private void Jiggling()
    {
        fTailAni = GetComponent <FTail_Animator>();
        fjGrow   = GetComponent <FJiggling_Grow>();

        fjGrow.GrowShrinkSpeed = 100f;
        fjGrow.StartShrinking();
    }
예제 #2
0
    private void StartSetting()
    {
        fTailAni = GetComponent <FTail_Animator>();
        fjGrow   = GetComponent <FJiggling_Grow>();
        fjGrow.GrowShrinkSpeed = 100f;
        fjGrow.StartShrinking();

        bones = new GameObject[5];

        vector3 = new Vector3(5f, 0f, 0f);

        _maxBendingSize = 10f;

        TailBoneSetting();
        SettingRot();
    }