private static Visual3D AddFace(Viewport3D viewport, Face3D face, Color color, Color? reflectColor = null) { Tuple<int[], Point3D[]> poly = face.GetPolygon(500); TriangleIndexed[] triangles = Math2D.GetTrianglesFromConvexPoly(poly.Item1, poly.Item2); return AddTriangles(viewport, triangles, color, reflectColor); }