static public int CheckSupport(IntPtr l) { try { FXAAPostEffectsBase self = (FXAAPostEffectsBase)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); var ret = self.CheckSupport(a1); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int CheckShaderAndCreateMaterial(IntPtr l) { try { FXAAPostEffectsBase self = (FXAAPostEffectsBase)checkSelf(l); UnityEngine.Shader a1; checkType(l, 2, out a1); UnityEngine.Material a2; checkType(l, 3, out a2); var ret = self.CheckShaderAndCreateMaterial(a1, a2); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }