public override void InitializeFPSPlayer(FPSPlayerViewModel player) { // The weapons are a scene first binding, so we create them in the awake method Debug.Log("Initializing player"); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("MP5Weapon", WeaponType.MP5)); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("UMP5Weapon", WeaponType.UMP5)); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("ColtWeapon", WeaponType.Colt)); }
public override void InitializeFPSPlayer(FPSPlayerViewModel player) { // The weapons are a scene first binding, so we create them in the awake method Debug.Log("Initializing player"); if (!player.FirstTime) { //Debug.Log(player.FirstTime); //Debug.Log("CreateWeapon"); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("MP5Weapon", WeaponType.MP5)); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("UMP5Weapon", WeaponType.UMP5)); player.Weapons.Add(FPSWeaponController.CreateFPSWeapon("ColtWeapon", WeaponType.Colt)); } player.Magazine.Add(CollectionMagazineController.CreateCollectionMagazine("MP5Magazine", CollectionMagazineType.MP5, 20, 30)); player.Magazine.Add(CollectionMagazineController.CreateCollectionMagazine("UMP5Magazine", CollectionMagazineType.UMP5, 25, 25)); player.Magazine.Add(CollectionMagazineController.CreateCollectionMagazine("MP5Magazine", CollectionMagazineType.MP5, 15, 30)); player.Magazine.Add(CollectionMagazineController.CreateCollectionMagazine("ColtMagazine", CollectionMagazineType.Colt, 16, 16)); }