static void Main(string[] args) { Factory1 factory = Factory1.Create(); Console.WriteLine("Adapter(s) Information:"); foreach (Adapter1 adapter in factory.Adapters) { AdapterDescription description = adapter.Description; AdapterDriverVersion?version; Console.WriteLine("Description: {0} ", description.Description); Console.WriteLine("\tDedicated System Memory: {0} ", description.DedicatedSystemMemory); Console.WriteLine("\tDedicated Video Memory: {0} ", description.DedicatedVideoMemory); Console.WriteLine("\tLuid: {0:X}:{1:X} ", description.AdapterLuid.HighPart, description.AdapterLuid.LowPart); Console.WriteLine("\tDevice Id: {0:X} ", description.DeviceId); Console.WriteLine("\tRevision: {0:X} ", description.Revision); Console.WriteLine(); version = adapter.CheckDeviceSupport(DeviceType.Direct3D11); Console.WriteLine("\tSupports Direct3D 11.0 Device: {0}", version != null); version = adapter.CheckDeviceSupport(DeviceType.Direct3D10Point1); Console.WriteLine("\tSupports Direct3D 10.1 Device: {0}", version != null); version = adapter.CheckDeviceSupport(DeviceType.Direct3D10); Console.WriteLine("\tSupports Direct3D 10.0 Device: {0}", version != null); Console.WriteLine(); Console.WriteLine("\tMonitor(s) Information:"); foreach (Output output in adapter.Outputs) { OutputDescription outDesc = output.Description; Console.WriteLine("\tDevice Name: {0} ", outDesc.DeviceName); Console.WriteLine("\t\tAttached To Desktop: {0} ", outDesc.AttachedToDesktop); Console.WriteLine("\t\tRotation Mode: {0} ", outDesc.Rotation); Console.WriteLine("\t\tMonitor Coordinates: Top: {0}, Left: {1}, Right: {2}, Bottom: {3} ", outDesc.Monitor.MonitorCoordinates.Top, outDesc.Monitor.MonitorCoordinates.Left, outDesc.Monitor.MonitorCoordinates.Right, outDesc.Monitor.MonitorCoordinates.Bottom); Console.WriteLine("\t\tWorking Coordinates: Top: {0}, left: {1}, Right: {2}, Bottom: {3} ", outDesc.Monitor.WorkCoordinates.Top, outDesc.Monitor.WorkCoordinates.Left, outDesc.Monitor.WorkCoordinates.Right, outDesc.Monitor.WorkCoordinates.Bottom); } } Console.WriteLine("Press any key to continue..."); Console.ReadKey(); }