protected virtual void OnMonsterAttacksGeneric(Object p_sender, AttacksEventArgs p_args, Boolean p_isRanged) { PlayerEntityView playerEntity = FXHelper.GetPlayerEntity(); Vector3 p_slotOriginPosition; Vector3 p_slotForward; Vector3 p_slotLeft; Vector3 p_slotTargetPosition; ViewManager.GetSlotDatas(MyController.Position, LegacyLogic.Instance.WorldManager.Party.Position, out p_slotOriginPosition, out p_slotForward, out p_slotLeft, out p_slotTargetPosition); Boolean flag = false; GameObject gameObject = null; List <Action> callbacks = new List <Action>(p_args.Attacks.Count); EResultType eresultType = EResultType.HIT; Int32 num = 0; List <Character> targets = new List <Character>(); AttacksEventArgs.AttackedTarget attack; foreach (AttacksEventArgs.AttackedTarget attack2 in p_args.Attacks) { attack = attack2; num++; if (attack.AttackTarget is Character) { Character chara = (Character)attack.AttackTarget; AttackResult result = attack.AttackResult; targets.Add(chara); if (playerEntity != null) { gameObject = playerEntity.GetMemberGameObject(chara.Index); } if (gameObject == null) { Debug.LogError("Could not find target character! Char-Index: " + chara.Index); } else { flag |= attack.IsCriticalAttack; callbacks.Add(delegate { if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.BEFORE_MONSTER_ATTACK)) { ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.BEFORE_MONSTER_ATTACK); chara.ConditionHandler.FlushActionLog(); } if (((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_DAMAGE_CALCULATION)) { ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_DAMAGE_CALCULATION); } CombatEntryEventArgs p_args2 = new CombatEntryEventArgs(p_sender, chara, result, attack.BloodMagicEventArgs); LegacyLogic.Instance.ActionLog.PushEntry(p_args2); if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.SHADOW_CLOAK) && result.Result == EResultType.EVADE) { LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.SHADOW_CLOAK); } if (LegacyLogic.Instance.WorldManager.Party.Buffs.HasBuff(EPartyBuffs.CELESTIAL_ARMOR)) { if (LegacyLogic.Instance.WorldManager.Party.Buffs.GetBuff(EPartyBuffs.CELESTIAL_ARMOR).IsExpired()) { LegacyLogic.Instance.WorldManager.Party.Buffs.RemoveBuff(EPartyBuffs.CELESTIAL_ARMOR); } LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog(); } chara.FightHandler.FlushCounterAttackActionLog(); LegacyLogic.Instance.WorldManager.Party.Buffs.FlushActionLog(); if (p_sender is Monster && ((Monster)p_sender).AbilityHandler.HasEntriesForPhase(EExecutionPhase.AFTER_MONSTER_ATTACK)) { ((Monster)p_sender).AbilityHandler.FlushActionLog(EExecutionPhase.AFTER_MONSTER_ATTACK); chara.ConditionHandler.FlushActionLog(); } }); if (attack.AttackResult.Result == EResultType.BLOCK) { eresultType = EResultType.BLOCK; } else if (eresultType != EResultType.BLOCK && attack.AttackResult.Result == EResultType.EVADE) { eresultType = EResultType.EVADE; } } } } Action action = delegate { DelayedEventManager.InvokeEvent(EDelayType.ON_FX_HIT, (!p_isRanged) ? EEventType.MONSTER_ATTACKS : EEventType.MONSTER_ATTACKS_RANGED, p_sender, p_args); if (!p_isRanged) { foreach (AttacksEventArgs.AttackedTarget attackedTarget in p_args.Attacks) { ((Monster)MyController).CombatHandler.TriggerCounterAttacks(attackedTarget.AttackTarget, attackedTarget.AttackResult); } } foreach (Action action2 in callbacks) { action2(); } foreach (Character character in targets) { character.ConditionHandler.FlushDelayedActionLog(); } }; if (gameObject == null) { gameObject = playerEntity.GetMemberGameObject(UnityEngine.Random.Range(0, 4)); if (gameObject == null) { Debug.LogError("No target character could be found! Will skip whole FX! Num of Attacks = " + p_args.Attacks.Count); action(); return; } } FXArgs p_fxArgs = new FXArgs(this.gameObject, gameObject, this.gameObject, gameObject, p_slotOriginPosition, p_slotForward, p_slotLeft, p_slotTargetPosition); if (p_isRanged) { AttackRanged(p_fxArgs, action, (!flag) ? eresultType : EResultType.CRITICAL_HIT); } else if (flag) { AttackCritical(p_fxArgs, action); } else { Attack(p_fxArgs, action); } }
protected virtual void OnEntityAbilityAdded(Object p_sender, EventArgs p_args) { AbilityEventArgs abilityEventArgs = (AbilityEventArgs)p_args; if (abilityEventArgs.Monster == MyController) { String gfx = abilityEventArgs.Ability.StaticData.Gfx; String animation = abilityEventArgs.Ability.StaticData.Animation; if (!String.IsNullOrEmpty(animation)) { Int32 animationID = Int32.Parse(animation); if (m_old) { m_Animation.Play(animation, -1f, 1f); } else if (m_animatorControl.DieState == 0) { m_animatorControl.AttackMagic(animationID); } } if (!String.IsNullOrEmpty(gfx)) { if (gfx == "SKIP_FX") { return; } BuffFX buffFX = Helper.ResourcesLoad <BuffFX>(gfx, false); if (buffFX != null) { buffFX = Helper.Instantiate <BuffFX>(buffFX); FXQueue fxqueue = new GameObject(name + " " + buffFX.name + " FXQueue").AddComponent <FXQueue>(); fxqueue.SetData(new FXQueue.Entry[] { new FXQueue.Entry(buffFX, 0f, 0f) }, 0); if (abilityEventArgs.Ability.StaticData.TargetType == ETargetType.PARTY) { FXArgs args = new FXArgs(gameObject, FXHelper.GetPlayerEntity().gameObject, gameObject, FXHelper.GetPlayerEntity().gameObject, transform.position, transform.forward, -transform.right, FXHelper.GetPlayerEntity().transform.position, new List <GameObject> { FXHelper.GetPlayerEntity().gameObject }); fxqueue.Execute(args); } else { FXArgs args2 = new FXArgs(gameObject, gameObject, gameObject, gameObject, transform.position, transform.forward, -transform.right, transform.position, new List <GameObject> { gameObject }); fxqueue.Execute(args2); } m_Queues.Add(fxqueue); } else { Debug.LogError("OnAbilityEvent: Ability's given GFX does not exist! " + gfx); } } else { Debug.LogWarning("OnAbilityEvent: Ability GFX is missing!"); } if (abilityEventArgs.Ability.StaticData.NameKey == "MONSTER_ABILITY_EXPLOSIVE") { DelayedEventManagerWorker delayedEventManagerWorker = new GameObject("ExplosiveHelper").AddComponent <DelayedEventManagerWorker>(); DontDestroyOnLoad(delayedEventManagerWorker); delayedEventManagerWorker.StartCoroutine(PlayLateShakeFX(delayedEventManagerWorker.gameObject)); Destroy(gameObject, m_explosiveAbilityDelay); } } }