private void AlertDisplay_Load(object sender, EventArgs e) { ptbIcon.BackgroundImage = icon; label1.Text = message; Location = new Point(Screen.PrimaryScreen.WorkingArea.Width - this.Width, Screen.PrimaryScreen.WorkingArea.Height - this.Height * i); current = State.start; FadeTimer.Start(); }
private void UserAnswerWrong() { pointFade = new FadeTimer(255, 0, 0); pointFade.PositiveOrNegativePoints = false; FadeTimer.Start(); if (cbFocus.Checked) { sessionFocus.RecordUserResults(userKeyListObject.CurrentRandomKey, 0); } sessionStatistics.Total++; sessionStatistics.TotalPoints -= 3; GetScoreAndDisplayStatistics(); }
private void trackTotal() { // user answer incorrect if (cbFocus.Checked) { sessionFocus.recordUserResults(userKeyListObject.CurrentRandomKey, 0); } sessionStatistics.Total++; sessionStatistics.TotalPoints -= 3; pointFade = new FadeTimer(255, 0, 0); pointFade.PositiveOrNegativePoints = false; FadeTimer.Start(); getScoreAndDisplayStatistics(); }
private void UserAnswerRight() { pointFade = new FadeTimer(0, 255, 0); // for green and red score display pointFade.PositiveOrNegativePoints = true; FadeTimer.Start(); if (cbFocus.Checked) // if in focus mode, collect user performance data { sessionFocus.RecordUserResults(userKeyListObject.CurrentRandomKey, 1); } sessionStatistics.Correct++; sessionStatistics.Total++; sessionStatistics.TotalPoints += 5; NoteClear(); LedgerLineClear(); GetRandomKeyAndDisplay(); GetScoreAndDisplayStatistics(); }
private void playAgain() { // user answered correct - collect user performance data // track score + display to user if (cbFocus.Checked) // if in focus mode, collect user performance data { sessionFocus.recordUserResults(userKeyListObject.CurrentRandomKey, 1); } sessionStatistics.Correct++; sessionStatistics.Total++; sessionStatistics.TotalPoints += 5; pointFade = new FadeTimer(0, 255, 0); // for green and red score display pointFade.PositiveOrNegativePoints = true; FadeTimer.Start(); getScoreAndDisplayStatistics(); getRandomKeyAndDisplay(); }
private void StartFadeOut() { FadeTimer.Tick += this.FadeOut; FadeTimer.Start(); }