private void Start() { turnplayer = 1; changePoint = GetComponent <ToChangePoint>(); mapdata = GetComponent <Mapdata>(); setP = GetComponent <SetPosition>(); AmountOfWin = 171; MotikinnSumIndexnum = mapdata.GetKomakindToIndexnum[-1]; /* * turnChangeObj = GameObject.Find("TurnChangeObj"); * tc = turnChangeObj.GetComponent<TurnChange>(); */ // turnOBJ1 = GameObject.FindGameObjectWithTag("turn1"); // turnOBJ2 = GameObject.FindGameObjectWithTag("turn2"); fadeoutOBJ = GameObject.Find("GameSetCanvas"); fade = fadeoutOBJ.GetComponent <FadeScript>(); gameset = false; fade.SetAlfa(1f); fade.Setfadein(true); }