static int _m_DrawRoundRect(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); FairyGUI.Shape gen_to_be_invoked = (FairyGUI.Shape)translator.FastGetCSObj(L, 1); { float _lineSize = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Color _lineColor; translator.Get(L, 3, out _lineColor); UnityEngine.Color _fillColor; translator.Get(L, 4, out _fillColor); float _topLeftRadius = (float)LuaAPI.lua_tonumber(L, 5); float _topRightRadius = (float)LuaAPI.lua_tonumber(L, 6); float _bottomLeftRadius = (float)LuaAPI.lua_tonumber(L, 7); float _bottomRightRadius = (float)LuaAPI.lua_tonumber(L, 8); gen_to_be_invoked.DrawRoundRect(_lineSize, _lineColor, _fillColor, _topLeftRadius, _topRightRadius, _bottomLeftRadius, _bottomRightRadius); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }