public void Destroy() { if (m_Map != null) { m_Map.Release(); m_Map = null; } if (m_Fowtexture != null) { m_Fowtexture.Release(); m_Fowtexture = null; } }
void OnDestroy() { if (m_Renderer != null) { m_Renderer.Release(); } if (m_Map != null) { m_Map.Release(); } if (m_FieldDatas != null) { m_FieldDatas.Clear(); } m_FieldDatas = null; m_Renderer = null; m_Map = null; instance = null; }