예제 #1
0
 // Start is called before the first frame update
 void Start()
 {
     characterController = GetComponent <CharacterController>();
     playermotor         = GetComponent <FPSPlayerMotor>();
     playerInput         = GetComponent <PlayerInput>();
     mouseLook           = GetComponent <MouseLook>();
 }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        playerCamera = Camera.main;
        playerMotor  = GetComponentInParent <FPSPlayerMotor>();

        defaultPosY = playerCamera.transform.localPosition.y;
    }