void Start() //Don't Touch { this.gameObject.GetComponent <BoxCollider2D>().isTrigger = true; //instance = this; theDM = DialogueManager.instance; theSelect = SelectManager.instance; theOrder = OrderManager.instance; thePlayer = PlayerManager.instance; theDB = DatabaseManager.instance; theCamera = CameraMovement.instance; theMap = MapManager.instance; thePuzzle = PuzzleManager.instance; theFade = Fade2Manager.instance; if (theDB.trigOverList.Contains(trigNum))//트리거 실행 후 맵에 다시 돌아왔을 때 DB list에 들어가 있으면 다시 실행 안됨. { flag = true; if (repeatBifur != 0) { flag = false; bifur = repeatBifur; } } if (theDB.trigOverList.Contains(57)) { fish.SetActive(true); } }
private void Awake() { if (instance == null) { DontDestroyOnLoad(this.gameObject); instance = this; } else { Destroy(this.gameObject); } //instance = this; }