public override void ApplyEffectKind(Person person, Event e)
        {
            FactionList factionlist  = person.Scenario.Factions;
            Faction     oldFaction   = person.BelongedFaction;
            Faction     mergeFaction = factionlist.GetGameObject(mergeFactionID) as Faction;

            if (oldFaction != null && mergeFaction != null && person == oldFaction.Leader)
            {
                oldFaction.ChangeFaction(mergeFaction);

                //oldFaction.Leader.InitialLoyalty();
            }
        }