// Use this for initialization void Start() { if (GameObject.Find("-GameManager").GetComponent <FPH_FadeCamera>() && fadeComp == null) { fadeComp = GameObject.Find("-GameManager").GetComponent <FPH_FadeCamera>(); } calledInteract = false; calledNo = false; calledYes = false; if (changeLevelUI != null) { changeLevelUI.SetActive(false); } }
// Use this for initialization void Start() { if(GameObject.Find("-GameManager").GetComponent<FPH_FadeCamera>() && fadeComp == null){ fadeComp = GameObject.Find("-GameManager").GetComponent<FPH_FadeCamera>(); } calledInteract = false; calledNo = false; calledYes = false; if(changeLevelUI != null){ changeLevelUI.SetActive(false); } }