void Start() { firstPerson_View = transform.Find("FPS View").transform; charController = GetComponent <CharacterController> (); speed = walkSpeed; is_Moving = false; rayDistance = charController.height * 0.5f + charController.radius; default_ControllerHeight = charController.height; default_CamPos = firstPerson_View.localPosition; playerAnimation = GetComponent <FPSPlayerAnimation> (); }
void Start() { firsPerson_View = transform.Find("FPS View").transform; charController = GetComponent <CharacterController>(); speed = walkSpeed; is_moving = false; rayDistance = charController.height * 0.5f + charController.radius; default_ControllerHeight = charController.height; default_CamPos = firsPerson_View.localPosition; playerAnimation = GetComponent <FPSPlayerAnimation>(); weapon_Manager.weapons[0].SetActive(true); current_Weapon = weapon_Manager.weapons[0].GetComponent <FPSWeapon>(); }
// Use this for initialization void Start() { _audioSource = GetComponent <AudioSource>(); firstPersonView = transform.Find("FPS View").transform; charController = GetComponent <CharacterController>(); speed = walkSpeed; isMoving = false; rayDistance = charController.height * 0.5f + charController.radius; defaultControllerHeight = charController.height; defaultCamPos = firstPersonView.localPosition; playerAnimation = GetComponent <FPSPlayerAnimation>(); weaponManager.weapons[0].SetActive(true); currentWeapon = weaponManager.weapons[0].GetComponent <FPSWeapon>(); currentHandsWeapon = handsWeaponManager.weapons[0].GetComponent <FPSHandsWeapon>(); handsWeaponManager.weapons[0].SetActive(true); }