public void Render() { Framebuffer.Execute(); Viewport.Execute(); BlendState.Execute(); FaceCullState.Execute(); MaskState.Execute(); DepthState.Execute(); StencilState.Execute(); Clear.Execute(); camera.UpdateFrame(); camera.UpdateViewport(Viewport.Viewport); foreach (var item in renderItems) { #if false if (item.Model.Frame != frame) { camera.UpdateModelFrame(frame); } #endif //item.Batch.Mesh.ApplyAttributes( } }