// Save Setting values to the App storage alotted for Pilot37_RCCar private void SavePress(Button b) { Globals._localSettings.Values["fastForwardSetting"] = Globals._fastForwardSetting; Globals._localSettings.Values["slowForwardSetting"] = Globals._slowForwardSetting; Globals._localSettings.Values["reverseSetting"] = Globals._reverseSetting; Globals._localSettings.Values["sharpTurnSetting"] = Globals._sharpTurnSetting; Globals._localSettings.Values["softTurnSetting"] = Globals._softTurnSetting; Globals._localSettings.Values["fastForwardValue1"] = Convert.ToString(Globals.FAST_SPEED_1); Globals._localSettings.Values["fastForwardValue2"] = Convert.ToString(Globals.FAST_SPEED_2); Globals._localSettings.Values["slowForwardValue1"] = Convert.ToString(Globals.SLOW_SPEED_1); Globals._localSettings.Values["slowForwardValue2"] = Convert.ToString(Globals.SLOW_SPEED_2); Globals._localSettings.Values["reverseValue1"] = Convert.ToString(Globals.REVERSE_SPEED_1); Globals._localSettings.Values["reverseValue2"] = Convert.ToString(Globals.REVERSE_SPEED_2); Globals._localSettings.Values["sharpRightValue1"] = Convert.ToString(Globals.SHARP_RIGHT_1); Globals._localSettings.Values["sharpRightValue2"] = Convert.ToString(Globals.SHARP_RIGHT_2); Globals._localSettings.Values["sharpLeftValue1"] = Convert.ToString(Globals.SHARP_LEFT_1); Globals._localSettings.Values["sharpLeftValue2"] = Convert.ToString(Globals.SHARP_LEFT_2); Globals._localSettings.Values["softRightValue1"] = Convert.ToString(Globals.SOFT_RIGHT_1); Globals._localSettings.Values["softRightValue2"] = Convert.ToString(Globals.SOFT_RIGHT_2); Globals._localSettings.Values["softLeftValue1"] = Convert.ToString(Globals.SOFT_LEFT_1); Globals._localSettings.Values["softLeftValue2"] = Convert.ToString(Globals.SOFT_LEFT_2); FadeStoryboard.Begin(); }
private void LightningLookHandler(object sender, StateChangedEventArgs e) { if (damaged) { FadeStoryboard.Resume(); //damage the Entity //ALso, there is a timer on the XAML for the duration of the animation, might want to set the seconds (third row) to however long is needed for damage health(like 1 damage per second) } else { FadeStoryboard.Begin(); //Damage the Entity at this Point //ALso, there is a timer on the XAML for the duration of the animation, might want to set the seconds (third row) to however long is needed for damage health(like 1 damage per second) //this is just so the animation can be paused and stopped for the fading damaged = true; } }