/// <summary> /// /// </summary> /// <param name="geom"></param> /// <param name="ldr"></param> internal GrassLayer(PagedGeometry geom, GrassLoader ldr) { mGeom = geom; mParent = ldr; mDensity = 1.0f; mMinWidth = 1.0f; mMinHeight = 1.0f; mMaxWidth = 1.0f; mMaxHeight = 1.0f; mRenderTechnique = GrassTechnique.Quad; mFadeTechnique = FadeTechnique.Alpha; mAnimMag = 1.0f; mAnimSpeed = 1.0f; mAnimFreq = 1.0f; mWaveCount = 0.0f; mAnimate = false; mShaderNeedsUpdate = true; mDensityMap = null; mDensityMapFilter = MapFilter.Bilinear; mColorMap = null; mColorMapFilter = MapFilter.Bilinear; }