private void Jiggling() { fTailAni = GetComponent <FTail_Animator>(); fjGrow = GetComponent <FJiggling_Grow>(); fjGrow.GrowShrinkSpeed = 100f; fjGrow.StartShrinking(); }
private void StartSetting() { fTailAni = GetComponent <FTail_Animator>(); fjGrow = GetComponent <FJiggling_Grow>(); fjGrow.GrowShrinkSpeed = 100f; fjGrow.StartShrinking(); bones = new GameObject[5]; vector3 = new Vector3(5f, 0f, 0f); _maxBendingSize = 10f; TailBoneSetting(); SettingRot(); }