void LeanRight() { //Debug.Log("LeanRight"); FVAPI.lerpVectorAndQuaternionTimeMultiplied(cam, leanRight, 5); //mouseLookX.enabled = false; //mouseLookY.enabled = false; // mouseLookInitCam.enabled = false; }
void LeanBack() { // Debug.Log("LeanBack"); FVAPI.lerpVectorAndQuaternionTimeMultiplied(cam, initCam, 4); if (cam.rotation.z <= 0.01f && cam.rotation.z >= -0.01f) { allowedToLean = true; // mouseLookX.enabled = true; // mouseLookY.enabled = true; // mouseLookInitCam.enabled = true; } }