private void TriggerHitFX(PlayerBaseAttackLogic attackLogic, Vector3 hitPoint, EAttackResult attackResult, EHitNotificationType hitNotificationType) { Profiler.BeginSample("PlayerHealthComponent.TriggerHitFX"); m_HitFXTypeList.Clear(); attackLogic.GetHitFX(attackResult, hitNotificationType, ref m_HitFXTypeList); if (m_HitFXTypeList.Count > 0) { bool flipHitFX; Collider2D lastHitCollider = attackLogic.GetLastHitCollider(); if (lastHitCollider != null) { Transform hitOwner = lastHitCollider.transform.root; flipHitFX = hitOwner.position.x < transform.position.x; } else { flipHitFX = attackLogic.GetOwner().transform.position.x < transform.position.x; } int playerIndex = m_InfoComponent.GetPlayerIndex(); for (int i = 0; i < m_HitFXTypeList.Count; i++) { m_FXManager.SpawnHitFX(playerIndex, m_HitFXTypeList[i], hitPoint, Quaternion.identity, flipHitFX); } } Profiler.EndSample(); }
public void SpawnHitFX(EHitFXType hitFXType) { m_FXManager.SpawnHitFX(m_PlayerInfoComponent.GetPlayerIndex(), hitFXType, m_FXHook.position, m_FXHook.localRotation, m_FXHook.lossyScale.x < 0); }