public void OnAdsCompleted() { StartCoroutine(FadeController.FadeOut(adsObject)); GameSceneController.instance.isPlayable = true; GameSceneController.instance.CrackPlanet(false); SoundManager.instance.PlayBGM(bgm); SceneManager.UnloadSceneAsync(5); }
public static void StartEventStage(GameWebAPI.WD_Req_DngStart startInfo) { QuestEventInfoList.EventInfo eventInfo = ClassSingleton <QuestData> .Instance.GetEventInfo(startInfo.dungeonId); AdventureSceneController instance = ClassSingleton <AdventureSceneController> .Instance; string scriptFileName = eventInfo.scriptFileName; if (QuestStart.< > f__mg$cache0 == null) { QuestStart.< > f__mg$cache0 = new Action(QuestStart.BeginEventScene); } Action beginAction = QuestStart.< > f__mg$cache0; if (QuestStart.< > f__mg$cache1 == null) { QuestStart.< > f__mg$cache1 = new Action(QuestStart.EndEventScene); } instance.Ready(scriptFileName, beginAction, QuestStart.< > f__mg$cache1); RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON); GameWebAPI.RequestWD_WorldStart requestWD_WorldStart = new GameWebAPI.RequestWD_WorldStart(); requestWD_WorldStart.SetSendData = delegate(GameWebAPI.WD_Req_DngStart param) { param.dungeonId = startInfo.dungeonId; param.deckNum = startInfo.deckNum; param.userDungeonTicketId = startInfo.userDungeonTicketId; }; requestWD_WorldStart.OnReceived = delegate(GameWebAPI.RespDataWD_DungeonStart response) { ClassSingleton <QuestData> .Instance.RespDataWD_DungeonStart = response; }; GameWebAPI.RequestWD_WorldStart request = requestWD_WorldStart; AppCoroutine.Start(request.RunOneTime(delegate() { if (null != DataMng.Instance() && DataMng.Instance().WD_ReqDngResult != null) { DataMng.Instance().WD_ReqDngResult.startId = ClassSingleton <QuestData> .Instance.RespDataWD_DungeonStart.startId; DataMng.Instance().WD_ReqDngResult.dungeonId = startInfo.dungeonId; DataMng.Instance().WD_ReqDngResult.clear = 0; } DataMng.Instance().GetResultUtilData().last_dng_req = startInfo; FadeController fadeController = FadeController.Instance(); float startAlpha = 0f; float endAlpha = 1f; float time = 0.5f; if (QuestStart.< > f__mg$cache2 == null) { QuestStart.< > f__mg$cache2 = new Action(QuestStart.OnFinishedFadeoutEventStage); } fadeController.StartBlackFade(startAlpha, endAlpha, time, QuestStart.< > f__mg$cache2, null); SoundMng.Instance().StopBGM(0.5f, null); }, delegate(Exception noop) { RestrictionInput.EndLoad(); CMD_QuestTOP.instance.ClosePanel(true); }, null), false); }
// Start is called before the first frame update void Start() { fC = this; faderObj.SetActive(true); faderImg = faderObj.GetComponent <Image>(); // Fade in the Scene StartCoroutine(Fade(0f, 3f)); }
void Start() { fadeObj = GameObject.Find("FadePanel"); fade = fadeObj.GetComponent <FadeController>(); fade.outFlag = false; if (SceneManager.GetActiveScene().name == "main") { time = GameObject.Find("Timer").GetComponent <GameTimer>();//制限時間 } }
// Use this for initialization void Start() { //Cursor.visible = false; self = GetComponent <FadeController>(); if (InitMeshsOnStart) { InitMeshs(); } BatteryParent = BatteryAnimator.gameObject.transform.parent.gameObject; }
private void Start() { HC = HighlightController.instance; baseCont = BaseController.instance; FC = FadeController.self; GrabData(false); HideData(); initDuraPos = SubBtns.btns[4].transform.localPosition; subInitPos = SubCategoryPanel.transform.position; }
// Start is called before the first frame update private void Start() { _AudioController = FindObjectOfType(typeof(AudioController)) as AudioController; transition.SetActive(true); _FadeController = FindObjectOfType(typeof(FadeController)) as FadeController; timeStepPadrao = timeStep; txt.text = ""; UpdateFalasList(); falaAtual = falas[idFala]; }
private void Start() { frame = 0; m_state = EState.Wait; BgmSet(); fadeController = FindObjectOfType <FadeController>(); m_stageCreater = FindObjectOfType <StageCreate>(); armatureSave = FindObjectOfType <ArtArmatureSave>(); }
private void Start() { m_fc = FindObjectOfType <FadeController>(); m_am = FindObjectOfType <AudioManager>(); if (m_fc) { Debug.Log($"GameManager::{m_fc.GetType().ToString()}"); } PlayerIsFound = false; m_fc.FadeIn(m_waitoToStartFadeIn); }
void Start() { screenBounds = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, Camera.main.transform.position.z)); audioData = GetComponent <AudioSource>(); fadeController = GetComponent <FadeController>(); //ensure game start with fade black fadeController.FadeIn(0); fadeController.FadeOut(2); StartCoroutine(ItchSpawner()); }
void Awake() { if (_sSingleton != null && _sSingleton != this) { Destroy(this.gameObject); } else { _sSingleton = this; } }
// Use this for initialization void Start() { this.nextScene = EScenes.NONE; this.nextSceneName = ""; this.currentSceneState = ESceneState.IN; this.currentScene = EScenes.NONE; this._fadeController = GetComponentInParent <FadeController> (); this._fadeController.setFadeTime(1.5f); this._isLoadSceneAsync = false; this.canLoadNextScene = false; }
private void Start() { m_fadeController = FadeController.Instance; m_fadeController.SetSortingOrder(0); m_fadeController.FadeIn(1.0f, Color.black); if (TextObj != null) { TextObj.SetActive(false); } }
void Start() { timer = resetTime; startCheck = false; tutorialCheck = false; resultCheck = false; titleCheck = false; endCheck = false; fadeCheck = false; fadeController = GameObject.Find("Panel").GetComponent <FadeController>(); }
private int m_FadeGUIDepth = -1000; // Make sure this texture is drawn on top of everything // Initialize the texture, background-style and initial color private void Awake() { instance = this; m_FadeTexture = new Texture2D(1, 1); m_BackgroundStyle.normal.background = m_FadeTexture; SetScreenOverlayColor(m_CurrentScreenOverlayColor); // TEMP: // usage: use "SetScreenOverlayColor" to set the initial color, then use "StartFade" to set the desired color & fade duration and start the fade // StartFadeIn(10); }
private void Start() { FadeController.CreateInstance(this); m_fadeController = FadeController.Instance; m_fadeController.SetSortingOrder(0); if (TextObj != null) { TextObj.SetActive(false); } }
private void Update() { fadeController = GameObject.Find("Panel").GetComponent <FadeController>(); if (fadeController.isFadeOutEnd && fadeController.alfa >= 1) //フェードアウトが完了しているかどうか { scenecontroller = GameObject.Find("SceneController(Clone)").GetComponent <SceneController>(); scenecontroller.NextStage(); //次のステージを読みます。 //fadeController.isFadeIn = true; Debug.Log("来たよ!"); fadeController.isFadeOutEnd = false; //二度読み防止 } }
private void Awake() { if (Instance == null) { Instance = this; } else { Debug.Log("You have too many fade controllers!"); Destroy(this); } }
void Awake() { #if !UNITY_EDITOR Debug.unityLogger.logEnabled = false; #endif //SetResoultion Screen.SetResolution(360, 640, false); this.fade = this.transform.Find("Fade").GetComponent <FadeController>(); Util.SpriteFactory.Instance.AddAtlas("Default"); }
/// <summary> /// Objectのフェード開始 /// </summary> /// <param name="_target"></param> /// <param name="_isFadeOut"></param> /// <param name="_duration"></param> public static void Begin(GameObject _target, bool _isFadeOut, float _duration) { FadeController fadeController = _target.GetComponent <FadeController>(); if (fadeController == null) { fadeController = _target.AddComponent <FadeController>(); } fadeController.enabled = true; fadeController.Play(_isFadeOut, _duration); }
public void OnAdsCompleted() { StartCoroutine(FadeController.FadeOut(adsObject)); particle.SetActive(true); coinText.gameObject.SetActive(true); coinText.text = string.Format(LocalizedString.GetString("earned"), adsCoin); StartCoroutine(PlayCoinSound()); GameManager.instance.playerData.playerCoin += adsCoin; playerCoin.text = GameManager.instance.playerData.playerCoin.ToString(); }
private void Awake() { scenicCamera = cameraRig.GetComponentInChildren <Camera>(); scenicAudioListener = scenicCamera.GetComponent <AudioListener>(); playerCamera = player.GetComponentInChildren <Camera>(); playerAudioListener = playerCamera.GetComponent <AudioListener>(); canvas = menu.GetComponent <Canvas>(); initialPlayerTransform = player.gameObject.transform; fadeController = FindObjectOfType <FadeController>(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
void Start() { PlasticApplication app = FindObjectOfType <PlasticApplication>(); //Plastic application is needed to perform it if (app) { if (app.XRCamera && app.XRCamera.gameObject.activeSelf) { fader = app.XRCamera.GetComponent <FadeController>(); if (!fader) { Debug.LogError("FadeController is needed to perform Fade!"); } } if (app.FlatCamera && app.FlatCamera.gameObject.activeSelf && (!fadeInOnlyInXRMode || !fadeOutOnlyInXRMode)) { fader = app.FlatCamera.GetComponent <FadeController>(); if (!fader) { Debug.LogError("FadeController is needed to perform Fade!"); } } } else { Debug.LogError("Plastic Application is needed to perform FadeIn!"); } if (fadeOut) { if (fadeOutTimer <= fadeOutTime) { PerformFade(FadeType.FadeOut, 0.0f); } } if (stopwatch.IsRunning) { stopwatch.Stop(); Debug.LogError(SceneManager.GetActiveScene().name + " start/awake time: " + stopwatch.Elapsed); stopwatch.Reset(); } #if UNITY_EDITOR if (loadSceneInEditor) #endif if (sceneName != "") { StartCoroutine(AsyncLoad()); } }
// Use this for initialization void Awake() { if (skipTutorial) { forceTutorial = false; } buttonPressed = false; fade = GetComponent <FadeController> (); buttonPressedAudio = GetComponent <AudioSource> (); continueText.color = new Color(continueText.color.r, continueText.color.g, continueText.color.b, 0f); StartCoroutine("ShowButton"); GameState.LoadGame(); }
private void Awake() { DOTween.Init(); battleController = FindObjectOfType <BattleController>(); battleController.OnTurnValueChangedEvent += UpdateTurnUI; battleController.OnPlayerInfoChangedEvent += UpdatePlayerUI; battleController.OnBattleOverEvent += OnBattleOver; fadeController = new FadeController(); continueButton.interactable = false; summaryPanel.gameObject.SetActive(false); }
public void GoMainMenu() { Debug.Log("Going Main Menu!"); FadeController fader = mPlayer.GetComponentInChildren <FadeController>(); if (fader != null) { fader.GetComponent <FadeController>().FadeToLevel(() => { Application.LoadLevel("MainMenu"); }); } else { Application.LoadLevel("MainMenu"); } }
void Start() { rb = GetComponent <Rigidbody>(); camTF = Camera.main.transform; camStandHeight = camTF.localPosition.y; standingSpeed = speed; crouchingSpeed = speed * 0.5f; magnifyingGlass = GetComponentInChildren <MagnifyingGlassManager>(); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; fadeController = FindObjectOfType <FadeController>(); fadeController.SetTransparent(); }
private void Start() { _AudioController = FindObjectOfType(typeof(AudioController)) as AudioController; transition.SetActive(true); mainCam = Camera.main; _FadeController = FindObjectOfType(typeof(FadeController)) as FadeController; cena.SetActive(true); title.SetActive(false); timeStepPadrao = timeStep; txt.text = ""; UpdateFalasList(); falaAtual = falas[idFala]; spriteRenderer.sprite = cenas[idDialogo]; }
public void GoMainMenu() { Debug.Log("Going Main Menu!"); FadeController fader = mPlayer.GetComponentInChildren <FadeController>(); if (fader != null) { fader.GetComponent <FadeController>().FadeToLevel(() => SceneManager.LoadScene("MainMenu")); } else { SceneManager.LoadScene("MainMenu"); } }
void Start(){ instance = this; StartFadeOut (); }