/// <summary> /// opens the edit troop panel for the selected entry's Troop type /// </summary> public void EditTierEntry() { selectedEntry.OpenEditTroopPanel(); GameInterface.instance.editTroopPanel.onDoneEditing += UpdateTreeTroopOptions; }
/// <summary> /// opens the edit troop panel for the target entry's Troop type /// </summary> /// <param name="targetEntry"></param> public void EditTierEntry(FactionTroopListEntry targetEntry) { targetEntry.OpenEditTroopPanel(); GameInterface.instance.editTroopPanel.onDoneEditing += UpdateTreeTroopOptions; }
/// <summary> /// opens the edit troop panel for the target entry's Troop type /// </summary> /// <param name="targetEntry"></param> public void EditPickedTroopType() { trainedTroopType.OpenEditTroopPanel(); GameInterface.instance.editTroopPanel.onDoneEditing += UpdateTroopTypeOptions; }