// Start is called before the first frame update void Start() { characterController = GetComponent <CharacterController>(); playermotor = GetComponent <FPSPlayerMotor>(); playerInput = GetComponent <PlayerInput>(); mouseLook = GetComponent <MouseLook>(); }
// Start is called before the first frame update void Start() { playerCamera = Camera.main; playerMotor = GetComponentInParent <FPSPlayerMotor>(); defaultPosY = playerCamera.transform.localPosition.y; }