예제 #1
0
 //============================================================
 // <T>点击按钮事件处理。</T>
 //============================================================
 private void btnBorder_Click(object sender, EventArgs e)
 {
     QUiBorderPropertyForm.Instance.Border = _resource;
     QUiBorderPropertyForm.Instance.LoadBorder();
     QUiBorderPropertyForm.Instance.Show();
     _resource = QUiBorderPropertyForm.Instance.Border;
 }
예제 #2
0
 //============================================================
 // <T>绘制边框。</T>
 //
 // @param border 边框描述
 //============================================================
 public void DrawBorder(SIntRectangle rectangle, FRcBorder border)
 {
 }
예제 #3
0
 //============================================================
 // <T>加载资源。</T>
 //
 // @param resource 资源
 //============================================================
 public void LoadResource(FRcBorder resource)
 {
     _resource = resource;
     // 设置属性
     txtBorder.Text = resource.ToString();
 }
예제 #4
0
        //============================================================
        // <T>绘制边框。</T>
        //
        // @param border 边框描述
        //============================================================
        public void DrawBorder(FRcBorder innerBorder, FRcBorder outerBorder)
        {
            int outerLeft   = outerBorder.Left.Width;
            int outerTop    = outerBorder.Top.Width;
            int outerRight  = outerBorder.Right.Width;
            int outerBottom = outerBorder.Bottom.Width;
            int innerLeft   = innerBorder.Left.Width;
            int innerTop    = innerBorder.Top.Width;
            int innerRight  = innerBorder.Right.Width;
            int innerBottom = innerBorder.Bottom.Width;

            // 外左边框
            if (0 < outerLeft)
            {
                FUiColor borderColor = _context.BuildDesignColor(outerBorder.Left.Color);
                _context.Context.DrawLine(borderColor.brush, 0, 0, 0, ControlResource.Size.Height, outerLeft);
            }
            // 内左边框
            if (0 < innerLeft)
            {
                float    x1          = outerLeft / 2 + innerLeft / 2 + innerLeft % 2;
                float    y1          = outerTop / 2;
                float    x2          = outerLeft / 2 + innerLeft / 2 + innerLeft % 2;
                float    y2          = ControlResource.Size.Height - outerBottom / 2;
                FUiColor borderColor = _context.BuildDesignColor(innerBorder.Left.Color);
                _context.Context.DrawLine(borderColor.brush, x1, y1, x2, y2, innerLeft);
            }
            // 外上边框
            if (0 < outerTop)
            {
                FUiColor borderColor = _context.BuildDesignColor(outerBorder.Top.Color);
                _context.Context.DrawLine(borderColor.brush, 0, 0, ControlResource.Size.Width, 0, outerTop);
            }
            // 内上边框
            if (0 < innerTop)
            {
                float    x1          = outerLeft / 2;
                float    y1          = outerTop / 2 + innerTop / 2 + innerTop % 2;
                float    x2          = ControlResource.Size.Width - (outerRight / 2 + outerRight % 2);
                float    y2          = outerTop / 2 + innerTop / 2 + innerTop % 2;
                FUiColor borderColor = _context.BuildDesignColor(innerBorder.Top.Color);
                _context.Context.DrawLine(borderColor.brush, x1, y1, x2, y2, innerLeft);
            }
            // 外右边框
            if (0 < outerRight)
            {
                FUiColor borderColor = _context.BuildDesignColor(outerBorder.Right.Color);
                _context.Context.DrawLine(borderColor.brush, ControlResource.Size.Width, 0, ControlResource.Size.Width, ControlResource.Size.Height, outerRight);
            }
            // 内右边框
            if (0 < innerRight)
            {
                float    x1          = ControlResource.Size.Width - (outerRight / 2 + outerRight % 2 + innerRight / 2);
                float    y1          = outerTop / 2;
                float    x2          = ControlResource.Size.Width - (outerRight / 2 + outerRight % 2 + innerRight / 2);
                float    y2          = ControlResource.Size.Height - (outerBottom / 2 + outerBottom % 2);
                FUiColor borderColor = _context.BuildDesignColor(innerBorder.Right.Color);
                _context.Context.DrawLine(borderColor.brush, x1, y1, x2, y2, innerLeft);
            }
            // 外下边框
            if (0 < outerBottom)
            {
                FUiColor borderColor = _context.BuildDesignColor(outerBorder.Bottom.Color);
                _context.Context.DrawLine(borderColor.brush, 0, ControlResource.Size.Height, ControlResource.Size.Width, ControlResource.Size.Height, outerBottom);
            }
            // 内下边框
            if (0 < innerBottom)
            {
                float    x1          = outerLeft / 2;
                float    y1          = ControlResource.Size.Height - (outerBottom / 2 + outerBottom % 2 + innerBottom / 2);
                float    x2          = ControlResource.Size.Width - (outerRight / 2 + outerRight % 2);
                float    y2          = ControlResource.Size.Height - (outerBottom / 2 + outerBottom % 2 + innerBottom / 2);
                FUiColor borderColor = _context.BuildDesignColor(innerBorder.Bottom.Color);
                _context.Context.DrawLine(borderColor.brush, x1, y1, x2, y2, innerLeft);
            }
        }