private void SpawnPlayer(int a_id, int a_inputdir = 0) { GameObject gameObject = (GameObject)Object.Instantiate(position: new Vector3(Random.Range((0f - m_radius) * 0.8f, m_radius * 0.8f), 1f, Random.Range((0f - m_radius) * 0.8f, m_radius * 0.8f)), original: m_playerPrefab, rotation: Quaternion.identity); FakePlayer component = gameObject.GetComponent <FakePlayer>(); component.m_id = a_id; component.SetInput(a_inputdir); }
private void SpawnPlayer(int a_id, int a_inputdir = 0) { Vector3 position = new Vector3(UnityEngine.Random.Range(-this.m_radius * 0.8f, this.m_radius * 0.8f), 1f, UnityEngine.Random.Range(-this.m_radius * 0.8f, this.m_radius * 0.8f)); GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(this.m_playerPrefab, position, Quaternion.identity); FakePlayer component = gameObject.GetComponent <FakePlayer>(); component.m_id = a_id; component.SetInput(a_inputdir); }