public void SetRegeneration_WhenCurePointsIsGreaterThanHealthPoints_ReturnsHealthAs1000Maximum() { FakeCharacter sut = new FakeCharacter(); sut.SetRegeneration(100); Assert.Equal(1000, sut.HealthPoints); }
public void SetRegeneration_WhenCharacterIsDead_ReturnsHealthAs0() { FakeCharacter sut = new FakeCharacter(); sut.SetDamage(1100); sut.SetRegeneration(100); Assert.Equal(0, sut.HealthPoints); }
public void SetRegeneration_ReturnsAddedHealth() { FakeCharacter sut = new FakeCharacter(); sut.SetDamage(500); sut.SetRegeneration(100); Assert.Equal(600, sut.HealthPoints); }