public void OpenOneGift(FacebookGift gift) { if (!GiftOpenBlocked.Value) { OpenGift(gift); } }
public void Init(FacebookGift gift) { Gift = gift; string fileName = Gift.FromId + ".png"; Texture2D texture2D = PngTexture.LoadPNGAsTexture2D(fileName, 120, 120); if (texture2D != null) { Material material = new Material(m_friendImage.material); material.SetTexture("_MainTex", texture2D); m_friendImage.material = material; } if (PersistentSingleton <FacebookAPIService> .Instance.FBPlayers.ContainsKey(Gift.FromId)) { m_friendName.text = PersistentSingleton <FacebookAPIService> .Instance.FBPlayers[Gift.FromId].Name; } (from g in Singleton <FacebookRunner> .Instance.GiftConsuming where g.FromId == Gift.FromId select g).Subscribe(delegate { m_button.SetActive(value: false); }).AddTo(this); (from g in Singleton <FacebookRunner> .Instance.GiftConsumeFailed where g.FromId == Gift.FromId select g).Subscribe(delegate { m_button.SetActive(value: true); }).AddTo(this); }
public void RemoveGift(FacebookGift gift) { for (int num = base.transform.childCount - 1; num >= 0; num--) { Transform child = base.transform.GetChild(num); if (child.gameObject.GetComponent <UIOpenFacebookGift>().Gift.GiftId == gift.GiftId) { UnityEngine.Object.DestroyImmediate(child.gameObject); } } }
private void OpenGiftCallback(FacebookGift gift, bool ok) { if (ok) { m_allGifts.RemoveAll((FacebookGift g) => g.FromId == gift.FromId); NumUnopenedGifts.Value = UniqueGifts().Count; GiftConsumeSuccess.OnNext(gift); if (m_allGifts.Count == 0) { GetAllRequests(); } } else { GiftConsumeFailed.OnNext(gift); } }
private void ConsumeGiftsForPlayer(FacebookGift oneGift) { int counter = 0; bool consumeOk = true; List <FacebookGift> list = m_allGifts.FindAll((FacebookGift g) => g.FromId == oneGift.FromId); foreach (FacebookGift item in list) { counter++; PersistentSingleton <FacebookAPIService> .Instance.ConsumeGift(item.GiftId, delegate(IGraphResult res) { counter--; consumeOk &= WasGiftConsumed(res); if (counter == 0) { OpenGiftCallback(oneGift, consumeOk); } }); } }
private void OpenGift(FacebookGift gift) { GiftConsuming.OnNext(gift); ConsumeGiftsForPlayer(gift); }
private void GiveGift(FacebookGift gift) { GiveRandomReward(gift.FromId); }