddCoordinates(4, 3) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.West) // direction to walk to find a wall and place a door ; } var registry = new DispatchRegistry(); SetupStandardRoom(); SetupDoorForStandardRoom(); var fakeLogger = new FakeLogger(_output); var builder = new RoomBuilder(fakeRandomNumbers, fakeLogger, registry); var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithTwoBlocks(); var detail = mazeDescriptor[1]; var room = builder.BuildRoom(detail.BlocksPerRoom, detail.TilesPerBlock); room = room.AddDoor(1); room = room.AddDoor(2); room = room.AddDoor(3); room = room.AddDoor(4); var expected = GetExpectationForTestRoom(testRoom); var actual = room.ToString(); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actual); _output.WriteLine('='.ToPaddedString(10)); Assert.Equal(expected, actual); }
internal static IRandomNumberGenerator GetGenerator(int testNum) { var generator = new FakeRandomNumberGenerator(); switch (testNum) { case 1: case 2: generator.PopulateEnum(Compass4Points.South, Compass4Points.North); generator.PopulateDice(1, 0, 1, 1, 1); break; default: throw new ArgumentException($"Didn't have Generator for [{testNum}]"); } return(generator); }
public void BuildTilesFromInputString(int testNumber) { var input = GetInputString(testNumber); var registry = new DispatchRegistry(); var fakeRandomNumbers = new FakeRandomNumberGenerator(); var tiles = TilesBuilder.BuildTiles(input, registry, fakeRandomNumbers); var actual = tiles.ToString(); var expected = GetExpectedTiles(testNumber); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actual); _output.WriteLine('='.ToPaddedString(10)); Assert.Equal(expected, actual); }
public void BuildRoom_ShouldBuildARoom_WithWalls(StandardTestRoom testRoom) { var fakeRandomNumbers = new FakeRandomNumberGenerator().PopulateRandomForTestRoom(testRoom); var registry = new DispatchRegistry(); var builder = new RoomBuilder(fakeRandomNumbers, new FakeLogger(_output), registry); var room = builder.BuildRoom(GetNumBlocks(testRoom), 4); var actual = room.ToString(); var expected = StandardTestRooms.GetExpectation(testRoom); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine("Test Room " + testRoom); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actual); Assert.Equal(expected, actual); }
internal static IRandomNumberGenerator GetGenerator(Test test) { var generator = new FakeRandomNumberGenerator(); switch (test) { case Test.TopLeft: generator.PopulateEnum(Compass4Points.West, Compass4Points.North, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(0, 1); break; case Test.TopRight: generator.PopulateEnum(Compass4Points.North, Compass4Points.East, Compass4Points.South, Compass4Points.East, Compass4Points.East); generator.PopulateDice(1, 1); break; case Test.BottomRight: generator.PopulateEnum(Compass4Points.South, Compass4Points.West, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(1, 0); break; case Test.BottomLeft: generator.PopulateEnum(Compass4Points.South, Compass4Points.West, Compass4Points.North, Compass4Points.East, Compass4Points.East); generator.PopulateDice(0, 0); break; case Test.Cornered: generator.PopulateEnum(Compass4Points.West, Compass4Points.South, Compass4Points.East, Compass4Points.East, Compass4Points.East); generator.PopulateDice(3, 4, 0, 0, 1, 1, 4, 2); break; default: throw new ArgumentException($"Didn't have Generator for [{test}]"); } return(generator); }
internal static IRandomNumberGenerator CreateGenerator(int numBlocks) { var random = new FakeRandomNumberGenerator(); random.PopulateEnum( Compass4Points.East, Compass4Points.East, Compass4Points.South, Compass4Points.North, Compass4Points.East, Compass4Points.North, Compass4Points.West, Compass4Points.South, Compass4Points.South, Compass4Points.West, Compass4Points.West ); var start = 1; var posOfNonConnected = numBlocks - 1; random.PopulateDice(start, start, posOfNonConnected, posOfNonConnected, -1, 0, 1, 3, 0, 0, 2); return(random); }
public void PlaceTwoRooms_WherePlacingTheSecondRoomCausesMazeToGrow() { var fakeRandomNumbers = new FakeRandomNumberGenerator(); void SetupTwoRooms() { fakeRandomNumbers .PopulateRandomForRoomCount(2) .PopulateRandomForTestRoom(StandardTestRoom.Second) .PopulateRandomForTestRoom(StandardTestRoom.Second) ; } void SetupDoorForFirstRoom() { fakeRandomNumbers .AddCoordinates(0, 0) // Door placement, should be empty tile to walk from, but it is a wall, top left corner .AddCoordinates(3, 3) // Door placement, empty tile to start walk from .AddDirection(Compass8Points.South) // direction to walk to find a wall and place a door ; } void SetupDoorForSecondRoom() { fakeRandomNumbers .AddCoordinates(5, 9) // Door placement, should be empty tile to walk from, but it is a wall, bottom right corner .AddCoordinates(4, 8) // Door placement, empty tile to start walk from .AddDirection(Compass8Points.North) // direction to walk to find a wall and place a door ; } void SetupCoordinatesForPlacingFirstRoom() { fakeRandomNumbers .AddCoordinates(3, 3) // should succeed ; } void SetupCoordinatesForPlacingSecondRoom() { fakeRandomNumbers .AddCoordinates(17, 15) // placing room outside of maze .AddCoordinates(17, 15) // placing room outside of maze .AddCoordinates(17, 15) // placing room outside of maze, show grow after third attempt .AddCoordinates(17, 15) // placing room outside of old maze, now inside new maze so succeeds ; } var registry = new DispatchRegistry(); var dispatcher = new Dispatcher(registry); SetupTwoRooms(); SetupDoorForFirstRoom(); SetupDoorForSecondRoom(); SetupCoordinatesForPlacingFirstRoom(); SetupCoordinatesForPlacingSecondRoom(); var fakeLogger = new FakeLogger(_output); var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithTwoBlocks(); var builder = new LevelBuilder(fakeRandomNumbers, mazeDescriptor, fakeLogger, dispatcher, registry); builder.Build(1, connectTunnels: false); var expected = GetExpectation(2); var actual = (Maze)registry.GetDispatchee("Maze1"); var actualString = actual.ToString(); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actualString); _output.WriteLine('='.ToPaddedString(10)); Assert.Equal(expected, actualString); }
public void PlaceTwoRooms_WhereFirstAndSecondDoNotOverlap() { var fakeRandomNumbers = new FakeRandomNumberGenerator(); void SetupTwoRooms() { fakeRandomNumbers .PopulateRandomForRoomCount(2) .PopulateRandomForTestRoom(StandardTestRoom.First) .PopulateRandomForTestRoom(StandardTestRoom.First) ; } void SetupDoors() { fakeRandomNumbers .AddCoordinates(2, 2) // Door placement, empty tile to start walk from .AddDirection(Compass8Points.West) // direction to walk to find a wall and place a door .AddCoordinates(3, 3) // Door placement, empty tile to start walk from .AddDirection(Compass8Points.East) // direction to walk to find a wall and place a door ; } void SetupCoordinatesForPlacingFirstRoom() { fakeRandomNumbers .AddCoordinates(1, 1) // too close to edge of maze, should fail .AddCoordinates(2, 2) // too close to edge of maze, should fail .AddCoordinates(3, 3) // should succeed ; } void SetupCoordinatesForPlacingSecondRoom() { fakeRandomNumbers .AddCoordinates(4, 4) // overlaps first so should fail .AddCoordinates(6, 6) // too near first so should fail .AddCoordinates(17, 10) // does not overlap and not close so should succeed ; } var registry = new DispatchRegistry(); var dispatcher = new Dispatcher(registry); SetupTwoRooms(); SetupDoors(); SetupCoordinatesForPlacingFirstRoom(); SetupCoordinatesForPlacingSecondRoom(); var fakeLogger = new FakeLogger(_output); var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithTwoBlocks(); var builder = new LevelBuilder(fakeRandomNumbers, mazeDescriptor, fakeLogger, dispatcher, registry); builder.Build(1, connectTunnels: false); var expected = GetExpectation(1); var actual = (Maze)registry.GetDispatchee("Maze1"); var actualString = actual.ToString(); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actualString); _output.WriteLine('='.ToPaddedString(10)); Assert.Equal(expected, actualString); }
public DeterministicKexFac(IKeyAgreementFactory other, FakeRandomNumberGenerator rng) { _other = other; _rng = rng; }
public void ReferenceTest1() { var message1 = new byte[] { 0x3c, 0x07, 0x3f, 0x70, 0xe7, 0xee, 0x7f, 0x88, 0x34, 0x14, 0x8e, 0x1a, 0xb8, 0xb4, 0xd4, 0x33 }; var message2 = new byte[] { 0x73, 0x17, 0xa6, 0x4a, 0x5c, 0xb5, 0x1c, 0x5f, 0xda, 0x61, 0x33, 0x4e, 0xde, 0x38, 0x54, 0x97, 0xc6, 0x95, 0x14, 0xc6, 0x4b, 0x60, 0xf8, 0xd5, 0x32, 0x37, 0x38, 0xc8, 0x01, 0x38, 0x28, 0x8b }; var message3 = new byte[] { 0x32, 0x12, 0x57, 0x18, 0x87, 0xa2, 0x26, 0x2a, 0x91, 0x3e, 0xf1, 0xa5, 0x07, 0x76, 0x0f, 0x6d, 0xa2, 0x09, 0x6a, 0x7b, 0xa4, 0x59, 0x5d, 0xc6, 0x2b, 0xca, 0x0e, 0xce, 0xd2, 0xf7, 0xb3, 0x4f, 0x01, 0x52, 0x1c, 0x07, 0x59, 0x06, 0x7b, 0x2a, 0x4c, 0x57, 0xeb, 0x45, 0x64, 0x37, 0x9c, 0xe5, 0x22, 0xcd, 0x77, 0x19, 0x29, 0xe3, 0x6e, 0x21, 0xbf, 0x11, 0x40, 0x6a, 0x89, 0xc8, 0x8f, 0xb0, 0x2b, 0x8e, 0x2a, 0x33, 0x2c, 0xce, 0x24, 0x9f, 0xed, 0xec, 0x3a, 0x50, 0xae, 0x69, 0xcd, 0x99, 0xac, 0x92, 0xd7, 0xaa, 0xe7, 0xca, 0xbf, 0x7b, 0xc4, 0x36, 0xd7, 0xd8, 0x16, 0xf4, 0x59, 0x30, 0xc4, 0x8c, 0x10, 0x66, 0x6a, 0xb6, 0xf2, 0x18, 0x69, 0x8c, 0xae, 0x38, 0x32, 0x54, 0x12, 0xcb, 0x5c, 0xc7, 0x92, 0x3b, 0x3a, 0x71, 0xa4, 0xfd, 0x81, 0x46, 0xf6, 0x7d, 0xf9, 0x97, 0xeb, 0xf2, 0x5c, 0xfc, 0x4f, 0x3c, 0x9c, 0x6f, 0xd8, 0x42, 0x24, 0x11, 0x16, 0xbd, 0xaa, 0x38, 0x0f, 0x0e, 0xe2, 0x92, 0x83, 0x54, 0x0f, 0xd3, 0x6e, 0xe5, 0x2a, 0x36, 0x77, 0x14, 0x80, 0x5e, 0xf9, 0x1f, 0x5b, 0xd0, 0xb5, 0xb5, 0x57, 0x5b, 0xf1, 0x79, 0xf8, 0x30, 0x74, 0xb6, 0xbf, 0xcb, 0x4c, 0x66, 0x32, 0xeb, 0x3a, 0xed, 0x80, 0x5b, 0xd6, 0xd8, 0x57, 0xf8, 0xec, 0xf8, 0x53, 0x05, 0x9a, 0xcc, 0x7b, 0x73, 0x9a, 0xfc, 0xe3, 0x40, 0xef, 0xbb, 0x96, 0x7a, 0x98, 0x9d, 0x73, 0x1b, 0x88, 0x40, 0xbd, 0x94, 0xfc, 0x21, 0x0b, 0x0c, 0xba, 0xf6, 0xc8, 0x53, 0x3a, 0xdf, 0x1a, 0x87, 0xdc, 0xfe, 0x15, 0xa7, 0xbc, 0x0e, 0x3b, 0x3a, 0x67, 0x3b, 0x40, 0xfd, 0xab, 0xa8, 0x75, 0xa0, 0xbf, 0x6a }; var randomC = new byte[] { 0xd4, 0xf7, 0xd4, 0x89, 0x86, 0xdc, 0x90, 0xc8, 0x62, 0x5b, 0xb7, 0x8d, 0xc5, 0x25, 0x51, 0xd4, 0xc2, 0x1d, 0xf7, 0x81, 0x97, 0x33, 0x27, 0x6c, 0x37, 0x00, 0x8d, 0x3e, 0xf3, 0x27, 0xf8, 0xfe, 0x94, 0x44, 0xa0, 0x7f, 0xec, 0xb6, 0x35, 0xe4, 0x4a, 0xb8, 0xaf, 0x49, 0x87, 0x48, 0xfd, 0x6c, 0xdf, 0x77, 0x21, 0xbe, 0xfa, 0xfa, 0x3b, 0x3a, 0x3a, 0x40, 0x4c, 0x39, 0x06, 0xc6, 0x87, 0xcf, 0xc2, 0xff, 0xc0, 0x1e, 0xa2, 0x4e, 0x95, 0xc4, 0x45, 0xc1, 0xb1, 0x88, 0x2d, 0x78, 0x6d, 0xc6, 0xca, 0x4f, 0xf4, 0xff, 0x4e, 0xe3, 0x49, 0x8a, 0x07, 0x0d, 0x08, 0x11, 0xb4, 0xed, 0x19, 0xa3, 0xdb, 0xa8, 0x02, 0x4f, 0x3c, 0x1e, 0x39, 0xb0, 0x29, 0xc6, 0xa9, 0x24, 0xdc, 0x2d, 0x94, 0xf6, 0x08, 0x40, 0x29, 0xab, 0x9c, 0x48, 0xe9, 0x6f, 0x2b, 0x7e, 0xc1, 0xd8, 0x93, 0xde, 0x33, 0x51, 0x69, 0xcd, 0xf3, 0x91, 0xd9, 0x29, 0xa7, 0x96, 0x29, 0xdb, 0xc3, 0xcb, 0xa2, 0xa4, 0x40, 0x52, 0x83, 0x77, 0x5b, 0x48, 0xb5, 0xbf, 0xb7, 0xde, 0x78, 0x1e, 0xc3, 0xcb, 0xb6, 0x04, 0x97, 0xf6, 0x0f, 0x4b, 0x94, 0xc8, 0xc6, 0xa6, 0x6d, 0x6c, 0x09, 0x45, 0x72, 0x7e, 0x07, 0x1d, 0xc5, 0x77, 0xc8, 0x48, 0x21, 0xa2, 0xba, 0xad, 0xe0, 0x4d, 0xef, 0x4b, 0x4c, 0x55, 0x18, 0xed, 0x52, 0x32, 0x67, 0xea, 0x8d, 0x40, 0x2c, 0xab, 0x59, 0x96, 0x30, 0x49, 0x90, 0xb5, 0x19, 0xef, 0x86, 0xf9, 0x2e, 0x20, 0xa3, 0x4b, 0x8a, 0xfd, 0xe2, 0x9a, 0xfa, 0x99, 0x45, 0x84, 0x72, 0x7f, 0x50, 0x49, 0x85, 0xda, 0x08, 0x3d, 0x7f, 0x0d, 0xe6, 0x0d, 0x35, 0x31, 0xa2, 0x24, 0xda, 0x42, 0x2f, 0x69, 0x58, 0x8b, 0x4a, 0x61, 0xaf, 0xb2, 0x11, 0x4c, 0x36, 0x1a, 0x67, 0x38, 0xc5, 0xd0, 0xac, 0x0c }; var randomS = new byte[] { 0xc9, 0x06, 0xbc, 0xd2, 0xe9, 0xdb, 0x8f, 0x5e, 0x47, 0x26, 0x91, 0xa0, 0xe4, 0xc9, 0xb3, 0x24, 0xf2, 0x9d, 0xfb, 0x2f, 0x33, 0xd7, 0x9c, 0x45, 0x1d, 0xc8, 0x68, 0xbf, 0x9a, 0xfa, 0xb6, 0x56, 0xa0, 0x1a, 0x84, 0xab, 0xdd, 0x53, 0xfc, 0x78, 0x46, 0x72, 0xdf, 0x3e, 0x49, 0x74, 0x76, 0x8c, 0xbf, 0xbf, 0x35, 0x2f, 0xe9, 0xd9, 0x91, 0x54, 0x0c, 0x5d, 0x80, 0x46, 0xb5, 0xee, 0x85, 0x6c, 0xee, 0xf8, 0x4a, 0x66, 0x1f, 0xac, 0xe2, 0x08, 0x14, 0xf6, 0x84, 0xdd, 0xe7, 0xb2, 0x86, 0x77, 0xdf, 0xd2, 0x53, 0x74, 0xb6, 0xd3, 0xce, 0xb7, 0x61, 0xdd, 0x23, 0x46, 0x4d, 0xf8, 0xfc, 0x0c, 0x9b, 0x02, 0xf3, 0x6f, 0x3f, 0x2f, 0x9a, 0x52, 0xaa, 0xc5, 0x67, 0x11, 0xbf, 0x89, 0x97, 0xf5, 0xb9, 0xc4, 0x5d, 0x25, 0x49, 0x68, 0x57, 0x80, 0x07, 0x3c, 0x21, 0x5a, 0x25, 0xaf, 0x23, 0xbc, 0x46, 0x8b, 0xc7, 0x97, 0xbe, 0xe5, 0xec, 0xfc, 0xd1, 0x9e, 0xde, 0x7d, 0x37, 0xce, 0x5f, 0x2e, 0x76, 0x9c, 0x81, 0x72, 0xfb, 0xe9, 0x01, 0x37, 0xde, 0x3a, 0xb5, 0xf1, 0x02, 0xc5, 0x6d, 0x19, 0xce, 0xdf, 0xda, 0xbb, 0xb1, 0xaa, 0x05, 0xcd, 0x80, 0x78, 0xc4, 0x1e, 0x72, 0x21, 0x72, 0x28, 0xe4, 0xce, 0xe1, 0x3b, 0x58, 0x66, 0x5b, 0x18, 0xaa, 0xe0, 0x12, 0x00, 0xfe, 0x11, 0xcf, 0x41, 0x8e, 0xc0, 0x89, 0xa2, 0x9d, 0x7c, 0x55, 0x78, 0x0b, 0x03, 0xb9, 0x63, 0x50, 0x2d, 0x44, 0x90, 0xd1, 0xf1, 0x36, 0xc9, 0x04, 0x8f, 0xcc, 0x1b, 0xc2, 0xef, 0x76, 0x3b, 0x11, 0x77, 0x59, 0xf4, 0x5b, 0xea, 0xdf, 0x56, 0xd4, 0x81, 0x8b, 0x36, 0xfd, 0x02, 0x06, 0xf1, 0x41, 0x4f, 0x47, 0xbc, 0x59, 0x57, 0x31, 0x9a, 0x1b, 0xfa, 0x8a, 0xf9, 0xd8, 0x3e, 0x0c, 0x28, 0x2c, 0xb1, 0xc2, 0x1d }; var applicationKey = new byte[] { 0xef, 0x3f, 0xb4, 0x74, 0xe1, 0x41, 0x07, 0x76, 0xe5, 0xbf, 0x85, 0x94, 0xd2, 0x95, 0xb0, 0x5f, 0x3e, 0x04, 0xe2, 0x21, 0xce, 0x5a, 0x3e, 0xf3, 0xee, 0x40, 0xca, 0x33, 0x24, 0x78, 0xbb, 0x78 }; var privateKeyC = new byte[] { 0x47, 0x3e, 0x33, 0x6b, 0xa2, 0xc7, 0xfb, 0xae, 0xc3, 0x9f, 0x38, 0xd6, 0x2e, 0x3e, 0x8d, 0xda, 0xc8, 0x8f, 0x09, 0x0f, 0xb6, 0xbe, 0x85, 0xd7, 0x3c, 0xc5, 0xf6, 0x11, 0x39, 0xa6, 0x3b, 0xb0 }; var privateKeyS = new byte[] { 0x69, 0xb2, 0x36, 0x09, 0x02, 0x55, 0x3c, 0xf8, 0x65, 0x79, 0x79, 0xfb, 0xea, 0xc6, 0xcf, 0x80, 0x2d, 0x49, 0xd1, 0x30, 0x73, 0xd9, 0xa7, 0x11, 0x48, 0x4f, 0x42, 0x9f, 0x85, 0x12, 0x11, 0x40 }; //var rng = new RandomNumberGenerator(); //message1 = rng.Generate(16); //message2 = rng.Generate(32); //message3 = rng.Generate(256 - 16); //randomC = rng.Generate(256); //randomS = rng.Generate(256); //applicationKey = rng.Generate(32); //privateKeyC = KeyGeneration.GeneratePrivateKey(); //privateKeyS = KeyGeneration.GeneratePrivateKey(); //BytePrintHelper.PrintAsByteArray(nameof(message1), message1); //BytePrintHelper.PrintAsByteArray(nameof(message2), message2); //BytePrintHelper.PrintAsByteArray(nameof(message3), message3); //BytePrintHelper.PrintAsByteArray(nameof(randomC), randomC); //BytePrintHelper.PrintAsByteArray(nameof(randomS), randomS); //BytePrintHelper.PrintAsByteArray(nameof(applicationKey), applicationKey); //BytePrintHelper.PrintAsByteArray(nameof(privateKeyC), privateKeyC); //BytePrintHelper.PrintAsByteArray(nameof(privateKeyS), privateKeyS); var ec1 = new byte[] { 0xd4, 0xf7, 0xd4, 0x89, 0x86, 0xdc, 0x90, 0xc8, 0x62, 0x5b, 0xb7, 0x8d, 0xc5, 0x25, 0x51, 0xd4, 0xb1, 0x4b, 0xdd, 0x0d, 0x6f, 0xda, 0x36, 0x98, 0x3e, 0xb9, 0xd0, 0x1e, 0x90, 0x93, 0x7d, 0x7c, 0x3d, 0x96, 0x17, 0xe1, 0x9e, 0x13, 0xa8, 0xec, 0x29, 0x7f, 0xac, 0x75, 0xaf, 0xff, 0x65, 0xf7, 0x1a, 0xf8, 0xc3, 0x52, 0xa1, 0xb7, 0x6f, 0x8d, 0x37, 0x1b, 0xc5, 0xec, 0x53, 0x18, 0xfe, 0x42, 0x1e, 0x21, 0xf1, 0xf2, 0xbc, 0x36, 0x45, 0xee, 0xe4, 0x12, 0xb9, 0xb2, 0xac, 0x7e, 0x46, 0xd0, 0xe9, 0x7f, 0x43, 0xf3, 0xa9, 0xe8, 0xa5, 0xec, 0xf4, 0xcf, 0xa9, 0x27, 0x16, 0x72, 0x30, 0xd4, 0xb0, 0x42, 0x31, 0x71, 0xa5, 0xfc, 0xe6, 0x52, 0xe5, 0x56, 0x62, 0x26, 0x64, 0x3e, 0xe7, 0xa3, 0x39, 0x0a, 0x1f, 0x24, 0x2a, 0xac, 0xf8, 0xb5, 0x37, 0x2e, 0x1e, 0x90, 0x80, 0x36, 0x17, 0x2c, 0x71, 0x17, 0x31, 0xac, 0x25, 0x23, 0xdb, 0x2a, 0x2c, 0x42, 0x1e, 0x29, 0x34, 0x4c, 0x1b, 0x2d, 0xe9, 0x2c, 0x41, 0x81, 0xef, 0x95, 0x62, 0xeb, 0x95, 0xa0, 0x64, 0xf1 }; var es2 = new byte[] { 0xc9, 0x06, 0xbc, 0xd2, 0xe9, 0xdb, 0x8f, 0x5e, 0x47, 0x26, 0x91, 0xa0, 0xe4, 0xc9, 0xb3, 0x24, 0x4a, 0xb3, 0x7d, 0xdc, 0x64, 0x3b, 0x1e, 0xb2, 0xa9, 0xc6, 0xcb, 0xba, 0x5c, 0x56, 0x26, 0x0e, 0x19, 0x39, 0x9f, 0x09, 0xa5, 0x36, 0xfc, 0x44, 0x76, 0xfc, 0x8d, 0xb6, 0x1d, 0xdd, 0x20, 0x2e, 0xd4, 0xf7, 0xd4, 0x89, 0x86, 0xdc, 0x90, 0xc8, 0x62, 0x5b, 0xb7, 0x8d, 0xc5, 0x25, 0x51, 0xd4, 0x6a, 0x42, 0x9b, 0x65, 0x66, 0xe3, 0x63, 0xe5, 0xe2, 0x9c, 0xe9, 0x36, 0xb3, 0xd6, 0xaf, 0xd0, 0xa6, 0x02, 0x38, 0x4e, 0xdf, 0x86, 0x7d, 0xf2, 0x8a, 0xfe, 0xf4, 0x5d, 0xe5, 0x87, 0xd9, 0x0e, 0x52, 0xd1, 0x12, 0x1b, 0xe5, 0x67, 0x5f, 0xec, 0xda, 0x61, 0x74, 0x70, 0x6d, 0x2c, 0x0e, 0x52, 0x87, 0x84, 0x9f, 0xcd, 0x25, 0x04, 0xc8, 0x6e, 0x87, 0xbf, 0x0a, 0x09, 0x2e, 0x31, 0x89, 0x12, 0xb8, 0x6d, 0x9e, 0x99, 0xee, 0xf5, 0x79, 0xb6, 0x98, 0xac, 0x4a, 0xe3, 0xb2, 0x12, 0xf4, 0xcb, 0xf0, 0xaa, 0xc8, 0x50, 0xf1, 0x40, 0xcb, 0x04, 0x73, 0xb6, 0x38, 0x5d, 0xbc, 0xcb, 0xbd, 0xff, 0xf9, 0xbb, 0xdc, 0x67, 0x78, 0xed, 0xd9, 0xbb, 0x52, 0x72, 0x3e, 0x1b, 0xe9, 0x20, 0x87, 0x79, 0x09, 0xfc, 0x29, 0xbf, 0x4e, 0x62, 0x9c, 0x13, 0x31, 0x21, 0xc9, 0x71, 0xd2, 0x66, 0x5e, 0x47, 0xca, 0xee, 0xa2, 0x5f, 0x4a, 0x95, 0xb3, 0x67, 0x36, 0x00, 0x73, 0x19, 0x4f, 0x86, 0xab, 0xf1, 0x3e, 0xd4, 0xce, 0x0c, 0x9a, 0xf3, 0x68, 0x03, 0x8a, 0x36, 0x79, 0x6e, 0xb6, 0x0a, 0x7d, 0x59, 0x64, 0xf1, 0xd0, 0x32, 0xa9, 0x40, 0x94, 0x93, 0x71, 0x5e, 0x36, 0x72 }; var ec3 = new byte[] { 0xa0, 0xd7, 0xb7, 0xfa, 0x7e, 0x1b, 0xbc, 0xad, 0xce, 0x9b, 0x4b, 0xdd, 0xfc, 0x27, 0x3f, 0x06, 0x2e, 0xef, 0x91, 0xf3, 0x4e, 0x5b, 0xd9, 0xfd, 0x86, 0x81, 0x4f, 0x1f, 0xa9, 0x3f, 0x26, 0xd4, 0x0d, 0xdc, 0x48, 0x5c, 0x0b, 0xe8, 0xbf, 0x70, 0xa5, 0xe2, 0xc5, 0xa9, 0x62, 0xde, 0xf9, 0x0b, 0xbc, 0xe6, 0xcd, 0x9a, 0x47, 0x4c, 0x99, 0xa8, 0xe8, 0x11, 0x9c, 0x00, 0x0d, 0x80, 0x68, 0xdf }; var es4 = new byte[] { 0x29, 0xa8, 0xbb, 0x57, 0x5f, 0xa5, 0x00, 0x07, 0x8a, 0x4a, 0x56, 0x47, 0x2b, 0xc5, 0x50, 0x3f, 0x3b, 0x7f, 0xe8, 0x5d, 0x6e, 0x7f, 0x8d, 0x5e, 0x98, 0x68, 0x90, 0x9a, 0x2c, 0x5b, 0xb9, 0x89 }; var ec6 = new byte[] { 0x29, 0x3f, 0x3d, 0x0f, 0xf8, 0xad, 0x1f, 0xe2, 0x17, 0x69, 0x8f, 0x26, 0xf4, 0x40, 0xe0, 0x87, 0x25, 0xe1, 0xcc, 0x1b, 0x91, 0x89, 0x70, 0x88, 0x38, 0xbc, 0x49, 0x90, 0x2f, 0x68, 0x9f, 0xb2, 0xcc, 0x3b, 0x43, 0xd7, 0xea, 0x95, 0xf7, 0xd3, 0x53, 0x44, 0x41, 0x7b, 0x80, 0x0c, 0xe5, 0x2d, 0x8d, 0x97, 0x29, 0x40, 0xac, 0xd0, 0x5d, 0xbd, 0xea, 0xec, 0xaf, 0xa3, 0xcb, 0x7a, 0x77, 0x77 }; var es7 = new byte[] { 0x3c, 0x07, 0x3f, 0x70, 0xe7, 0xee, 0x7f, 0x88, 0x34, 0x14, 0x8e, 0x1a, 0xb8, 0xb4, 0xd4, 0x33 }; var es8 = new byte[] { 0x17, 0x57, 0x08, 0x06, 0xa3, 0x70, 0x18, 0xf2, 0xda, 0xaf, 0x2e, 0x87, 0x7d, 0xc8, 0xa5, 0x3e, 0xc2, 0xcb, 0x63, 0x40, 0xaa, 0x9a, 0xfb, 0xd7, 0x9a, 0x7b, 0xca, 0xe5, 0xfe, 0x3e, 0xed, 0x04, 0xaf, 0x56, 0x97, 0x2c, 0x9e, 0x3a, 0xea, 0xaa, 0x68, 0x9b, 0x4d, 0xd8, 0x9f, 0xe7, 0x25, 0x15, 0xb5, 0xf6, 0x69, 0x1a, 0xde, 0x61, 0xe2, 0x6e, 0xe9, 0x19, 0xd7, 0x4b, 0x05, 0x01, 0xaf, 0x3d, 0x0d, 0x2b, 0x35, 0x9a, 0xf3, 0x2c, 0xee, 0xeb, 0x0a, 0x68, 0x47, 0xe5, 0xd2, 0xf2, 0xee, 0x90 }; var ec9 = new byte[] { 0x73, 0x17, 0xa6, 0x4a, 0x5c, 0xb5, 0x1c, 0x5f, 0xda, 0x61, 0x33, 0x4e, 0xde, 0x38, 0x54, 0x97, 0xc6, 0x95, 0x14, 0xc6, 0x4b, 0x60, 0xf8, 0xd5, 0x32, 0x37, 0x38, 0xc8, 0x01, 0x38, 0x28, 0x8b }; var ec10 = new byte[] { 0xf7, 0x11, 0x86, 0xd0, 0x87, 0x67, 0xf2, 0xf1, 0x98, 0x75, 0xe4, 0x12, 0xd6, 0xff, 0x75, 0x4d, 0xfd, 0x23, 0x8a, 0xf8, 0x71, 0x00, 0x0f, 0xe1, 0x19, 0x74, 0x17, 0x0d, 0xc0, 0xf1, 0xb1, 0x75, 0x2b, 0x74, 0xf7, 0x5e, 0xd2, 0x58, 0x01, 0x2a, 0xa4, 0x39, 0x51, 0xe3, 0x6f, 0x5b, 0x24, 0x01, 0x19, 0x86, 0x9a, 0xf6, 0x8c, 0x37, 0x43, 0xb1, 0xfd, 0x0a, 0xc0, 0x37, 0xd0, 0x02, 0x0a, 0xc8, 0x1c, 0x74, 0x2b, 0x26, 0x17, 0xde, 0x34, 0x0a, 0x21, 0x8b, 0xda, 0x1f, 0xae, 0x19, 0x81, 0x14, 0x97, 0x60, 0x62, 0x38, 0x48, 0xb0, 0x99, 0x3e, 0x82, 0x19, 0xad, 0xdd, 0xb3, 0x4e, 0x63, 0x9f, 0x4f, 0x25, 0xe7, 0x43, 0xe7, 0x30, 0x1b, 0xde, 0x14, 0x8b, 0x55, 0xd7, 0xe9, 0x69, 0x75, 0x03, 0x36, 0xce, 0xd7, 0xab, 0x00, 0x4e, 0x1c, 0xaa, 0xfd, 0xd7, 0x35, 0x1f, 0x45, 0x79, 0x02, 0x7a, 0x86, 0x1c, 0x7b, 0x1e, 0xbc, 0x13, 0x1f, 0xa6, 0x1e, 0x10, 0x27, 0xcd, 0xb4, 0x20, 0x8d, 0xbd, 0x1e, 0xe1, 0x6b, 0xe2, 0xfb, 0xfd, 0xc5, 0x54, 0xf5, 0x70, 0x54, 0xb9, 0xe2, 0x53, 0xe0, 0x5a, 0x7b, 0xed, 0x0a, 0x7e, 0x24, 0xa8, 0x39, 0x42, 0x5b, 0xa3, 0x90, 0x81, 0x96, 0x15, 0x97, 0xd0, 0x0a, 0x5f, 0x4a, 0x33, 0xfb, 0x1b, 0x73, 0x29, 0x09, 0xa4, 0x8d, 0xb9, 0xcc, 0xf5, 0xcd, 0x5f, 0x0b, 0x41, 0xf2, 0xf7, 0xd1, 0xc9, 0xab, 0x9f, 0x4d, 0x63, 0x38, 0xaa, 0x68, 0x52, 0xcc, 0xe9, 0x3d, 0x72, 0x68, 0xcf, 0xa9, 0x96, 0x9b, 0xa8, 0x63, 0xb3, 0xa9, 0xb2, 0x44, 0x70, 0x92, 0x7d, 0x1c, 0x51, 0x30, 0xb0, 0x3a, 0xd2, 0x28, 0xb1, 0x02, 0x01, 0xf0, 0x0d, 0x28, 0x35, 0x5d, 0x44, 0x3a, 0x1d, 0xc9, 0xc4, 0xc5, 0x1a, 0x3d, 0xd4, 0xdf, 0xb6, 0x1b, 0xbb, 0xb8, 0x38, 0x95, 0xde }; var es11 = new byte[] { 0x32, 0x12, 0x57, 0x18, 0x87, 0xa2, 0x26, 0x2a, 0x91, 0x3e, 0xf1, 0xa5, 0x07, 0x76, 0x0f, 0x6d, 0xa2, 0x09, 0x6a, 0x7b, 0xa4, 0x59, 0x5d, 0xc6, 0x2b, 0xca, 0x0e, 0xce, 0xd2, 0xf7, 0xb3, 0x4f, 0x01, 0x52, 0x1c, 0x07, 0x59, 0x06, 0x7b, 0x2a, 0x4c, 0x57, 0xeb, 0x45, 0x64, 0x37, 0x9c, 0xe5, 0x22, 0xcd, 0x77, 0x19, 0x29, 0xe3, 0x6e, 0x21, 0xbf, 0x11, 0x40, 0x6a, 0x89, 0xc8, 0x8f, 0xb0, 0x2b, 0x8e, 0x2a, 0x33, 0x2c, 0xce, 0x24, 0x9f, 0xed, 0xec, 0x3a, 0x50, 0xae, 0x69, 0xcd, 0x99, 0xac, 0x92, 0xd7, 0xaa, 0xe7, 0xca, 0xbf, 0x7b, 0xc4, 0x36, 0xd7, 0xd8, 0x16, 0xf4, 0x59, 0x30, 0xc4, 0x8c, 0x10, 0x66, 0x6a, 0xb6, 0xf2, 0x18, 0x69, 0x8c, 0xae, 0x38, 0x32, 0x54, 0x12, 0xcb, 0x5c, 0xc7, 0x92, 0x3b, 0x3a, 0x71, 0xa4, 0xfd, 0x81, 0x46, 0xf6, 0x7d, 0xf9, 0x97, 0xeb, 0xf2, 0x5c, 0xfc, 0x4f, 0x3c, 0x9c, 0x6f, 0xd8, 0x42, 0x24, 0x11, 0x16, 0xbd, 0xaa, 0x38, 0x0f, 0x0e, 0xe2, 0x92, 0x83, 0x54, 0x0f, 0xd3, 0x6e, 0xe5, 0x2a, 0x36, 0x77, 0x14, 0x80, 0x5e, 0xf9, 0x1f, 0x5b, 0xd0, 0xb5, 0xb5, 0x57, 0x5b, 0xf1, 0x79, 0xf8, 0x30, 0x74, 0xb6, 0xbf, 0xcb, 0x4c, 0x66, 0x32, 0xeb, 0x3a, 0xed, 0x80, 0x5b, 0xd6, 0xd8, 0x57, 0xf8, 0xec, 0xf8, 0x53, 0x05, 0x9a, 0xcc, 0x7b, 0x73, 0x9a, 0xfc, 0xe3, 0x40, 0xef, 0xbb, 0x96, 0x7a, 0x98, 0x9d, 0x73, 0x1b, 0x88, 0x40, 0xbd, 0x94, 0xfc, 0x21, 0x0b, 0x0c, 0xba, 0xf6, 0xc8, 0x53, 0x3a, 0xdf, 0x1a, 0x87, 0xdc, 0xfe, 0x15, 0xa7, 0xbc, 0x0e, 0x3b, 0x3a, 0x67, 0x3b, 0x40, 0xfd, 0xab, 0xa8, 0x75, 0xa0, 0xbf, 0x6a }; var configC = new MicroRatchetConfiguration { IsClient = true, MaximumMessageSize = 256, MinimumMessageSize = 32, ApplicationKey = applicationKey }; var configS = new MicroRatchetConfiguration { IsClient = false, MaximumMessageSize = 256, MinimumMessageSize = 32, ApplicationKey = applicationKey }; var rngC = new FakeRandomNumberGenerator(randomC); var signatureC = new Signature(privateKeyC, new SecureRandom(rngC)); var rngS = new FakeRandomNumberGenerator(randomS); var signatureS = new Signature(privateKeyS, new SecureRandom(rngS)); var servicesC = new BouncyCastleServices(privateKeyC) { Signature = signatureC, RandomNumberGenerator = rngC, }; servicesC.KeyAgreementFactory = new DeterministicKexFac(servicesC.KeyAgreementFactory, rngC); var servicesS = new BouncyCastleServices(privateKeyS) { Signature = signatureS, RandomNumberGenerator = rngS, }; servicesS.KeyAgreementFactory = new DeterministicKexFac(servicesS.KeyAgreementFactory, rngS); var C = new MicroRatchetContext(servicesC, configC, null); var S = new MicroRatchetContext(servicesS, configS, null); var c1 = C.InitiateInitialization(); var s2 = S.Receive(c1).ToSendBack; var c3 = C.Receive(s2).ToSendBack; var s4 = S.Receive(c3).ToSendBack; var c5 = C.Receive(s4).ToSendBack; //BytePrintHelper.PrintAsByteArray("ec1", c1); //BytePrintHelper.PrintAsByteArray("es2", s2); //BytePrintHelper.PrintAsByteArray("ec3", c3); //BytePrintHelper.PrintAsByteArray("es4", s4); Assert.Equal(ec1, c1); Assert.Equal(es2, s2); Assert.Equal(ec3, c3); Assert.Equal(es4, s4); Assert.Null(c5); var c6 = C.Send(message1); var s7 = S.Receive(c6).Payload; var s8 = S.Send(message2); var c9 = C.Receive(s8).Payload; var c10 = C.Send(message3); var s11 = S.Receive(c10).Payload; //BytePrintHelper.PrintAsByteArray("ec6", c6); //BytePrintHelper.PrintAsByteArray("es7", s7); //BytePrintHelper.PrintAsByteArray("es8", s8); //BytePrintHelper.PrintAsByteArray("ec9", c9); //BytePrintHelper.PrintAsByteArray("ec10", c10); //BytePrintHelper.PrintAsByteArray("es11", s11); Assert.Equal(ec6, c6); Assert.Equal(es7, s7); Assert.Equal(es8, s8); Assert.Equal(ec9, c9); Assert.Equal(ec10, c10); Assert.Equal(es11, s11); Assert.Equal(message1, s7); Assert.Equal(message2, c9); Assert.Equal(message3, s11); }
public void PlaceDoor_InLShapedTestRooms() { var fakeRandomNumbers = new FakeRandomNumberGenerator(); void SetupStandardRoom() { fakeRandomNumbers.PopulateRandomForTestRoom(StandardTestRoom.Third) ; } void SetupDoorForStandardRoom() { fakeRandomNumbers // find walls .AddCoordinates(0, 0) // Door placement, top left corner, will try again .AddCoordinates(0, 3) // Door placement, top row, horizontal wall, will try again .AddCoordinates(0, 5) // Door placement, top right corner of L, will try again .AddCoordinates(4, 5) // Door placement, middle corner of L, will try again .AddCoordinates(4, 6) // Door placement, horizontal wall in middle, will try again .AddCoordinates(4, 9) // Door placement, far right corner of L, will try again .AddCoordinates(6, 9) // Door placement, horizontal wall at far right L, will try again .AddCoordinates(9, 9) // Door placement, bottom right corner of L, will try again .AddCoordinates(9, 6) // Door placement, horizontal wall at bottom L, will try again .AddCoordinates(9, 0) // Door placement, bottom left corner of L, will try again .AddCoordinates(9, 5) // Door placement, horizontal wall at far left of L, will try again //find rocks .AddCoordinates(0, 6) // Door placement, rock outside room, will try again .AddCoordinates(0, 9) // Door placement, rock edge of space, will try again .AddCoordinates(1, 8) // Door placement, rock surrounded by other rocks, will try again // find corner of L, starting from valid tile .AddCoordinates(4, 4) // Door placement, valid tile .AddDirection(Compass8Points.East) // direction to walk to find a wall and place a door, will find corner and try again .AddCoordinates(5, 5) // Door placement, valid tile .AddDirection(Compass8Points.North) // // direction to walk to find a wall and place a door, will find corner and try again // place doors .AddCoordinates(4, 4) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.North) // direction to walk to find a wall and place a door .AddCoordinates(5, 5) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.East) // direction to walk to find a wall and place a door .AddCoordinates(5, 5) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.South) // direction to walk to find a wall and place a door .AddCoordinates(4, 4) // Door placement, vertical wall to start walk from .AddDirection(Compass8Points.West) // direction to walk to find a wall and place a door ; } var registry = new DispatchRegistry(); SetupStandardRoom(); SetupDoorForStandardRoom(); var fakeLogger = new FakeLogger(_output); var builder = new RoomBuilder(fakeRandomNumbers, fakeLogger, registry); var mazeDescriptor = FakeMazeDescriptorBuilder.MazeRoomsWithThreeBlocks(); var detail = mazeDescriptor[1]; var room = builder.BuildRoom(detail.BlocksPerRoom, detail.TilesPerBlock); room = room.AddDoor(1); room = room.AddDoor(2); room = room.AddDoor(3); room = room.AddDoor(4); var expected = GetExpectationForTestRoom(StandardTestRoom.Third); var actual = room.ToString(); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(expected); _output.WriteLine('='.ToPaddedString(10)); _output.WriteLine(actual); _output.WriteLine('='.ToPaddedString(10)); Assert.Equal(expected, actual); }