//OperationType 0 解压,1压缩,2不处理 public static void CreateConfig(string stream, BundleManager.StreamConfig copyStream, int OperationType) { long fileSize = 0; string streamTempPath = stream + "/"; string streamingPath = streamTempPath + ResConfig.STREAMINGASSETSCONFIG; EditorUtility.DisplayCancelableProgressBar("打包资源", "正在处理 " + stream, 0.3f); string unKey = ".meta"; if (OperationType == 2) { if (EditorUserBuildSettings.activeBuildTarget != BuildTarget.iOS) { OperationType = 1; unKey = ".meta.delete.unity3d.manifest"; } } if (OperationType != 2) { //插入压缩,解压流程 for (int i = 0; i < mZipFilesName.Count; i++) { string pathFile = streamTempPath + mZipFilesName[i]; string zipDir = FEPath.GetDirectoryName(pathFile) + "/"; if (OperationType == 1) { if (FEPath.Exists(pathFile)) { //string unKey = ".meta";//: ".meta.delete.unity3d.manifest"; string outPath = FZipTool.ZipDirectory(pathFile, zipDir, unKey); //删除压缩前的文件夹 if (unKey == ".meta") { MyEdior.DeletFile(pathFile); } fileSize += new System.IO.FileInfo(outPath).Length / 1024; } } else { pathFile += ResConfig.FZIPNAMEEX; if (File.Exists(pathFile)) { FZipTool.UnZip(pathFile, zipDir, ResConfig.FZIPPASS); //删除解压前的文件夹 File.Delete(pathFile); } } } } AssetDatabase.Refresh(); BundleManager.StreamConfig streamConfig = new BundleManager.StreamConfig(); List <string> fileList = new List <string>(); string keyStream = "/" + FEPath.GetFileNameWithoutExtension(FEPath.GetDirectoryName(streamTempPath)) + "/"; SelectPrefabEditor spe = new SelectPrefabEditor("", keyStream, "", true); for (int i = 0; i < spe.tempAllStrs.Length; i++) { string path = spe.tempAllStrs[i]; if (File.Exists(path) && path.IndexOf(F_NOCOPYSTREAM) == -1 && (path.IndexOf("Assembly-CSharp") == -1)) { int pos = path.IndexOf(keyStream); fileList.Add(path.Substring(pos + keyStream.Length)); } } if (fileList.Count != 0) { for (int index = 0; index < fileList.Count; index++) { string fileName = fileList[index]; var normaFile = new BundleManager.StreamConfig.NormalFile(); int pathPos = fileName.LastIndexOf("/"); string pathFile = ""; if (pathPos != -1) { pathFile = fileName.Substring(0, pathPos); } normaFile.path = pathFile; normaFile.fileName = fileName; normaFile.md5 = FEngineManager.GetMD5HashFromFile(streamTempPath + fileName); normaFile.resType = FEPath.GetExtension(fileName); normaFile.FileType = GetResType(normaFile);// (normaFile.resType == ResConfig.FZIPNAMEEX); streamConfig.fileDatas.Add(normaFile); } } ScriptsTime.Debug("创建StreamingConfig完成"); streamConfig.IsBackDownMicro = copyStream.IsBackDownMicro; streamConfig.versionId = copyStream.versionId; streamConfig.CustomConfig = copyStream.CustomConfig; streamConfig.zipSize = fileSize; FSaveHandle sd = FSaveHandle.Create(streamingPath, FFilePath.FP_Abs, FOpenType.OT_Write); sd.PushObject(streamConfig); sd.Save(); EditorUtility.ClearProgressBar(); }
public static void ApplyMicroPart(bool isMain) { string tempPath = FEPath.GetDirectoryName(SceneManager.STREAMINGPATH.Replace("file://", "")) + "/" + ResConfig.FDESASSETBUNDLE;//打包缓存路径 string microTempPath = FEPath.GetDirectoryName(SceneManager.STREAMINGPATH.Replace("file://", "")).Replace("Assets/StreamingAssets", "FPartPack/Micro/") + ResConfig.FDESASSETBUNDLE; string microPath = FEPath.GetDirectoryName(SceneManager.STREAMINGPATH.Replace("file://", "")).Replace("Assets/StreamingAssets", "FPartPack/Micro/"); MicroFile micros = new MicroFile(); if (isMain) { string zip = microPath + ResConfig.MicroBundleName + ".zip"; if (File.Exists(zip)) { string streamConfig = FEPath.GetDirectoryName(SceneManager.STREAMINGPATH.Replace("file://", "")); FSaveHandle firstData = FSaveHandle.Create(streamConfig + "/" + ResConfig.STREAMINGASSETSCONFIG, FFilePath.FP_Abs); if (!firstData.IsLoad) { Debug.LogError("没找到新配置文件:" + streamConfig + "/" + ResConfig.STREAMINGASSETSCONFIG + "操作失败"); return; } BundleManager.StreamConfig firstStreamConfi = new BundleManager.StreamConfig(); firstData.FromObject(firstStreamConfi); if (!string.IsNullOrEmpty(firstStreamConfi.microMD5)) { Debug.LogError("已经是微端包,无需重复生成"); return; } EditorUtility.DisplayCancelableProgressBar("微端生成中", "正在处理... ", 0); List <string> changeFiles = new List <string>(); FZipTool.UnZip(zip, FEPath.GetDirectoryName(zip), ResConfig.FZIPPASS); AssetDatabase.Refresh(); FSaveHandle msave = FSaveHandle.Create(microTempPath + "/" + ResConfig.MicroBundleName, FFilePath.FP_Abs, FOpenType.OT_Txt); if (msave.IsLoad) { msave.FromObject(micros); for (int i = 0; i < micros.datas.Count; i++) { var data = micros.datas[i]; EditorUtility.DisplayCancelableProgressBar("微端生成中", "正在处理:" + data.bundleName, i / (float)micros.datas.Count); var realyPath = tempPath + "/" + data.bundleName; if (File.Exists(realyPath)) { var md5 = FEngineManager.GetMD5HashFromFile(realyPath); if (data.md5 == md5) { File.Delete(realyPath); changeFiles.Add(data.bundleName); } } else { Debug.LogError("文件拷贝失败:" + realyPath); } } //更改配置文件 firstStreamConfi.microMD5 = FEngineManager.GetMD5HashFromFile(zip); firstStreamConfi.microsFiles = changeFiles; firstStreamConfi.zipSize = new System.IO.FileInfo(zip).Length / 1024; firstData.PushObject(firstStreamConfi); firstData.Save(); Debug.Log("微端生成成功"); EditorUtility.ClearProgressBar(); } else { Debug.LogError(ResConfig.MicroBundleName + "微端资源列表没有找到"); } } else { Debug.LogError("微端资源文件没有找到"); } } else { //读取配置文件 FSaveHandle sd = FSaveHandle.Create(Application.dataPath + "/" + ResConfig.NOPACKPATH, FFilePath.FP_Abs, FOpenType.OT_Binary); if (sd.IsLoad) { List <string> haveMicros = new List <string>(); EditorScripts.NoPackAsset nopack = new EditorScripts.NoPackAsset(); sd.FromObject(nopack); EditorUtility.DisplayCancelableProgressBar("微端资源处理", "正在处理... ", 0); for (int i = 0; i < nopack.mlist.Length; i++) { var data = nopack.mlist[i]; if (PackFileEditor.IsHaveSameWinType(data.type, (int)PackType.micro)) { EditorUtility.DisplayCancelableProgressBar("微端资源处理", "正在处理:" + data.bunldName, i / (float)nopack.mlist.Length); //拷贝文件到微端 var realyPath = tempPath + "/" + data.bunldName; if (File.Exists(realyPath)) { if (!haveMicros.Contains(data.bunldName)) { haveMicros.Add(data.bunldName); MicroFile.Data md = new MicroFile.Data(); md.bundleName = data.bunldName; md.md5 = FEngineManager.GetMD5HashFromFile(realyPath); micros.datas.Add(md); var copyPath = microTempPath + "/" + data.bunldName; string dir = FEPath.GetDirectoryName(copyPath); if (!FEPath.Exists(dir)) { FEPath.CreateDirectory(dir); } if (File.Exists(copyPath)) { File.Copy(realyPath, copyPath, true); } else { File.Copy(realyPath, copyPath); } } } else { Debug.LogError("文件拷贝失败:" + realyPath); } } } FSaveHandle msave = FSaveHandle.Create(microTempPath + "/" + ResConfig.MicroBundleName, FFilePath.FP_Abs, FOpenType.OT_Txt | FOpenType.OT_Write); msave.PushObject(micros); msave.Save(); EditorUtility.DisplayCancelableProgressBar("微端资源处理", "压缩文件中", 0.3f); //打成微包 FZipTool.ZipDirectory(microTempPath, microPath, ".meta.delete", ResConfig.MicroBundleName); //删除压缩前的文件夹 EditorUtility.ClearProgressBar(); string beiFen = FEPath.GetDirectoryName(SceneManager.STREAMINGPATH.Replace("file://", "")); string copyPack = beiFen.Replace("Assets/StreamingAssets", "FTempCopyPack/Micro_" + DateTime.Now.ToString("MM_dd--HH_mm") + ".zip"); FEPath.CreateDirectory(FEPath.GetDirectoryName(copyPack)); File.Copy(microPath + "/" + ResConfig.MicroBundleName + ".zip", copyPack); Debug.Log("微端文件生成成功"); AssetDatabase.Refresh(); System.Diagnostics.Process.Start(microPath + "/"); } else { Debug.LogError(Application.dataPath + "/" + ResConfig.NOPACKPATH + "没有找到配置文件"); } } MyEdior.DeletFile(microTempPath); }