public override void Update(GameTime gameTime) { var scaleValue = Vector2.One * scaleRate; var alphaValue = alphaSpeed; if (option == FadeOption.Out) { scaleValue *= -1; alphaValue *= -1; } alpha += alphaValue; scale += scaleValue; if (scale.X < 0 || scale.Y < 0) { scale = Vector2.Zero; } if (scale.X > 2 || scale.Y > 2) { scale = Vector2.One * 2; } if (alpha < 0) { alpha = 0; } if (alpha > 1) { alpha = 1; } if (GameObjectManager.Instance.Find <Player>().First().MoveLock) { option = FadeOption.In; } base.Update(gameTime); }
public static void Fade(Image fadeImage, FadeOption _fadeOption, Action _onCompleteFadeAction = null) { float fadeAmount = 0f; float fadeTime = 0f; switch (_fadeOption) { case FadeOption.In: fadeAmount = 1f; fadeTime = Config.TIME_FOR_FADE_IN; break; case FadeOption.Out: fadeTime = Config.TIME_FOR_FADE_OUT; break; } DOVirtual.Float(fadeImage.color.a, fadeAmount, fadeTime, (_value) => { Color color = fadeImage.color; color.a = _value; fadeImage.color = color; }).OnComplete(() => { _onCompleteFadeAction?.Invoke(); }); }
public Fade(Vector2 position, FadeOption option) : base("fade", position, new Point(800, 600)) { this.option = option; if (option == FadeOption.Out) { scale = Vector2.One * 2; alpha = 1f; } else { scale = Vector2.Zero; alpha = 0f; } }
public static IDrawer FadeGroup(AnimBoolItemGetter fadeGetter, FadeOption options, params IDrawer[] groupDrawers) { return(new FadeGroupsDrawerInternal(fadeGetter, options, groupDrawers)); }
public FadeGroupsDrawerInternal(AnimBoolItemGetter getter, FadeOption options, params IDrawer[] groupDrawers) { m_GroupDrawers = groupDrawers; m_Getter = getter; m_Options = options; }
public FadeOperation(FadeOption fadeOption, float duration) { this.fadeOption = fadeOption; this.delay = 0; this.duration = duration; }