// Update is called once per frame void Update() { //transform.position = Vector3.MoveTowards(transform.position, positions[index].position, moveSpeed * Time.deltaTime); if (Input.GetKeyDown(KeyCode.Mouse0)) { InvokeRepeating("Move", 0, moveTime); fpsCounter.Initialize(); } if (index < positions.Length) { transform.rotation = Quaternion.RotateTowards(transform.rotation, positions[index].rotation, rotateSpeed * Time.deltaTime); } }