static public int CheckSupport(IntPtr l)
 {
     try {
         FXAAPostEffectsBase self = (FXAAPostEffectsBase)checkSelf(l);
         System.Boolean      a1;
         checkType(l, 2, out a1);
         var ret = self.CheckSupport(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int CheckShaderAndCreateMaterial(IntPtr l)
 {
     try {
         FXAAPostEffectsBase self = (FXAAPostEffectsBase)checkSelf(l);
         UnityEngine.Shader  a1;
         checkType(l, 2, out a1);
         UnityEngine.Material a2;
         checkType(l, 3, out a2);
         var ret = self.CheckShaderAndCreateMaterial(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }