//Upon entering state set up modification, speed change, and set our target public override void EnterState(FSMAgent agent) { agent.SetAnimationStateEyes(); agent.SetSpeedModifierDouble(); agent.SetTarget(AgentConstants.GHOST_START_POS); }
//Upon entering state set up modification, speed change, and set our target public override void EnterState(FSMAgent agent) { agent.SetAnimationStateEyes(); agent.SetSpeedModifierDouble(); agent.SetTarget(AgentConstants.GHOST_START_POS); }