void _RPC_NotifyGameStart(IPEndPoint remote, byte[] bytes) { // Debuger.Log(LOG_TAG, "_RPC_NotifyGameStart()"); FSPGameStartParam data = PBSerializer.Deserialize <FSPGameStartParam>(bytes); PVPStartParam startParam = new PVPStartParam(); startParam.fspParam = data.fspParam; startParam.gameParam = PBSerializer.Deserialize <GameParam>(data.customGameParam); for (int i = 0; i < data.players.Count; i++) { FSPPlayerData player = data.players[i]; byte[] buff = player.customPlayerData; PlayerData pb = PBSerializer.Deserialize <PlayerData>(buff); pb.playerID = (int)player.id; pb.userID = (uint)player.userId; pb.userName = player.name; pb.teamID = (int)player.id; startParam.players.Add(pb); Debuger.Log(LOG_TAG, "_RPC_NotifyGameStart: {0}", pb.ToString()); } // EventManager.Instance.SendEvent<PVPStartParam>("OnGameStart", startParam); }
public override void UpdateItem(int index, object data) { FSPPlayerData player = data as FSPPlayerData; lab_PlayerInfo.text = string.Format("{0}-{1}", player.name, player.userId); lab_Ready.enabled = player.isReady; }
public override void UpdateItem(int index, object data) { m_data = data as FSPPlayerData; if (m_data != null) { m_txtPlayerInfo.text = "[" + m_data.id + "] " + m_data.name + "(UID:" + m_data.userId + ") "; UIUtils.SetActive(m_ctlReady, m_data.isReady); } }
void SetReady(uint userId, bool ready) { FSPPlayerData player = GetPlayerInfoByUserId(userId); if (player != null) { player.isReady = ready; } }
private void AddPlayer(uint userId, string name, byte[] customPlayerData, IPEndPoint address) { FSPPlayerData data = GetPlayerInfoByUserId(userId); if (data == null) { data = new FSPPlayerData(); m_data.players.Add(data); data.id = (uint)m_data.players.Count; data.sid = data.id; } data.customPlayerData = customPlayerData; data.isReady = false; data.userId = userId; data.name = name; m_mapUserId2Address[userId] = address; }
/// <summary> /// Raises the button test event. /// </summary> public void OnBtnTest() { List <FSPPlayerData> list = new List <FSPPlayerData> (); for (int i = 0; i < 20; ++i) { FSPPlayerData data = new FSPPlayerData(); data.name = "名字"; data.id = (uint)i + 1; data.userId = (uint)SGFRandom.Default.Range(100000, 999999); data.sid = data.id; data.isReady = SGFRandom.Default.Rnd() > 0.5f; list.Add(data); } ctlRoomPlayerList.SetData(list); }
void AddPlayer(IPEndPoint remote, uint userId, string name, byte[] customPlayerData) { FSPPlayerData player = GetPlayerInfoByUserId(userId); if (player == null) { player = new FSPPlayerData(); m_data.players.Add(player); player.id = (uint)m_data.players.Count; player.sid = player.id; } player.userId = userId; player.name = name; player.customPlayerData = customPlayerData; // 刚进来不准备 player.isReady = false; m_mapUserId2Address[userId] = remote; }