private bool OnCollisionEvent(FSFixture fixtureA, FSFixture fixtureB, Contact contact) { FSBody bodyB = fixtureB.Body; //if (bodyB.UserTag == "Respawn") { FVector2 normal; FarseerPhysics.Common.FixedArray2 <FVector2> contactPoints; contact.GetWorldManifold(out normal, out contactPoints); bodyB.SetTransform(FSHelper.Vector3ToFVector2(RespawnPosition.position), 0f); bodyB.ResetDynamics(); //} return(true); }