public void TestTrackingRightHandOpen() { var initial = new KinectBody[] { FakeBodies.BodyWithRightHandState(128, TrackingConfidence.High, HandState.Closed) }; var next = new KinectBody[] { FakeBodies.BodyWithRightHandState(128, TrackingConfidence.High, HandState.Open) }; bool pass = false; HandStateTrackingProcessor processor = new HandStateTrackingProcessor(); processor.Next(initial); processor.HandStateChanged += (sender, args) => pass = args.Body == next[0] && args.HandType == HandType.Right && args.PreviousHandState == HandState.Closed; processor.Next(next); Assert.AreEqual(pass, true); }
public void NewBodyDontRaiseEvent() { var initial = new KinectBody[] { FakeBodies.BodyWithRightHandState(128, TrackingConfidence.High, HandState.Open) }; var next = new KinectBody[] { FakeBodies.BodyWithRightHandState(142, TrackingConfidence.High, HandState.Closed) }; bool pass = true; HandStateTrackingProcessor processor = new HandStateTrackingProcessor(); processor.Next(initial); processor.HandStateChanged += (sender, args) => pass = false; processor.Next(next); Assert.AreEqual(pass, true); }