public void PlayGameButton() { if (isGameOver && !toPlayRequest) { sharedSoundHandler.PlayButtonClick(); sharedSoundHandler.StopPlayingMenu(); sharedSoundHandler.StartPlayingGame(); fadeGameHandler.FadeIn(); toPlayRequest = true; } }
public void PlayGameButton() { if (!playGameRequest) { GameInformation.SetPlayerName(GameObject.FindGameObjectWithTag( "PlayerNameText").GetComponent <UnityEngine.UI.Text>().text); menuMusicHandler.PlayButtonClick(); menuMusicHandler.StopPlayingMenu(); menuMusicHandler.StartPlayingGame(); fadeGameHandler.FadeIn(); playGameRequest = true; } }