// Update is called once per frame
    void Update()
    {
        // Pull in the most recent emotional state for each of the modalities
        if (useFacialEmotion)
        {
            currentFacialEmotion  = facialAnalyzer.getCurrentEmotions();
            currentFacialEmotion2 = facialAnalyzer2.getCurrentEmotions();
            currentFACS           = facialAnalyzer.getCurrentFACS();
            currentFACS2          = facialAnalyzer2.getCurrentFACS();
            // Debug.Log("got facial emotion struct");
        }

        if (useWordSentimentEmotion)
        {
            currentWordSentimentEmotion = wordAnalyzer.getCurrentEmotions();
        }

        if (useVocalToneEmotion)
        {
            currentVocalEmotion = vocalAnalyzer.getVocalToneResults();
        }

        //Set mood tracker attributes
        CalculateMoodTrackerGeometry();
    }
    ///////////////////////////////////////// SET/CALCULATE CUMULATIVE EMOTION START ////////////////////////////////////////////////////

    // Returns a final emotion based on the emotion input types that are specified using a simple weighted average.
    public void calculateCumulativeEmotion()
    {
        EmotionStruct emotionSum      = new EmotionStruct();
        int           numEmotionModes = 0;

        if (useFacialEmotion)
        {
            EmotionStruct facialEmotions = facialAnalyzer.getCurrentEmotions();
            emotionSum.joy      += facialEmotions.joy;
            emotionSum.sadness  += facialEmotions.sadness;
            emotionSum.anger    += facialEmotions.anger;
            emotionSum.fear     += facialEmotions.fear;
            emotionSum.disgust  += facialEmotions.disgust;
            emotionSum.surprise += facialEmotions.surprise;

            numEmotionModes++;
        }
        if (useWordSentimentEmotion)
        {
            Debug.Log("Need to implement emotion from word sentiment.");
        }
        if (useVocalToneEmotion)
        {
            Debug.Log("Need to implement emotion from vocal tone.");
        }

        if (numEmotionModes > 0)
        {
            currentCumulativeEmotion.joy      = emotionSum.joy / (float)numEmotionModes;
            currentCumulativeEmotion.sadness  = emotionSum.sadness / (float)numEmotionModes;
            currentCumulativeEmotion.anger    = emotionSum.anger / (float)numEmotionModes;
            currentCumulativeEmotion.fear     = emotionSum.fear / (float)numEmotionModes;
            currentCumulativeEmotion.disgust  = emotionSum.disgust / (float)numEmotionModes;
            currentCumulativeEmotion.surprise = emotionSum.surprise / (float)numEmotionModes;
        }
    }