// Use this for initialization
				void Start ()
				{

						//initialize FaceTracker
						FaceTracker faceTracker = new FaceTracker (Utils.getFilePath ("tracker_model.json"));
						//initialize FaceTrackerParams
						FaceTrackerParams faceTrackerParams = new FaceTrackerParams ();


						gameObject.transform.localScale = new Vector3 (imgTexture.width, imgTexture.height, 1);
						Camera.main.orthographicSize = imgTexture.height / 2;
		
						Mat imgMat = new Mat (imgTexture.height, imgTexture.width, CvType.CV_8UC4);
		
						Utils.texture2DToMat (imgTexture, imgMat);
						Debug.Log ("imgMat dst ToString " + imgMat.ToString ());


						CascadeClassifier cascade = new CascadeClassifier (Utils.getFilePath ("haarcascade_frontalface_alt.xml"));
						if (cascade.empty ()) {
								Debug.LogError ("cascade file is not loaded.Please copy from “FaceTrackerSample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
						}

						//convert image to greyscale
						Mat gray = new Mat ();
						Imgproc.cvtColor (imgMat, gray, Imgproc.COLOR_RGBA2GRAY);

		
						MatOfRect faces = new MatOfRect ();
		
						Imgproc.equalizeHist (gray, gray);
		
						cascade.detectMultiScale (gray, faces, 1.1f, 2, 0
//								                           | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
								| Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size (gray.cols () * 0.05, gray.cols () * 0.05), new Size ());
		
						Debug.Log ("faces " + faces.dump ());
		
						if (faces.rows () > 0) {
								//add initial face points from MatOfRect
								faceTracker.addPoints (faces);
						}


						//track face points.if face points <= 0, always return false.
						if (faceTracker.track (imgMat, faceTrackerParams))
								faceTracker.draw (imgMat, new Scalar (255, 0, 0, 255), new Scalar (0, 255, 0, 255));


		
						Texture2D texture = new Texture2D (imgMat.cols (), imgMat.rows (), TextureFormat.RGBA32, false);
		
		
						Utils.matToTexture2D (imgMat, texture);
		
						gameObject.GetComponent<Renderer> ().material.mainTexture = texture;
				}
예제 #2
0
        private void Run()
        {
            gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1);
            Debug.Log("Screen.width " + Screen.width + " Screen.height " + Screen.height + " Screen.orientation " + Screen.orientation);

            float width  = 0;
            float height = 0;

            width  = gameObject.transform.localScale.x;
            height = gameObject.transform.localScale.y;

            float widthScale  = (float)Screen.width / width;
            float heightScale = (float)Screen.height / height;

            if (widthScale < heightScale)
            {
                Camera.main.orthographicSize = (width * (float)Screen.height / (float)Screen.width) / 2;
            }
            else
            {
                Camera.main.orthographicSize = height / 2;
            }


            //initialize FaceTracker
            FaceTracker faceTracker = new FaceTracker(tracker_model_json_filepath);
            //initialize FaceTrackerParams
            FaceTrackerParams faceTrackerParams = new FaceTrackerParams();


            Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);

            Utils.texture2DToMat(imgTexture, imgMat);
            Debug.Log("imgMat dst ToString " + imgMat.ToString());


            CascadeClassifier cascade = new CascadeClassifier();

            cascade.load(haarcascade_frontalface_alt_xml_filepath);
            //if (cascade.empty())
            //{
            //    Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerExample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
            //}

            //convert image to greyscale
            Mat gray = new Mat();

            Imgproc.cvtColor(imgMat, gray, Imgproc.COLOR_RGBA2GRAY);


            MatOfRect faces = new MatOfRect();

            Imgproc.equalizeHist(gray, gray);

            cascade.detectMultiScale(gray, faces, 1.1f, 2, 0
                                     // | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                     | Objdetect.CASCADE_SCALE_IMAGE, new Size(gray.cols() * 0.05, gray.cols() * 0.05), new Size());

            Debug.Log("faces " + faces.dump());

            if (faces.rows() > 0)
            {
                //add initial face points from MatOfRect
                faceTracker.addPoints(faces);
            }


            //track face points.if face points <= 0, always return false.
            if (faceTracker.track(imgMat, faceTrackerParams))
            {
                faceTracker.draw(imgMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
            }



            Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);

            Utils.matToTexture2D(imgMat, texture);

            gameObject.GetComponent <Renderer>().material.mainTexture = texture;

            cascade.Dispose();
        }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();


                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
                {
//                    Debug.Log ("detectFace");

                    //convert image to greyscale
                    using (Mat equalizeHistMat = new Mat()) using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                     | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());



                            if (faces.rows() > 0)
                            {
//                            Debug.Log ("faces " + faces.dump ());

                                List <OpenCVForUnity.CoreModule.Rect> rectsList = faces.toList();
                                List <Point[]> pointsList = faceTracker.getPoints();

                                if (isAutoResetMode)
                                {
                                    //add initial face points from MatOfRect
                                    if (pointsList.Count <= 0)
                                    {
                                        faceTracker.addPoints(faces);
//                                    Debug.Log ("reset faces ");
                                    }
                                    else
                                    {
                                        for (int i = 0; i < rectsList.Count; i++)
                                        {
                                            OpenCVForUnity.CoreModule.Rect trackRect = new OpenCVForUnity.CoreModule.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3);
                                            //It determines whether nose point has been included in trackRect.
                                            if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67]))
                                            {
                                                rectsList.RemoveAt(i);
                                                pointsList.RemoveAt(i);
//                                            Debug.Log ("remove " + i);
                                            }
                                            Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                        }
                                    }
                                }
                                else
                                {
                                    faceTracker.addPoints(faces);
                                }

                                //draw face rect
                                for (int i = 0; i < rectsList.Count; i++)
                                {
                                    Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                }
                            }
                            else
                            {
                                if (isAutoResetMode)
                                {
                                    faceTracker.reset();

                                    rightEye.SetActive(false);
                                    leftEye.SetActive(false);
                                    head.SetActive(false);
                                    mouth.SetActive(false);
                                    axes.SetActive(false);
                                }
                            }
                        }
                }


                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    if (isShowingFacePoints)
                    {
                        faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                    }

                    Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);


                    Point[] points = faceTracker.getPoints() [0];


                    if (points.Length > 0)
                    {
//                        for (int i = 0; i < points.Length; i++)
//                        {
//                            Imgproc.putText(rgbaMat, "" + i, new Point(points [i].x, points [i].y), Imgproc.FONT_HERSHEY_SIMPLEX, 0.3, new Scalar(0, 0, 255, 255), 2, Imgproc.LINE_AA, false);
//                        }


                        imagePoints.fromArray(
                            points [31], //l eye
                            points [36], //r eye
                            points [67], //nose
                            points [48], //l mouth
                            points [54]  //r mouth
//                          ,
//                          points [0],//l ear
//                          points [14]//r ear
                            );


                        Calib3d.solvePnP(objectPoints, imagePoints, camMatrix, distCoeffs, rvec, tvec);

                        bool isRefresh = false;

                        if (tvec.get(2, 0) [0] > 0 && tvec.get(2, 0) [0] < 1200 * ((float)rgbaMat.cols() / (float)webCamTextureToMatHelper.requestedWidth))
                        {
                            isRefresh = true;

                            if (oldRvec == null)
                            {
                                oldRvec = new Mat();
                                rvec.copyTo(oldRvec);
                            }
                            if (oldTvec == null)
                            {
                                oldTvec = new Mat();
                                tvec.copyTo(oldTvec);
                            }


                            //filter Rvec Noise.
                            using (Mat absDiffRvec = new Mat()) {
                                Core.absdiff(rvec, oldRvec, absDiffRvec);

                                //              Debug.Log ("absDiffRvec " + absDiffRvec.dump());

                                using (Mat cmpRvec = new Mat()) {
                                    Core.compare(absDiffRvec, new Scalar(rvecNoiseFilterRange), cmpRvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpRvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }

                            //filter Tvec Noise.
                            using (Mat absDiffTvec = new Mat()) {
                                Core.absdiff(tvec, oldTvec, absDiffTvec);

                                //              Debug.Log ("absDiffRvec " + absDiffRvec.dump());

                                using (Mat cmpTvec = new Mat()) {
                                    Core.compare(absDiffTvec, new Scalar(tvecNoiseFilterRange), cmpTvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpTvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }
                        }

                        if (isRefresh)
                        {
                            if (isShowingEffects)
                            {
                                rightEye.SetActive(true);
                            }
                            if (isShowingEffects)
                            {
                                leftEye.SetActive(true);
                            }
                            if (isShowingHead)
                            {
                                head.SetActive(true);
                            }
                            if (isShowingAxes)
                            {
                                axes.SetActive(true);
                            }


                            if ((Mathf.Abs((float)(points [48].x - points [56].x)) < Mathf.Abs((float)(points [31].x - points [36].x)) / 2.2 &&
                                 Mathf.Abs((float)(points [51].y - points [57].y)) > Mathf.Abs((float)(points [31].x - points [36].x)) / 2.9) ||
                                Mathf.Abs((float)(points [51].y - points [57].y)) > Mathf.Abs((float)(points [31].x - points [36].x)) / 2.7)
                            {
                                if (isShowingEffects)
                                {
                                    mouth.SetActive(true);
                                }
                            }
                            else
                            {
                                if (isShowingEffects)
                                {
                                    mouth.SetActive(false);
                                }
                            }

                            rvec.copyTo(oldRvec);
                            tvec.copyTo(oldTvec);

                            Calib3d.Rodrigues(rvec, rotM);

                            transformationM.SetRow(0, new Vector4((float)rotM.get(0, 0) [0], (float)rotM.get(0, 1) [0], (float)rotM.get(0, 2) [0], (float)tvec.get(0, 0) [0]));
                            transformationM.SetRow(1, new Vector4((float)rotM.get(1, 0) [0], (float)rotM.get(1, 1) [0], (float)rotM.get(1, 2) [0], (float)tvec.get(1, 0) [0]));
                            transformationM.SetRow(2, new Vector4((float)rotM.get(2, 0) [0], (float)rotM.get(2, 1) [0], (float)rotM.get(2, 2) [0], (float)tvec.get(2, 0) [0]));
                            transformationM.SetRow(3, new Vector4(0, 0, 0, 1));

                            // right-handed coordinates system (OpenCV) to left-handed one (Unity)
                            ARM = invertYM * transformationM;

                            // Apply Z-axis inverted matrix.
                            ARM = ARM * invertZM;

                            if (shouldMoveARCamera)
                            {
                                if (ARGameObject != null)
                                {
                                    ARM = ARGameObject.transform.localToWorldMatrix * ARM.inverse;
                                    ARUtils.SetTransformFromMatrix(ARCamera.transform, ref ARM);
                                    ARGameObject.SetActive(true);
                                }
                            }
                            else
                            {
                                ARM = ARCamera.transform.localToWorldMatrix * ARM;

                                if (ARGameObject != null)
                                {
                                    ARUtils.SetTransformFromMatrix(ARGameObject.transform, ref ARM);
                                    ARGameObject.SetActive(true);
                                }
                            }
                        }
                    }
                }

//                Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

                Utils.fastMatToTexture2D(rgbaMat, texture);
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
                if (oldRvec != null)
                {
                    oldRvec.Dispose();
                    oldRvec = null;
                }
                if (oldTvec != null)
                {
                    oldTvec.Dispose();
                    oldTvec = null;
                }

                rightEye.SetActive(false);
                leftEye.SetActive(false);
                head.SetActive(false);
                mouth.SetActive(false);
                axes.SetActive(false);
            }
        }
예제 #4
0
        private IEnumerator init()
        {
            if (webCamTexture != null)
            {
                faceTracker.reset();
                webCamTexture.Stop();
                initDone = false;

                rgbaMat.Dispose();
                grayMat.Dispose();
            }

            // Checks how many and which cameras are available on the device
            for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++)
            {
                if (WebCamTexture.devices [cameraIndex].isFrontFacing == isFrontFacing)
                {
                    Debug.Log(cameraIndex + " name " + WebCamTexture.devices [cameraIndex].name + " isFrontFacing " + WebCamTexture.devices [cameraIndex].isFrontFacing);

                    webCamDevice = WebCamTexture.devices [cameraIndex];

                    webCamTexture = new WebCamTexture(webCamDevice.name, width, height);

                    break;
                }
            }

            if (webCamTexture == null)
            {
                webCamDevice  = WebCamTexture.devices [0];
                webCamTexture = new WebCamTexture(webCamDevice.name, width, height);
            }

            Debug.Log("width " + webCamTexture.width + " height " + webCamTexture.height + " fps " + webCamTexture.requestedFPS);



            // Starts the camera
            webCamTexture.Play();


            while (true)
            {
                //If you want to use webcamTexture.width and webcamTexture.height on iOS, you have to wait until webcamTexture.didUpdateThisFrame == 1, otherwise these two values will be equal to 16. (http://forum.unity3d.com/threads/webcamtexture-and-error-0x0502.123922/)
                                                                #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
                if (webCamTexture.width > 16 && webCamTexture.height > 16)
                {
                                                                #else
                if (webCamTexture.didUpdateThisFrame)
                {
                                                                                #endif
                    Debug.Log("width " + webCamTexture.width + " height " + webCamTexture.height + " fps " + webCamTexture.requestedFPS);
                    Debug.Log("videoRotationAngle " + webCamTexture.videoRotationAngle + " videoVerticallyMirrored " + webCamTexture.videoVerticallyMirrored + " isFrongFacing " + webCamDevice.isFrontFacing);

                    colors = new Color32[webCamTexture.width * webCamTexture.height];

                    rgbaMat = new Mat(webCamTexture.height, webCamTexture.width, CvType.CV_8UC4);
                    grayMat = new Mat(webCamTexture.height, webCamTexture.width, CvType.CV_8UC1);

                    texture = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.RGBA32, false);


                    cascade = new CascadeClassifier(Utils.getFilePath("haarcascade_frontalface_alt.xml"));
                    if (cascade.empty())
                    {
                        Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerSample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
                    }

                    gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
//					gameObject.transform.rotation = gameObject.transform.rotation * Quaternion.AngleAxis (webCamTexture.videoRotationAngle, Vector3.back);


                    gameObject.transform.localScale = new Vector3(webCamTexture.width, webCamTexture.height, 1);


//										bool _videoVerticallyMirrored = webCamTexture.videoVerticallyMirrored;
//										float scaleX = 1;
//										float scaleY = _videoVerticallyMirrored ? -1.0f : 1.0f;
//										gameObject.transform.localScale = new Vector3 (scaleX * gameObject.transform.localScale.x, scaleY * gameObject.transform.localScale.y, 1);


                    gameObject.GetComponent <Renderer> ().material.mainTexture = texture;

                    Camera.main.orthographicSize = webCamTexture.height / 2;

                    initDone = true;

                    break;
                }
                else
                {
                    yield return(0);
                }
            }
        }

        // Update is called once per frame
        void Update()
        {
            if (!initDone)
            {
                return;
            }
                                                #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
            if (webCamTexture.width > 16 && webCamTexture.height > 16)
            {
                                                #else
            if (webCamTexture.didUpdateThisFrame)
            {
                                                                #endif
                Utils.webCamTextureToMat(webCamTexture, rgbaMat, colors);

                //flip to correct direction.
                if (webCamTexture.videoVerticallyMirrored)
                {
                    if (webCamDevice.isFrontFacing)
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                            Core.flip(rgbaMat, rgbaMat, -1);
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 0);
                        }
                    }
                    else
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 1);
                        }
                    }
                }
                else
                {
                    if (webCamDevice.isFrontFacing)
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                            Core.flip(rgbaMat, rgbaMat, 1);
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 0);
                        }
                    }
                    else
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, -1);
                        }
                    }
                }

                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (faceTracker.getPoints().Count <= 0)
                {
                    Debug.Log("detectFace");

                    //convert image to greyscale
                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
//														                           | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());



                            if (faces.rows() > 0)
                            {
                                Debug.Log("faces " + faces.dump());
                                //add initial face points from MatOfRect
                                faceTracker.addPoints(faces);

                                //draw face rect
                                OpenCVForUnity.Rect[] rects = faces.toArray();
                                for (int i = 0; i < rects.Length; i++)
                                {
                                    Core.rectangle(rgbaMat, new Point(rects [i].x, rects [i].y), new Point(rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar(255, 0, 0, 255), 2);
                                }
                            }
                        }
                }


                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                }

                Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);


                Utils.matToTexture2D(rgbaMat, texture, colors);
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
            }
        }

        void OnDisable()
        {
            webCamTexture.Stop();
        }

        void OnGUI()
        {
            float     screenScale  = Screen.height / 240.0f;
            Matrix4x4 scaledMatrix = Matrix4x4.Scale(new Vector3(screenScale, screenScale, screenScale));

            GUI.matrix = scaledMatrix;


            GUILayout.BeginVertical();
            if (GUILayout.Button("back"))
            {
                Application.LoadLevel("FaceTrackerSample");
            }
            if (GUILayout.Button("change camera"))
            {
                isFrontFacing = !isFrontFacing;
                StartCoroutine(init());
            }

            GUILayout.EndVertical();
        }
    }
}
    // Update is called once per frame
    void Update()
    {
        if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
        {
            Mat rgbaMat = webCamTextureToMatHelper.GetMat();

            //convert image to greyscale
            Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


            if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
            {
//                    Debug.Log ("detectFace");

                //convert image to greyscale
                using (Mat equalizeHistMat = new Mat()) using (MatOfRect faces = new MatOfRect()) {
                        Imgproc.equalizeHist(grayMat, equalizeHistMat);

                        cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                 //                                                                                 | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                 | Objdetect.CASCADE_SCALE_IMAGE, new Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                        if (faces.rows() > 0)
                        {
//                            Debug.Log ("faces " + faces.dump ());

                            List <OpenCVForUnity.CoreModule.Rect> rectsList = faces.toList();
                            List <Point[]> pointsList = faceTracker.getPoints();

                            if (isAutoResetMode)
                            {
                                //add initial face points from MatOfRect
                                if (pointsList.Count <= 0)
                                {
                                    faceTracker.addPoints(faces);
//                                    Debug.Log ("reset faces ");
                                }
                                else
                                {
                                    for (int i = 0; i < rectsList.Count; i++)
                                    {
                                        OpenCVForUnity.CoreModule.Rect trackRect = new OpenCVForUnity.CoreModule.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3);
                                        //It determines whether nose point has been included in trackRect.
                                        if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67]))
                                        {
                                            rectsList.RemoveAt(i);
                                            pointsList.RemoveAt(i);
//                                                                                      Debug.Log ("remove " + i);
                                        }
                                        //uncomment below for rectangle around face
                                        Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                    }
                                }
                            }
                            else
                            {
                                faceTracker.addPoints(faces);
                            }
                            //draw face rect
                            for (int i = 0; i < rectsList.Count; i++)
                            {
                                //uncomment below for rectangle around face
                                Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                            }
                        }
                        else
                        {
                            if (isAutoResetMode)
                            {
                                faceTracker.reset();
                            }
                        }
                    }
            }

            //track face points.if face points <= 0, always return false.
            if (faceTracker.track(grayMat, faceTrackerParams))
            {
                //GameObject.FindGameObjectWithTag("left hand").transform.localScale = new Vector3(0.05f, 0.05f, 50);
                //GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0.05f, 0.05f, 50);
                //facecount = 0;
                if (facerec > 15)
                {
                    GameObject.FindGameObjectWithTag("left hand").transform.localScale  = new Vector3(0.2f, 0.2f, 50);
                    GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0.2f, 0.2f, 50);
                    facecount = 0;
                }
                else
                {
                    facerec++;
                }
                //uncomment below for rectangle around face
                //faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
            }
            else
            {
                //facecount prevents flickering of hand from poor face recognition
                if (facecount > 15)
                {
                    facerec = 0;
                    GameObject.FindGameObjectWithTag("left hand").transform.localScale  = new Vector3(0f, 0f, 0);
                    GameObject.FindGameObjectWithTag("right hand").transform.localScale = new Vector3(0f, 0f, 0);                    facecount++;
                }
                else
                {
                    facecount++;
                }
            }

            //Imgproc.putText (rgbaMat, "'Tap' or 'Space Key' to Reset", new Point (5, rgbaMat.rows () - 5), Imgproc.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

//                Imgproc.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Imgproc.LINE_AA, false);

            Utils.fastMatToTexture2D(rgbaMat, texture);
        }

        //facetrac resets upon screen click and space bar
        if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
        {
            faceTracker.reset();
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            if (SpeechRecognizer.IsRecording())
            {
                SpeechRecognizer.StopIfRecording();
                //resultText.text = "I stopped recording";
            }
            Application.Quit();
            //Application.LoadLevel ("MainActivity.class");
        }
    }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
                {
//                                      Debug.Log ("detectFace");

                    //convert image to greyscale
                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect())
                        {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                     //                                                                                 | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                            if (faces.rows() > 0)
                            {
//                                              Debug.Log ("faces " + faces.dump ());

                                List <OpenCVForUnity.Rect> rectsList  = faces.toList();
                                List <Point[]>             pointsList = faceTracker.getPoints();

                                if (isAutoResetMode)
                                {
                                    //add initial face points from MatOfRect
                                    if (pointsList.Count <= 0)
                                    {
                                        faceTracker.addPoints(faces);
//                                                                      Debug.Log ("reset faces ");
                                    }
                                    else
                                    {
                                        for (int i = 0; i < rectsList.Count; i++)
                                        {
                                            OpenCVForUnity.Rect trackRect = new OpenCVForUnity.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3);
                                            //It determines whether nose point has been included in trackRect.
                                            if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67]))
                                            {
                                                rectsList.RemoveAt(i);
                                                pointsList.RemoveAt(i);
//                                                                                      Debug.Log ("remove " + i);
                                            }
                                            Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                        }
                                    }
                                }
                                else
                                {
                                    faceTracker.addPoints(faces);
                                }
                                //draw face rect
                                for (int i = 0; i < rectsList.Count; i++)
                                {
                                #if OPENCV_2
                                    Core.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsLIst [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                #else
                                    Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                #endif
                                }
                            }
                            else
                            {
                                if (isAutoResetMode)
                                {
                                    faceTracker.reset();
                                }
                            }
                        }
                }

                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                }


                #if OPENCV_2
                Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                #else
                Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                #endif


//                              Core.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Core.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
            }
        }
예제 #7
0
        /// <summary>
        /// Raises the webcam texture to mat helper error occurred event.
        /// </summary>
        /// <param name="errorCode">Error code.</param>
        //        public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
        //        {
        //            Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
        //        }

        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
                {
                    //                                      Debug.Log ("detectFace");

                    //convert image to greyscale
                    using (var equalizeHistMat = new Mat())
                        using (var faces = new MatOfRect())
                        {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat,
                                                     faces,
                                                     1.1f,
                                                     2,
                                                     0 | Objdetect.CASCADE_SCALE_IMAGE,
                                                     new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15,
                                                                             equalizeHistMat.cols() * 0.15),
                                                     new Size()
                                                     );

                            if (faces.rows() > 0)
                            {
                                //                          Debug.Log ("faces " + faces.dump ());

                                List <OpenCVForUnity.Rect> rectsList  = faces.toList();
                                List <Point[]>             pointsList = faceTracker.getPoints();

                                if (isAutoResetMode)
                                {
                                    //add initial face points from MatOfRect
                                    if (pointsList.Count <= 0)
                                    {
                                        faceTracker.addPoints(faces);
                                        //	Debug.Log ("reset faces ");
                                    }
                                    else
                                    {
                                        for (int i = 0; i < rectsList.Count; i++)
                                        {
                                            var trackRect = new OpenCVForUnity.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3);
                                            //It determines whether nose point has been included in trackRect.
                                            if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67]))
                                            {
                                                rectsList.RemoveAt(i);
                                                pointsList.RemoveAt(i);
                                                //                                          Debug.Log ("remove " + i);
                                            }
                                            Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                        }
                                    }
                                }
                                else
                                {
                                    faceTracker.addPoints(faces);
                                }

                                // ターゲットメッシュのリストを更新
                                {
                                    while (targetMeshList.Count < rectsList.Count)
                                    {
                                        var obj = Instantiate(targetMeshPrefab).GetComponent <MeshRenderer>();
                                        obj.transform.rotation = Quaternion.Euler(-90, 0, 0);
                                        targetMeshList.Add(obj);
                                    }

                                    for (int i = targetMeshList.Count - 1; i >= 0; --i)
                                    {
                                        if (i >= rectsList.Count)
                                        {
                                            targetMeshList[i].material.color = Color.clear;
                                        }
                                        else
                                        {
                                            targetMeshList[i].material.color = Color.red;
                                        }
                                    }
                                }

                                //draw face rect
                                for (int i = 0; i < rectsList.Count; i++)
                                {
                                                                #if OPENCV_2
                                    Core.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsLIst [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                #else
                                    Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                #endif

                                    // 顔の中心にオブジェクトを移動
                                    {
                                        var rect = rectsList[i];

//									Debug.Log( string.Format("Rect位置( {0}, {1})  Rectサイズ( {2}, {3})", rect.x, rect.y, rect.width, rect.height) );
                                        var pos = new Vector2(
                                            rect.x - (rect.width / 2)
                                            ,
//										rect.y + ( rect.height / 2 )
                                            rect.y
                                            );
                                        // オブジェクトを移動する
                                        targetMeshList[i].transform.localPosition = Vector2ToVector3(pos);
                                    }
                                }

                                // 顔の中心位置にオブジェクトを移動
                                if (false)
                                {
                                    for (int i = 0; i < pointsList.Count; ++i)
                                    {
                                        Vector2 pos;

                                        // 中心位置を求める
                                        {
                                            double sumX = 0, sumY = 0;
                                            for (int j = 0; j < pointsList[i].Length; ++j)
                                            {
                                                var point = pointsList[i][j];
                                                sumX += point.x;
                                                sumY += point.y;
                                            }

                                            var averageX = sumX / pointsList[i].Length;
                                            var averageY = sumY / pointsList[i].Length;

                                            pos = new Vector2((float)averageX, (float)averageY);
                                        }

                                        {
                                            double leftEnd = 0, topEnd = 0;
                                        }


                                        // オブジェクトを移動する
                                        targetMeshList[i].transform.localPosition = Vector2ToVector3(pos);
                                    }
                                }
                            }
                            else
                            {
                                if (isAutoResetMode)
                                {
                                    faceTracker.reset();
                                }
                            }
                        }
                }

                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                }

                                #if OPENCV_2
                Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                                #else
                Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                                #endif

                //              Core.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Core.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
            }
        }
예제 #8
0
        /// <summary>
        /// Raises the webcam texture to mat helper error occurred event.
        /// </summary>
        /// <param name="errorCode">Error code.</param>
        //        public void OnWebCamTextureToMatHelperErrorOccurred(WebCamTextureToMatHelper.ErrorCode errorCode)
        //        {
        //            Debug.Log("OnWebCamTextureToMatHelperErrorOccurred " + errorCode);
        //        }

        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
                {
                    //                                      Debug.Log ("detectFace");

                    //convert image to greyscale
                    using (var equalizeHistMat = new Mat())
                        using (var faces = new MatOfRect())
                        {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat,
                                                     faces,
                                                     1.1f,
                                                     2,
                                                     0 | Objdetect.CASCADE_SCALE_IMAGE,
                                                     new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15,
                                                                             equalizeHistMat.cols() * 0.15),
                                                     new Size()
                                                     );

                            if (faces.rows() > 0)
                            {
                                //                          Debug.Log ("faces " + faces.dump ());

                                List <OpenCVForUnity.Rect> rectsList  = faces.toList();
                                List <Point[]>             pointsList = faceTracker.getPoints();

                                if (isAutoResetMode)
                                {
                                    //add initial face points from MatOfRect
                                    if (pointsList.Count <= 0)
                                    {
                                        faceTracker.addPoints(faces);
                                        //                                  Debug.Log ("reset faces ");
                                    }
                                    else
                                    {
                                        for (int i = 0; i < rectsList.Count; i++)
                                        {
                                            var trackRect = new OpenCVForUnity.Rect(rectsList [i].x + rectsList [i].width / 3, rectsList [i].y + rectsList [i].height / 2, rectsList [i].width / 3, rectsList [i].height / 3);
                                            //It determines whether nose point has been included in trackRect.
                                            if (i < pointsList.Count && !trackRect.contains(pointsList [i] [67]))
                                            {
                                                rectsList.RemoveAt(i);
                                                pointsList.RemoveAt(i);
                                                //                                          Debug.Log ("remove " + i);
                                            }
                                            Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                        }
                                    }
                                }
                                else
                                {
                                    faceTracker.addPoints(faces);
                                }

                                // ターゲットメッシュのリストを更新
                                {
                                    while (targetMeshList.Count < rectsList.Count)
                                    {
                                        var obj = Instantiate(targetMeshPrefab).GetComponent <MeshRenderer>();
                                        obj.transform.rotation = Quaternion.Euler(-90, 0, 0);
                                        targetMeshList.Add(obj);
                                    }

                                    for (int i = targetMeshList.Count - 1; i >= 0; --i)
                                    {
                                        if (i >= rectsList.Count)
                                        {
                                            targetMeshList[i].material.color = Color.clear;
                                        }
                                        else
                                        {
                                            targetMeshList[i].material.color = Color.red;
                                        }
                                    }
                                }

                                //draw face rect
                                for (int i = 0; i < rectsList.Count; i++)
                                {
                                                                #if OPENCV_2
                                    Core.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsLIst [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                #else
                                    Imgproc.rectangle(rgbaMat, new Point(rectsList [i].x, rectsList [i].y), new Point(rectsList [i].x + rectsList [i].width, rectsList [i].y + rectsList [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                #endif

                                    if (i < targetMeshList.Count)

                                    {
                                        var rectPos = new Vector2(rectsList[i].x, rectsList[i].y);

                                        // targetMeshList[i].transform.position = new Vector3( rectsList[i].x, rectsList[i].y, targetMeshPosZ );

                                        var        ray = RectTransformUtility.ScreenPointToRay(Camera.main, rectPos);
                                        RaycastHit hit;
                                        if (Physics.Raycast(ray, out hit))
                                        {
                                            targetMeshList[i].transform.position = hit.point + hit.normal * 0.5f;
                                        }

                                        targetImage.transform.localPosition = new Vector2(rectsList[i].x, rectsList[i].y);
                                    }
                                }
                            }
                            else
                            {
                                if (isAutoResetMode)
                                {
                                    faceTracker.reset();
                                }
                            }
                        }
                }

                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                }

                                #if OPENCV_2
                Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                                #else
                Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                                #endif

                //              Core.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Core.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
            }
        }
예제 #9
0
        // 更新は、フレームごとに呼ばれます
        void Update()
        {
            if (!initDone)
            {
                return;
            }

            if (screenOrientation != Screen.orientation)
            {
                screenOrientation = Screen.orientation;
                updateLayout();
            }

                        #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
            if (webCamTexture.width > 16 && webCamTexture.height > 16)
            {
                        #else
            if (webCamTexture.didUpdateThisFrame)
            {
                        #endif
                Utils.webCamTextureToMat(webCamTexture, rgbaMat, colors);
                // 方向を修正するために反転.
                if (webCamDevice.isFrontFacing)
                {
                    if (webCamTexture.videoRotationAngle == 0)
                    {
                        Core.flip(rgbaMat, rgbaMat, 1);
                    }
                    else if (webCamTexture.videoRotationAngle == 90)
                    {
                        Core.flip(rgbaMat, rgbaMat, 0);
                    }
                    if (webCamTexture.videoRotationAngle == 180)
                    {
                        Core.flip(rgbaMat, rgbaMat, 0);
                    }
                    else if (webCamTexture.videoRotationAngle == 270)
                    {
                        Core.flip(rgbaMat, rgbaMat, 1);
                    }
                }
                else
                {
                    if (webCamTexture.videoRotationAngle == 180)
                    {
                        Core.flip(rgbaMat, rgbaMat, -1);
                    }
                    else if (webCamTexture.videoRotationAngle == 270)
                    {
                        Core.flip(rgbaMat, rgbaMat, -1);
                    }
                }
                // グレースケールにイメージを変換します
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);

                if (faceTracker.getPoints().Count <= 0)
                {
                    Debug.Log("detectFace");

                    // グレースケールにイメージを変換します
                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect())
                        {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                     | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());

                            if (faces.rows() > 0)
                            {
                                Debug.Log("--------------------------faces");
                                Debug.Log("faces " + faces.dump());
                                Debug.Log("--------------------------faces");
                                // MatOfRectから顔の初期座標を追加
                                faceTracker.addPoints(faces);

                                // 顔の四角形を描きます
                                OpenCVForUnity.Rect[] rects = faces.toArray();
                                for (int i = 0; i < rects.Length; i++)
                                {
                                    Core.rectangle(rgbaMat, new Point(rects[i].x, rects[i].y), new Point(rects[i].x + rects[i].width, rects[i].y + rects[i].height), new Scalar(255, 0, 0, 255), 2);
                                }
                            }
                        }
                }

                // 顔の座標を追跡します.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    if (isDrawPoints)
                    {
                        //Debug.Log("--------------------------100-----------------------------------");
                        faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                    }
                    //Debug.Log("--------------------------1000");
                    //Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);

                    Point[] points = faceTracker.getPoints()[0];

                    //eyeWidth = points[36] - points[31];

/*
 *                  Debug.Log("--------------------------0");
 *                  Debug.Log(points[31]);
 *                  Debug.Log("--------------------------2");
 *                  Debug.Log(points[36]);
 *                  Debug.Log("--------------------------1");
 */
                    if (points.Length > 0)
                    {
                        imagePoints.fromArray(
                            points[31],                             //l eye
                            points[36],                             //r eye
                            points[67],                             // nose
                            points[48],                             //l mouth
                            points[54]                              //r mouth
                            );

                        Calib3d.solvePnP(objectPoints, imagePoints, camMatrix, distCoeffs, rvec, tvec);

                        bool isRefresh = false;

                        if (tvec.get(2, 0)[0] > 0 && tvec.get(2, 0)[0] < 1200 * ((float)webCamTexture.width / (float)width))
                        {
                            isRefresh = true;

                            if (oldRvec == null)
                            {
                                oldRvec = new Mat();
                                rvec.copyTo(oldRvec);
                            }
                            if (oldTvec == null)
                            {
                                oldTvec = new Mat();
                                tvec.copyTo(oldTvec);
                            }

                            // Rvecノイズをフィルタリング.
                            using (Mat absDiffRvec = new Mat())
                            {
                                Core.absdiff(rvec, oldRvec, absDiffRvec);

                                using (Mat cmpRvec = new Mat())
                                {
                                    Core.compare(absDiffRvec, new Scalar(rvecNoiseFilterRange), cmpRvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpRvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }

                            // Tvecノイズをフィルタリング.
                            using (Mat absDiffTvec = new Mat())
                            {
                                Core.absdiff(tvec, oldTvec, absDiffTvec);
                                using (Mat cmpTvec = new Mat())
                                {
                                    Core.compare(absDiffTvec, new Scalar(tvecNoiseFilterRange), cmpTvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpTvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }
                        }

                        if (isRefresh)
                        {
                            if (!rightEye.activeSelf)
                            {
                                rightEye.SetActive(true);
                            }
                            if (!leftEye.activeSelf)
                            {
                                leftEye.SetActive(true);
                            }

                            rvec.copyTo(oldRvec);
                            tvec.copyTo(oldTvec);

                            Calib3d.Rodrigues(rvec, rotM);

                            transformationM.SetRow(0, new Vector4((float)rotM.get(0, 0)[0], (float)rotM.get(0, 1)[0], (float)rotM.get(0, 2)[0], (float)tvec.get(0, 0)[0]));
                            transformationM.SetRow(1, new Vector4((float)rotM.get(1, 0)[0], (float)rotM.get(1, 1)[0], (float)rotM.get(1, 2)[0], (float)tvec.get(1, 0)[0]));
                            transformationM.SetRow(2, new Vector4((float)rotM.get(2, 0)[0], (float)rotM.get(2, 1)[0], (float)rotM.get(2, 2)[0], (float)tvec.get(2, 0)[0]));
                            transformationM.SetRow(3, new Vector4(0, 0, 0, 1));

                            modelViewMtrx = lookAtM * transformationM * invertZM;
                            ARCamera.worldToCameraMatrix = modelViewMtrx;
                        }
                    }
                }
                Utils.matToTexture2D(rgbaMat, texture, colors);
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
                if (oldRvec != null)
                {
                    oldRvec.Dispose();
                    oldRvec = null;
                }
                if (oldTvec != null)
                {
                    oldTvec.Dispose();
                    oldTvec = null;
                }
                ARCamera.ResetWorldToCameraMatrix();

                rightEye.SetActive(false);
                leftEye.SetActive(false);
            }
        }

        void OnDisable()
        {
            webCamTexture.Stop();
        }
예제 #10
0
        private IEnumerator init()
        {
            axes.SetActive(false);
            head.SetActive(false);
            rightEye.SetActive(false);
            leftEye.SetActive(false);
            mouth.SetActive(false);


            if (webCamTexture != null)
            {
                faceTracker.reset();

                webCamTexture.Stop();
                initDone = false;

                rgbaMat.Dispose();
                grayMat.Dispose();
                cascade.Dispose();
                camMatrix.Dispose();
                distCoeffs.Dispose();
            }

            // Checks how many and which cameras are available on the device
            for (int cameraIndex = 0; cameraIndex < WebCamTexture.devices.Length; cameraIndex++)
            {
                if (WebCamTexture.devices [cameraIndex].isFrontFacing == isFrontFacing)
                {
                    Debug.Log(cameraIndex + " name " + WebCamTexture.devices [cameraIndex].name + " isFrontFacing " + WebCamTexture.devices [cameraIndex].isFrontFacing);

                    webCamDevice = WebCamTexture.devices [cameraIndex];

                    webCamTexture = new WebCamTexture(webCamDevice.name, width, height);

                    break;
                }
            }

            if (webCamTexture == null)
            {
                webCamDevice  = WebCamTexture.devices [0];
                webCamTexture = new WebCamTexture(webCamDevice.name, width, height);
            }

            Debug.Log("width " + webCamTexture.width + " height " + webCamTexture.height + " fps " + webCamTexture.requestedFPS);



            // Starts the camera
            webCamTexture.Play();


            while (true)
            {
                //If you want to use webcamTexture.width and webcamTexture.height on iOS, you have to wait until webcamTexture.didUpdateThisFrame == 1, otherwise these two values will be equal to 16. (http://forum.unity3d.com/threads/webcamtexture-and-error-0x0502.123922/)
                                                                #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
                if (webCamTexture.width > 16 && webCamTexture.height > 16)
                {
                                                                #else
                if (webCamTexture.didUpdateThisFrame)
                {
                                                                                #endif
                    Debug.Log("width " + webCamTexture.width + " height " + webCamTexture.height + " fps " + webCamTexture.requestedFPS);
                    Debug.Log("videoRotationAngle " + webCamTexture.videoRotationAngle + " videoVerticallyMirrored " + webCamTexture.videoVerticallyMirrored + " isFrongFacing " + webCamDevice.isFrontFacing);

                    colors = new Color32[webCamTexture.width * webCamTexture.height];

                    rgbaMat = new Mat(webCamTexture.height, webCamTexture.width, CvType.CV_8UC4);
                    grayMat = new Mat(webCamTexture.height, webCamTexture.width, CvType.CV_8UC1);

                    texture = new Texture2D(webCamTexture.width, webCamTexture.height, TextureFormat.RGBA32, false);


                    cascade = new CascadeClassifier(Utils.getFilePath("haarcascade_frontalface_alt.xml"));
                    if (cascade.empty())
                    {
                        Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerSample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
                    }

                    gameObject.transform.localScale = new Vector3(webCamTexture.width, webCamTexture.height, 1);


                    gameObject.transform.localEulerAngles = new Vector3(0, 0, 0);
//										gameObject.transform.rotation = gameObject.transform.rotation * Quaternion.AngleAxis (webCamTexture.videoRotationAngle, Vector3.back);


//										bool _videoVerticallyMirrored = webCamTexture.videoVerticallyMirrored;
//										float scaleX = 1;
//										float scaleY = _videoVerticallyMirrored ? -1.0f : 1.0f;
//										gameObject.transform.localScale = new Vector3 (scaleX * gameObject.transform.localScale.x, scaleY * gameObject.transform.localScale.y, 1);


                    gameObject.GetComponent <Renderer> ().material.mainTexture = texture;

                    Camera.main.orthographicSize = webCamTexture.height / 2;



                    int max_d = Mathf.Max(rgbaMat.rows(), rgbaMat.cols());
                    camMatrix = new Mat(3, 3, CvType.CV_64FC1);
                    camMatrix.put(0, 0, max_d);
                    camMatrix.put(0, 1, 0);
                    camMatrix.put(0, 2, rgbaMat.cols() / 2.0f);
                    camMatrix.put(1, 0, 0);
                    camMatrix.put(1, 1, max_d);
                    camMatrix.put(1, 2, rgbaMat.rows() / 2.0f);
                    camMatrix.put(2, 0, 0);
                    camMatrix.put(2, 1, 0);
                    camMatrix.put(2, 2, 1.0f);

                    Size     imageSize      = new Size(rgbaMat.cols(), rgbaMat.rows());
                    double   apertureWidth  = 0;
                    double   apertureHeight = 0;
                    double[] fovx           = new double[1];
                    double[] fovy           = new double[1];
                    double[] focalLength    = new double[1];
                    Point    principalPoint = new Point();
                    double[] aspectratio    = new double[1];



                    Calib3d.calibrationMatrixValues(camMatrix, imageSize, apertureWidth, apertureHeight, fovx, fovy, focalLength, principalPoint, aspectratio);

                    Debug.Log("imageSize " + imageSize.ToString());
                    Debug.Log("apertureWidth " + apertureWidth);
                    Debug.Log("apertureHeight " + apertureHeight);
                    Debug.Log("fovx " + fovx [0]);
                    Debug.Log("fovy " + fovy [0]);
                    Debug.Log("focalLength " + focalLength [0]);
                    Debug.Log("principalPoint " + principalPoint.ToString());
                    Debug.Log("aspectratio " + aspectratio [0]);


                    ARCamera.fieldOfView = (float)fovy [0];

                    Debug.Log("camMatrix " + camMatrix.dump());


                    distCoeffs = new MatOfDouble(0, 0, 0, 0);
                    Debug.Log("distCoeffs " + distCoeffs.dump());



                    lookAtM = getLookAtMatrix(new Vector3(0, 0, 0), new Vector3(0, 0, 1), new Vector3(0, -1, 0));
                    Debug.Log("lookAt " + lookAtM.ToString());

                    invertZM = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, new Vector3(1, 1, -1));



                    initDone = true;

                    break;
                }
                else
                {
                    yield return(0);
                }
            }
        }

        // Update is called once per frame
        void Update()
        {
            if (!initDone)
            {
                return;
            }

                                                #if UNITY_IOS && !UNITY_EDITOR && (UNITY_4_6_3 || UNITY_4_6_4 || UNITY_5_0_0 || UNITY_5_0_1)
            if (webCamTexture.width > 16 && webCamTexture.height > 16)
            {
                                                #else
            if (webCamTexture.didUpdateThisFrame)
            {
                                                                #endif

                Utils.webCamTextureToMat(webCamTexture, rgbaMat, colors);

                //flip to correct direction.
                if (webCamTexture.videoVerticallyMirrored)
                {
                    if (webCamDevice.isFrontFacing)
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                            Core.flip(rgbaMat, rgbaMat, -1);
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 0);
                        }
                    }
                    else
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 1);
                        }
                    }
                }
                else
                {
                    if (webCamDevice.isFrontFacing)
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                            Core.flip(rgbaMat, rgbaMat, 1);
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, 0);
                        }
                    }
                    else
                    {
                        if (webCamTexture.videoRotationAngle == 0)
                        {
                        }
                        else if (webCamTexture.videoRotationAngle == 180)
                        {
                            Core.flip(rgbaMat, rgbaMat, -1);
                        }
                    }
                }
                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (faceTracker.getPoints().Count <= 0)
                {
                    Debug.Log("detectFace");

                    //convert image to greyscale
                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                     | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());



                            if (faces.rows() > 0)
                            {
                                Debug.Log("faces " + faces.dump());
                                //add initial face points from MatOfRect
                                faceTracker.addPoints(faces);

                                //draw face rect
                                OpenCVForUnity.Rect[] rects = faces.toArray();
                                for (int i = 0; i < rects.Length; i++)
                                {
                                    Core.rectangle(rgbaMat, new Point(rects [i].x, rects [i].y), new Point(rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar(255, 0, 0, 255), 2);
                                }
                            }
                        }
                }


                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    if (isDrawPoints)
                    {
                        faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                    }

                    Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);


                    Point[] points = faceTracker.getPoints() [0];


                    if (points.Length > 0)
                    {
//												for (int i = 0; i < points.Length; i++) {
//														Core.putText (rgbaMat, "" + i, new Point (points [i].x, points [i].y), Core.FONT_HERSHEY_SIMPLEX, 0.3, new Scalar (0, 0, 255, 255), 2, Core.LINE_AA, false);
//												}


                        imagePoints.fromArray(
                            points [31],                    //l eye
                            points [36],                    //r eye
                            points [67],                    //nose
                            points [48],                    //l mouth
                            points [54]                     //r mouth
//							,
//											points [1],//l ear
//											points [13]//r ear
                            );


                        Calib3d.solvePnP(objectPoints, imagePoints, camMatrix, distCoeffs, rvec, tvec);

                        bool isRefresh = false;

                        if (tvec.get(2, 0) [0] > 0 && tvec.get(2, 0) [0] < 1200 * ((float)webCamTexture.width / (float)width))
                        {
                            isRefresh = true;

                            if (oldRvec == null)
                            {
                                oldRvec = new Mat();
                                rvec.copyTo(oldRvec);
                            }
                            if (oldTvec == null)
                            {
                                oldTvec = new Mat();
                                tvec.copyTo(oldTvec);
                            }


                            //filter Rvec Noise.
                            using (Mat absDiffRvec = new Mat()) {
                                Core.absdiff(rvec, oldRvec, absDiffRvec);

                                //				Debug.Log ("absDiffRvec " + absDiffRvec.dump());

                                using (Mat cmpRvec = new Mat()) {
                                    Core.compare(absDiffRvec, new Scalar(rvecNoiseFilterRange), cmpRvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpRvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }



                            //filter Tvec Noise.
                            using (Mat absDiffTvec = new Mat()) {
                                Core.absdiff(tvec, oldTvec, absDiffTvec);

                                //				Debug.Log ("absDiffRvec " + absDiffRvec.dump());

                                using (Mat cmpTvec = new Mat()) {
                                    Core.compare(absDiffTvec, new Scalar(tvecNoiseFilterRange), cmpTvec, Core.CMP_GT);

                                    if (Core.countNonZero(cmpTvec) > 0)
                                    {
                                        isRefresh = false;
                                    }
                                }
                            }
                        }

                        if (isRefresh)
                        {
                            if (!rightEye.activeSelf)
                            {
                                rightEye.SetActive(true);
                            }
                            if (!leftEye.activeSelf)
                            {
                                leftEye.SetActive(true);
                            }


                            if ((Mathf.Abs((float)(points [48].x - points [56].x)) < Mathf.Abs((float)(points [31].x - points [36].x)) / 2.2 &&
                                 Mathf.Abs((float)(points [51].y - points [57].y)) > Mathf.Abs((float)(points [31].x - points [36].x)) / 2.9) ||
                                Mathf.Abs((float)(points [51].y - points [57].y)) > Mathf.Abs((float)(points [31].x - points [36].x)) / 2.7)
                            {
                                if (!mouth.activeSelf)
                                {
                                    mouth.SetActive(true);
                                }
                            }
                            else
                            {
                                if (mouth.activeSelf)
                                {
                                    mouth.SetActive(false);
                                }
                            }



                            rvec.copyTo(oldRvec);
                            tvec.copyTo(oldTvec);

                            Calib3d.Rodrigues(rvec, rotM);

                            transformationM.SetRow(0, new Vector4((float)rotM.get(0, 0) [0], (float)rotM.get(0, 1) [0], (float)rotM.get(0, 2) [0], (float)tvec.get(0, 0) [0]));
                            transformationM.SetRow(1, new Vector4((float)rotM.get(1, 0) [0], (float)rotM.get(1, 1) [0], (float)rotM.get(1, 2) [0], (float)tvec.get(1, 0) [0]));
                            transformationM.SetRow(2, new Vector4((float)rotM.get(2, 0) [0], (float)rotM.get(2, 1) [0], (float)rotM.get(2, 2) [0], (float)tvec.get(2, 0) [0]));
                            transformationM.SetRow(3, new Vector4(0, 0, 0, 1));

                            modelViewMtrx = lookAtM * transformationM * invertZM;

                            ARCamera.worldToCameraMatrix = modelViewMtrx;


                            //				Debug.Log ("modelViewMtrx " + modelViewMtrx.ToString());
                        }
                    }
                }



                Utils.matToTexture2D(rgbaMat, texture, colors);
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
                if (oldRvec != null)
                {
                    oldRvec.Dispose();
                    oldRvec = null;
                }
                if (oldTvec != null)
                {
                    oldTvec.Dispose();
                    oldTvec = null;
                }

                ARCamera.ResetWorldToCameraMatrix();

                rightEye.SetActive(false);
                leftEye.SetActive(false);
                mouth.SetActive(false);
            }
        }

        void OnDisable()
        {
            webCamTexture.Stop();
        }

        private Matrix4x4 getLookAtMatrix(Vector3 pos, Vector3 target, Vector3 up)
        {
            Vector3 z = Vector3.Normalize(pos - target);
            Vector3 x = Vector3.Normalize(Vector3.Cross(up, z));
            Vector3 y = Vector3.Normalize(Vector3.Cross(z, x));

            Matrix4x4 result = new Matrix4x4();

            result.SetRow(0, new Vector4(x.x, x.y, x.z, -(Vector3.Dot(pos, x))));
            result.SetRow(1, new Vector4(y.x, y.y, y.z, -(Vector3.Dot(pos, y))));
            result.SetRow(2, new Vector4(z.x, z.y, z.z, -(Vector3.Dot(pos, z))));
            result.SetRow(3, new Vector4(0, 0, 0, 1));

            return(result);
        }

        void OnGUI()
        {
            float     screenScale  = Screen.height / 240.0f;
            Matrix4x4 scaledMatrix = Matrix4x4.Scale(new Vector3(screenScale, screenScale, screenScale));

            GUI.matrix = scaledMatrix;


            GUILayout.BeginVertical();
            if (GUILayout.Button("back"))
            {
                Application.LoadLevel("FaceTrackerSample");
            }
            if (GUILayout.Button("change camera"))
            {
                isFrontFacing = !isFrontFacing;
                StartCoroutine(init());
            }

            if (GUILayout.Button("drawPoints"))
            {
                if (isDrawPoints)
                {
                    isDrawPoints = false;
                }
                else
                {
                    isDrawPoints = true;
                }
            }
            if (GUILayout.Button("axes"))
            {
                if (axes.activeSelf)
                {
                    axes.SetActive(false);
                }
                else
                {
                    axes.SetActive(true);
                }
            }
            if (GUILayout.Button("head"))
            {
                if (head.activeSelf)
                {
                    head.SetActive(false);
                }
                else
                {
                    head.SetActive(true);
                }
            }


            GUILayout.EndVertical();
        }
    }
예제 #11
0
        // Use this for initialization
        void Start()
        {
            //initialize FaceTracker
            FaceTracker faceTracker = new FaceTracker(Utils.getFilePath("tracker_model.json"));
            //initialize FaceTrackerParams
            FaceTrackerParams faceTrackerParams = new FaceTrackerParams();


            gameObject.transform.localScale = new Vector3(imgTexture.width, imgTexture.height, 1);
            Camera.main.orthographicSize    = imgTexture.height / 2;

            Mat imgMat = new Mat(imgTexture.height, imgTexture.width, CvType.CV_8UC4);

            Utils.texture2DToMat(imgTexture, imgMat);
            Debug.Log("imgMat dst ToString " + imgMat.ToString());


            CascadeClassifier cascade = new CascadeClassifier(Utils.getFilePath("haarcascade_frontalface_alt.xml"));

            if (cascade.empty())
            {
                Debug.LogError("cascade file is not loaded.Please copy from “FaceTrackerSample/StreamingAssets/” to “Assets/StreamingAssets/” folder. ");
            }

            //convert image to greyscale
            Mat gray = new Mat();

            Imgproc.cvtColor(imgMat, gray, Imgproc.COLOR_RGBA2GRAY);


            MatOfRect faces = new MatOfRect();

            Imgproc.equalizeHist(gray, gray);

            cascade.detectMultiScale(gray, faces, 1.1f, 2, 0
//								                           | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(gray.cols() * 0.05, gray.cols() * 0.05), new Size());

            Debug.Log("faces " + faces.dump());

            if (faces.rows() > 0)
            {
                //add initial face points from MatOfRect
                faceTracker.addPoints(faces);
            }


            //track face points.if face points <= 0, always return false.
            if (faceTracker.track(imgMat, faceTrackerParams))
            {
                faceTracker.draw(imgMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
            }



            Texture2D texture = new Texture2D(imgMat.cols(), imgMat.rows(), TextureFormat.RGBA32, false);


            Utils.matToTexture2D(imgMat, texture);

            gameObject.GetComponent <Renderer> ().material.mainTexture = texture;
        }
        // Update is called once per frame
        void Update()
        {
            if (Input.GetMouseButtonDown(0))
            {
                Debug.Log(Input.mousePosition);
            }

            if (isCamera)
            {
                if (webCamTextureToMatHelper.IsPlaying() && webCamTextureToMatHelper.DidUpdateThisFrame())
                {
                    Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                    //convert image to greyscale
                    Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);

                    if (isAutoResetMode || faceTracker.getPoints().Count <= 0)
                    {
                        //                                      Debug.Log ("detectFace");

                        //convert image to greyscale
                        using (Mat equalizeHistMat = new Mat())
                            using (MatOfRect faces = new MatOfRect())
                            {
                                Imgproc.equalizeHist(grayMat, equalizeHistMat);

                                cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                         //                                                                                 | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                         | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());


                                if (faces.rows() > 0)
                                {
                                    //                                              Debug.Log ("faces " + faces.dump ());

                                    List <OpenCVForUnity.Rect> rectsList  = faces.toList();
                                    List <Point[]>             pointsList = faceTracker.getPoints();

                                    if (isAutoResetMode)
                                    {
                                        //add initial face points from MatOfRect
                                        if (pointsList.Count <= 0)
                                        {
                                            faceTracker.addPoints(faces);
                                            //                                                                      Debug.Log ("reset faces ");
                                        }
                                        else
                                        {
                                            // 얼굴 부분을 찍어야할 때
                                            if (isShot)
                                            {
                                                for (int i = 0; i < rectsList.Count; i++)
                                                {
                                                    OpenCVForUnity.Rect trackRect = new OpenCVForUnity.Rect(rectsList[i].x + rectsList[i].width / 3, rectsList[i].y + rectsList[i].height / 2, rectsList[i].width / 3, rectsList[i].height / 3);
                                                    //It determines whether nose point has been included in trackRect.
                                                    if (i < pointsList.Count && !trackRect.contains(pointsList[i][67]))
                                                    {
                                                        rectsList.RemoveAt(i);
                                                        pointsList.RemoveAt(i);
                                                        //                                                                                      Debug.Log ("remove " + i);
                                                    }

                                                    double left  = 0;
                                                    double right = 0;
                                                    double up    = 0;
                                                    double down  = 0;

                                                    //track face points.if face points <= 0, always return false.
                                                    if (faceTracker.track(rgbaMat, faceTrackerParams))
                                                    {
                                                        // 얼굴 좌푤르 저장할 Point List
                                                        pointsList = faceTracker.getPoints();

                                                        // 상하좌우 기준점을 찾음
                                                        left  = findMin(pointsList[0][0].x, pointsList[0][1].x, pointsList[0][2].x, pointsList[0][3].x);
                                                        right = findMax(pointsList[0][14].x, pointsList[0][13].x, pointsList[0][12].x, pointsList[0][11].x);
                                                        up    = findMin(pointsList[0][16].y, pointsList[0][17].y, pointsList[0][22].y, pointsList[0][23].y);
                                                        down  = findMax(pointsList[0][6].y, pointsList[0][7].y, pointsList[0][8].y, pointsList[0][9].y);

                                                        // 얼굴 좌표 출력
                                                        //for (int i = 0; i < pointsList[0].Length; i++)
                                                        //{
                                                        //    Imgproc.putText(imgMat, i + "", pointsList[0][i], Core.FONT_HERSHEY_SIMPLEX, 0.2, new Scalar(255, 2, 10, 255), 1, Imgproc.LINE_AA, false);
                                                        //}

                                                        //faceTracker.draw(imgMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                                                    }

                                                    // 가로폭, 세로폭을 정함
                                                    double widthLR = (right - left) / 10;
                                                    double heightU = (down - up) / 3;
                                                    double heightD = (down - up) / 18;

                                                    // 스크린 상의 빨간색 네모 왼쪽 위와 오른쪽 아래의 좌표 찾음
                                                    Vector2 screenPos1 = Camera.main.WorldToScreenPoint(new Vector2((float)(left - widthLR), (float)(up - heightU)));
                                                    Vector2 screenPos2 = Camera.main.WorldToScreenPoint(new Vector2((float)(right + widthLR), (float)(down + heightD)));

                                                    // 스크린 상의 그림의 왼쪽 위와 오른쪽 위 좌표
                                                    Vector2 leftUp  = Camera.main.WorldToScreenPoint(new Vector2(0f, 0f));
                                                    Vector2 rightUp = Camera.main.WorldToScreenPoint(new Vector2(texture.width / 2, texture.height / 2));

                                                    // 가로, 세로 여백의 크기 추출
                                                    float widthSpace  = Screen.width - rightUp.x;
                                                    float heightSpace = Screen.height - rightUp.y;

                                                    // 중앙의 스크린 좌표
                                                    Vector2 mid = Camera.main.WorldToScreenPoint(new Vector2(0f, 0f));

                                                    // 그림과 빨간색 상자 사이의 여백
                                                    float leftSpace = screenPos1.x - leftUp.x;
                                                    float upSpace   = screenPos1.y - leftUp.y;

                                                    // 빨간색 상자의 가로, 세로를 정함
                                                    float widthImg  = screenPos2.x - screenPos1.x;
                                                    float heightImg = screenPos2.y - screenPos1.y;
                                                    //Debug.Log("width: " + widthImg + ", height: " + heightImg);

                                                    // 저장을 할 땐 사각형 표시 X
                                                    if (!isTake)
                                                    {
                                                        // 기준점과 폭을 토대로 사각형을 그림
                                                        Imgproc.rectangle(rgbaMat, new Point(left - widthLR, up - heightU), new Point(right + widthLR, down + heightD), new Scalar(255, 0, 0, 255), 2);
                                                    }

                                                    if (isTake)
                                                    {
                                                        // image를 정사각형으로 저장
                                                        // 가로가 크냐 세로가 크냐에 따라 따로 저장
                                                        if (widthImg > heightImg)
                                                        {
                                                            int picX = (int)(widthSpace + leftSpace);
                                                            int picY = (int)(Screen.height - upSpace - heightImg - (widthImg - heightImg) / 2 - heightSpace);

                                                            // 얼굴 크기가 화면 크기 1/4 보다 커야하고 얼굴이 중앙
                                                            if (widthImg > Screen.width / 4 && picX < mid.x && picX + widthImg > mid.x && picY < mid.y && picY + heightImg > mid.y)
                                                            {
                                                                StartCoroutine(downImage((int)widthImg, picX, picY));
                                                            }
                                                            else
                                                            {
                                                                StartCoroutine(reShot());
                                                            }
                                                        }
                                                        else
                                                        {
                                                            int picX = (int)(widthSpace + leftSpace - (heightImg - widthImg) / 2);
                                                            int picY = (int)(Screen.height - upSpace - heightImg - heightSpace);

                                                            //Debug.Log("picX : " + picX);
                                                            //Debug.Log("picY : " + picY);
                                                            //Debug.Log("wid : " + widthImg);
                                                            //Debug.Log("hei : " + heightImg);
                                                            //Debug.Log("midX : " + mid.x);
                                                            //Debug.Log("midY : " + mid.y);

                                                            if (heightImg > Screen.width / 4 && picX < mid.x && picX + widthImg > mid.x && picY < mid.y && picY + heightImg > mid.y)
                                                            {
                                                                StartCoroutine(downImage((int)heightImg, picX, picY));
                                                            }
                                                            else
                                                            {
                                                                StartCoroutine(reShot());
                                                            }
                                                        }

                                                        // 안쪽 파란 사각형으로 얼굴 표현
                                                        //Imgproc.rectangle(rgbaMat, new Point(trackRect.x, trackRect.y), new Point(trackRect.x + trackRect.width, trackRect.y + trackRect.height), new Scalar(0, 0, 255, 255), 2);
                                                    }
                                                }
                                            }
                                        }
                                    }
                                    else
                                    {
                                        faceTracker.addPoints(faces);
                                    }
                                }
                                else
                                {
                                    if (isTake)
                                    {
                                        StartCoroutine(reShot());
                                    }

                                    if (isAutoResetMode)
                                    {
                                        faceTracker.reset();
                                    }
                                }
                            }
                    }

                    // 얼굴 부분을 점으로 표현
                    //track face points.if face points <= 0, always return false.
                    //if (faceTracker.track(grayMat, faceTrackerParams))
                    //    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));


#if OPENCV_2
                    Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
#else
                    //Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
#endif


                    //                              Core.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Core.LINE_AA, false);

                    Utils.matToTexture2D(rgbaMat, texture, webCamTextureToMatHelper.GetBufferColors());
                }
            }
        }
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.isPlaying() && webCamTextureToMatHelper.didUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                //convert image to greyscale
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                if (faceTracker.getPoints().Count <= 0)
                {
                    Debug.Log("detectFace");

                    //convert image to greyscale
                    using (Mat equalizeHistMat = new Mat())
                        using (MatOfRect faces = new MatOfRect()) {
                            Imgproc.equalizeHist(grayMat, equalizeHistMat);

                            cascade.detectMultiScale(equalizeHistMat, faces, 1.1f, 2, 0
                                                     //														                           | Objdetect.CASCADE_FIND_BIGGEST_OBJECT
                                                     | Objdetect.CASCADE_SCALE_IMAGE, new OpenCVForUnity.Size(equalizeHistMat.cols() * 0.15, equalizeHistMat.cols() * 0.15), new Size());



                            if (faces.rows() > 0)
                            {
                                Debug.Log("faces " + faces.dump());
                                //add initial face points from MatOfRect
                                faceTracker.addPoints(faces);

                                //draw face rect
                                OpenCVForUnity.Rect[] rects = faces.toArray();
                                for (int i = 0; i < rects.Length; i++)
                                {
                                                                                                                                #if OPENCV_2
                                    Core.rectangle(rgbaMat, new Point(rects [i].x, rects [i].y), new Point(rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                                                                                #else
                                    Imgproc.rectangle(rgbaMat, new Point(rects [i].x, rects [i].y), new Point(rects [i].x + rects [i].width, rects [i].y + rects [i].height), new Scalar(255, 0, 0, 255), 2);
                                                                                                                                #endif
                                }
                            }
                        }
                }


                //track face points.if face points <= 0, always return false.
                if (faceTracker.track(grayMat, faceTrackerParams))
                {
                    faceTracker.draw(rgbaMat, new Scalar(255, 0, 0, 255), new Scalar(0, 255, 0, 255));
                }

                                                                #if OPENCV_2
                Core.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                                                                #else
                Imgproc.putText(rgbaMat, "'Tap' or 'Space Key' to Reset", new Point(5, rgbaMat.rows() - 5), Core.FONT_HERSHEY_SIMPLEX, 0.8, new Scalar(255, 255, 255, 255), 2, Imgproc.LINE_AA, false);
                                                                #endif


//								Core.putText (rgbaMat, "W:" + rgbaMat.width () + " H:" + rgbaMat.height () + " SO:" + Screen.orientation, new Point (5, rgbaMat.rows () - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar (255, 255, 255, 255), 2, Core.LINE_AA, false);

                Utils.matToTexture2D(rgbaMat, texture, colors);
            }

            if (Input.GetKeyUp(KeyCode.Space) || Input.touchCount > 0)
            {
                faceTracker.reset();
            }
        }