/// <summary> /// Add factor to search criteria. /// </summary> /// <param name="factor">The factor.</param> public void Add(IFactor factor) { if (Factors.IsNull()) { Factors = new FactorList(); } Factors.Add(factor); }
public void CountRoads(bool on) { if (on) { Roads.ForEach(r => Factors.Add(r)); } else { Roads.ForEach(r => Factors.Remove(r)); } }
public void CountParcels(bool on) { if (on) { Parcels.ForEach(r => Factors.Add(r)); } else { Parcels.ForEach(r => Factors.Remove(r)); } }
private void SetTurbulence() { Factors.Clear(); foreach (var spot in CitySpots) { Factors.Add(spot); } foreach (var linear in CityLinears) { Factors.Add(linear); } foreach (var region in CityRegions) { Factors.Add(region); } }
public void Parse(Tokenizer t) { Operations.Add(FactorOperation.None); Factor parent = new Factor(); Factors.Add(parent); parent.Parse(t); while (t.CurrentToken == EToken.TIMES || t.CurrentToken == EToken.SLASH) { Operations.Add(t.CurrentToken == EToken.TIMES ? FactorOperation.Multiplication : FactorOperation.Division); t.NextToken(); Factor child = new Factor(); Factors.Add(child); child.Parse(t); } // optimization Factors.TrimExcess(); Operations.TrimExcess(); }
public void ToggleFactors(IEnumerable <IFactor> factors, bool on) { if (on) { foreach (var factor in factors) { if (!Factors.Contains(factor)) { Factors.Add(factor); } } } else { foreach (var factor in factors) { if (Factors.Contains(factor)) { Factors.Remove(factor); } } } }
/// <summary> /// Add a factor name/value pair to this factor /// </summary> /// <param name="factorName"></param> /// <param name="factorValue"></param> public void AddFactor(string factorName, string factorValue) { Factors.Add(new KeyValuePair <string, string>(factorName, factorValue)); }
public void AddFactor(IFactor factor) { Factors.Add(factor); }