public override void OnStart(PartModule.StartState state) { base.OnStart(state); if (usesDeployAnimation == 1) { deployAnimation = part.Modules.OfType <FSanimateGeneric>().FirstOrDefault(); } engine = part.Modules.OfType <ModuleEngines>().FirstOrDefault(); atmosphericNerf = part.Modules.OfType <FSpropellerAtmosphericNerf>().FirstOrDefault(); if (rotorparent != "") { RotorParent = part.FindModelTransform(rotorparent); spinRotorObject = true; } else { spinRotorObject = false; } }
public override void OnStart(PartModule.StartState state) { base.OnStart(state); if (usesDeployAnimation == 1) { deployAnimation = part.Modules.OfType<FSanimateGeneric>().FirstOrDefault(); } engine = part.Modules.OfType<ModuleEngines>().FirstOrDefault(); atmosphericNerf = part.Modules.OfType<FSpropellerAtmosphericNerf>().FirstOrDefault(); if (rotorparent != "") { RotorParent = part.FindModelTransform(rotorparent); spinRotorObject = true; } else { spinRotorObject = false; } }
public override void OnStart(PartModule.StartState state) { base.OnStart(state); if (engineID == String.Empty || engineID == "") { engine = new Firespitter.engine.FSengineWrapper(part); } else { engine = new Firespitter.engine.FSengineWrapper(part, engineID); } if (engine.type == FSengineWrapper.EngineType.FSengine) { rotationSpeed = engine.fsengine.maxRPM; } propeller = part.FindModelTransform(propellerName); if (engine != null) { maxThrust = engine.maxThrust; } if (maxThrust <= 0f) // to avoid division by zero { maxThrust = 50f; } //assign blade meshes so they gan be hidden if (useRotorDiscSwap == 1) { if (duplicatedBlades) { blurObjects = part.FindModelTransforms(rotorDiscName); Transform[] bladeTransforms = part.FindModelTransforms(blade1); for (int i = 0; i < bladeTransforms.Length; i++) { bladeObjects.Add(bladeTransforms[i].gameObject); } } else { rotorDisc = part.FindModelTransform(rotorDiscName); if (rotorDisc != null) { rotorDisc.gameObject.GetComponent <Renderer>().enabled = false; if (blade1 != "") { bladeNames.Add(blade1); } if (blade2 != "") { bladeNames.Add(blade2); } if (blade3 != "") { bladeNames.Add(blade3); } if (blade4 != "") { bladeNames.Add(blade4); } if (blade5 != "") { bladeNames.Add(blade5); } if (blade6 != "") { bladeNames.Add(blade6); } for (int i = 0; i < bladeNames.Count; i++) { try { bladeObjects.Add(part.FindModelTransform(bladeNames[i]).gameObject); } catch { Log.info("FSplanePropellerSpinner: Unable to find blade called {0}, disabling swap", bladeNames[i]); useRotorDiscSwap = 0; } } } else { Log.info("FSplanePropellerSpinner: Unable to find rotor disc {0}, disabling swap", rotorDiscName); useRotorDiscSwap = 0; } } setBladeRendererState(true); } if (usesDeployAnimation) { deployAnimation = part.Modules.OfType <FSanimateGeneric>().FirstOrDefault(); } }
public override void OnStart(PartModule.StartState state) { base.OnStart(state); if (engineID == String.Empty || engineID == "") engine = new Firespitter.engine.FSengineWrapper(part); else engine = new Firespitter.engine.FSengineWrapper(part, engineID); if (engine.type == FSengineWrapper.EngineType.FSengine) { rotationSpeed = engine.fsengine.maxRPM; } propeller = part.FindModelTransform(propellerName); if (engine != null) { maxThrust = engine.maxThrust; } if (maxThrust <= 0f) // to avoid division by zero { maxThrust = 50f; } //assign blade meshes so they gan be hidden if (useRotorDiscSwap == 1) { if (duplicatedBlades) { blurObjects = part.FindModelTransforms(rotorDiscName); Transform[] bladeTransforms = part.FindModelTransforms(blade1); for (int i = 0; i < bladeTransforms.Length; i++) { bladeObjects.Add(bladeTransforms[i].gameObject); } } else { rotorDisc = part.FindModelTransform(rotorDiscName); if (rotorDisc != null) { rotorDisc.gameObject.GetComponent<Renderer>().enabled = false; if (blade1 != "") bladeNames.Add(blade1); if (blade2 != "") bladeNames.Add(blade2); if (blade3 != "") bladeNames.Add(blade3); if (blade4 != "") bladeNames.Add(blade4); if (blade5 != "") bladeNames.Add(blade5); if (blade6 != "") bladeNames.Add(blade6); for (int i = 0; i < bladeNames.Count; i++) { try { bladeObjects.Add(part.FindModelTransform(bladeNames[i]).gameObject); } catch { Debug.Log("FSplanePropellerSpinner: Unable to find blade called " + bladeNames[i] + ", disabling swap"); useRotorDiscSwap = 0; } } } else { Debug.Log("FSplanePropellerSpinner: Unable to find rotor disc " + rotorDiscName + ", disabling swap"); useRotorDiscSwap = 0; } } setBladeRendererState(true); } if (usesDeployAnimation) { deployAnimation = part.Modules.OfType<FSanimateGeneric>().FirstOrDefault(); } }
public override void OnStart(PartModule.StartState state) { base.OnStart(state); engine = part.Modules.OfType <ModuleEngines>().FirstOrDefault(); propeller = part.FindModelTransform(propellerName); if (engine != null) { maxThrust = engine.maxThrust; } if (maxThrust <= 0f) // to avoid division by zero { maxThrust = 50f; } //assign blade meshes so they gan be hidden if (useRotorDiscSwap == 1) { rotorDisc = part.FindModelTransform(rotorDiscName); if (rotorDisc != null) { rotorDisc.gameObject.renderer.enabled = false; if (blade1 != "") { bladeNames.Add(blade1); } if (blade2 != "") { bladeNames.Add(blade2); } if (blade3 != "") { bladeNames.Add(blade3); } if (blade4 != "") { bladeNames.Add(blade4); } if (blade5 != "") { bladeNames.Add(blade5); } if (blade6 != "") { bladeNames.Add(blade6); } for (int i = 0; i < bladeNames.Count; i++) { try { bladeObjects.Add(part.FindModelTransform(bladeNames[i]).gameObject); } catch { Debug.Log("FSplanePropellerSpinner: Unable to find blade called " + bladeNames[i] + ", disabling swap"); useRotorDiscSwap = 0; } } } else { Debug.Log("FSplanePropellerSpinner: Unable to find rotor disc " + rotorDiscName + ", disabling swap"); useRotorDiscSwap = 0; } } if (usesDeployAnimation) { deployAnimation = part.Modules.OfType <FSanimateGeneric>().FirstOrDefault(); } }
public override void OnStart(PartModule.StartState state) { base.OnStart(state); engine = part.Modules.OfType<ModuleEngines>().FirstOrDefault(); propeller = part.FindModelTransform(propellerName); if (engine != null) { maxThrust = engine.maxThrust; } if (maxThrust <= 0f) // to avoid division by zero { maxThrust = 50f; } //assign blade meshes so they gan be hidden if (useRotorDiscSwap == 1) { rotorDisc = part.FindModelTransform(rotorDiscName); if (rotorDisc != null) { rotorDisc.gameObject.renderer.enabled = false; if (blade1 != "") bladeNames.Add(blade1); if (blade2 != "") bladeNames.Add(blade2); if (blade3 != "") bladeNames.Add(blade3); if (blade4 != "") bladeNames.Add(blade4); if (blade5 != "") bladeNames.Add(blade5); if (blade6 != "") bladeNames.Add(blade6); for (int i = 0; i < bladeNames.Count; i++) { try { bladeObjects.Add(part.FindModelTransform(bladeNames[i]).gameObject); } catch { Debug.Log("FSplanePropellerSpinner: Unable to find blade called " + bladeNames[i] + ", disabling swap"); useRotorDiscSwap = 0; } } } else { Debug.Log("FSplanePropellerSpinner: Unable to find rotor disc " + rotorDiscName + ", disabling swap"); useRotorDiscSwap = 0; } } if (usesDeployAnimation) { deployAnimation = part.Modules.OfType<FSanimateGeneric>().FirstOrDefault(); } }