IEnumerator ChangeLevel(int level) { FaderScript fader = GameObject.Find("MenuScriptsHolder").GetComponent <FaderScript>(); float wait = fader.BeginFade(1); yield return(new WaitForSeconds(wait)); Application.LoadLevel(level); }
IEnumerator ChangeLevel(int levelNum) { //call screen fade FaderScript fdrs = GetComponent <FaderScript>(); float result = fdrs.BeginFade(1); yield return(new WaitForSeconds(result)); //load level number SceneManager.LoadScene(levelNum); }