/// <summary>
        /// Gets the editor to use to edit the <see cref="XmlScript"/>'s conditionally installed file set order.
        /// </summary>
        /// <param name="p_lstConditionallyInstalledFileSets">The conditionally installed file sets whose order is to be edited.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to the the <see cref="XmlScript"/>'s conditionally installed file set order. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing the conditionally installed file set order.</returns>
        public override NodeEditor GetConditionallyInstalledFileSetOrderEditor(IList <ConditionallyInstalledFileSet> p_lstConditionallyInstalledFileSets, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            FO3CplConverter cvtConverter = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionallyInstalledFileSetOrderEditorVM vmlOrderEditor = new ConditionallyInstalledFileSetOrderEditorVM(p_lstConditionallyInstalledFileSets, cvtConverter);

            return(new ConditionallyInstalledFileSetOrderEditor(vmlOrderEditor));
        }
예제 #2
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        /// <summary>
        /// Gets the editor to use to edit the <see cref="XmlScript"/> prerequisites.
        /// </summary>
        /// <param name="p_xscScript">The <see cref="XmlScript"/> whose prerequisites are to be edited.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit <see cref="XmlScript"/> prerequisites. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing the prerequisites.</returns>
        public override NodeEditor GetPrerequisitesEditor(Nexus.Client.ModManagement.Scripting.XmlScript.XmlScript p_xscScript, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            FO3CplConverter       cvtConverter           = new FO3CplConverter(ScriptType.GetCplParserFactory());
            CPLEditorVM           vmlCplEditor           = CreateCPLEditorVM(p_lstModFiles);
            PrerequisitesEditorVM vmlPrerequisitesEditor = new PrerequisitesEditorVM(vmlCplEditor, cvtConverter, p_xscScript);

            return(new ConditionEditor(vmlPrerequisitesEditor));
        }
        /// <summary>
        /// Gets the editor to use to edit an <see cref="InstallStep"/>.
        /// </summary>
        /// <param name="p_ispStep">The <see cref="InstallStep"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="InstallStep"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="InstallStep"/>s.</returns>
        public override NodeEditor GetInstallStepEditor(InstallStep p_ispStep, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            FO3CplConverter   cvtConverter       = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor = CreateConditionEditorVM(p_lstModFiles, cvtConverter);

            InstallStepEditorVM vmlStepEditor = new InstallStepEditorVM(vmlConditionEditor, p_ispStep, InstallStepProperties.Name | InstallStepProperties.GroupSortOrder | InstallStepProperties.Visibility);

            return(new InstallStepEditor(vmlStepEditor));
        }
        /// <summary>
        /// The editor to use to edit a <see cref="ConditionallyInstalledFileSet"/>.
        /// </summary>
        /// <param name="p_cipPattern">The <see cref="ConditionallyInstalledFileSet"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="ConditionallyInstalledFileSet"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="ConditionallyInstalledFileSet"/>s.</returns>
        public override NodeEditor GetConditionallyInstalledFileSetEditor(ConditionallyInstalledFileSet p_cipPattern, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            FO3CplConverter   cvtConverter       = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor = CreateConditionEditorVM(p_lstModFiles, cvtConverter);

            InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
            FileListEditorVM        vmlFileList        = new FileListEditorVM(vmlInstallableFile, p_cipPattern.Files);

            ConditionallyInstalledFileSetEditorVM vmlFileInstall = new ConditionallyInstalledFileSetEditorVM(vmlConditionEditor, vmlFileList, p_cipPattern);

            return(new ConditionallyInstalledFileSetEditor(vmlFileInstall));
        }
        /// <summary>
        /// The editor to use to edit an <see cref="Option"/>.
        /// </summary>
        /// <param name="p_optOption">The <see cref="Option"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="Option"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="Option"/>s.</returns>
        public override NodeEditor GetOptionEditor(Option p_optOption, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            OptionInfoEditorVM vmlOptionInfo = new OptionInfoEditorVM(p_optOption, p_lstModFiles);

            InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
            FileListEditorVM        vmlFileList        = new FileListEditorVM(vmlInstallableFile, p_optOption.Files);

            FO3CplConverter   cvtConverter       = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor = CreateConditionEditorVM(p_lstModFiles, cvtConverter);

            ConditionalTypePatternEditorVM vmlPatternEditor      = new ConditionalTypePatternEditorVM(vmlConditionEditor, null);
            ConditionalTypeEditorVM        vmlTypeEditor         = new ConditionalTypeEditorVM(vmlPatternEditor, cvtConverter, null);
            OptionTypeResolverEditorVM     vmlTypeResolverEditor = new OptionTypeResolverEditorVM(vmlTypeEditor, p_optOption);

            OptionEditorVM vmlOptionEditor = new OptionEditorVM(vmlOptionInfo, vmlFileList, vmlTypeResolverEditor);

            return(new OptionEditor(vmlOptionEditor));
        }
        /// <summary>
        /// Gets the editor to use to edit the <see cref="XmlScript"/> prerequisites.
        /// </summary>
        /// <param name="p_xscScript">The <see cref="XmlScript"/> whose prerequisites are to be edited.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit <see cref="XmlScript"/> prerequisites. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing the prerequisites.</returns>
        public virtual NodeEditor GetPrerequisitesEditor(Nexus.Client.ModManagement.Scripting.XmlScript.XmlScript p_xscScript, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

            List <KeyValuePair <string, string> > lstVersionNames = new List <KeyValuePair <string, string> >();

            lstVersionNames.Add(new KeyValuePair <string, string>("FOSE Version", "foseVersion"));
            lstVersionNames.Add(new KeyValuePair <string, string>("Game Version", "gameVersion"));
            lstVersionNames.Add(new KeyValuePair <string, string>("Mod Manager Version", "managerVersion"));

            List <CplConditionEditor> lstConditionEditors = new List <CplConditionEditor>();

            lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
            lstConditionEditors.Add(new CplVersionConditionEditor(lstVersionNames));
            CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And);

            FO3CplConverter       cvtConverter           = new FO3CplConverter(ScriptType.GetCplParserFactory());
            PrerequisitesEditorVM vmlPrerequisitesEditor = new PrerequisitesEditorVM(vmlCplEditor, cvtConverter, p_xscScript);

            return(new ConditionEditor(vmlPrerequisitesEditor));
        }
        /// <summary>
        /// The editor to use to edit an <see cref="Option"/>.
        /// </summary>
        /// <param name="p_optOption">The <see cref="Option"/> to edit.</param>
        /// <param name="p_lstModFiles">The list of files in the mod to which the <see cref="XmlScript"/>
        /// being edited belongs.</param>
        /// <returns>The editor to use to edit an <see cref="Option"/>. <c>null</c> is returned if the
        /// current <see cref="XmlScript"/> does not support editing <see cref="Option"/>s.</returns>
        public virtual NodeEditor GetOptionEditor(Option p_optOption, IList <VirtualFileSystemItem> p_lstModFiles)
        {
            OptionInfoEditorVM vmlOptionInfo = new OptionInfoEditorVM(p_optOption, p_lstModFiles);

            InstallableFileEditorVM vmlInstallableFile = new InstallableFileEditorVM(null, p_lstModFiles);
            FileListEditorVM        vmlFileList        = new FileListEditorVM(vmlInstallableFile, p_optOption.Files);

            CPLTextEditorVM vmlCplTextEditor = new CPLTextEditorVM(new FO3CplHighlightingStrategy(ScriptType.GetCplParserFactory()), ScriptType.GetCplParserFactory());

            List <CplConditionEditor> lstConditionEditors = new List <CplConditionEditor>();

            lstConditionEditors.Add(new CplPluginConditionEditor(p_lstModFiles));
            CPLEditorVM vmlCplEditor = new CPLEditorVM(vmlCplTextEditor, lstConditionEditors, ConditionOperator.And | ConditionOperator.Or);

            FO3CplConverter   cvtConverter                       = new FO3CplConverter(ScriptType.GetCplParserFactory());
            ConditionEditorVM vmlConditionEditor                 = new ConditionEditorVM(vmlCplEditor, cvtConverter, null);
            ConditionalTypePatternEditorVM vmlPatternEditor      = new ConditionalTypePatternEditorVM(vmlConditionEditor, null);
            ConditionalTypeEditorVM        vmlTypeEditor         = new ConditionalTypeEditorVM(vmlPatternEditor, cvtConverter, null);
            OptionTypeResolverEditorVM     vmlTypeResolverEditor = new OptionTypeResolverEditorVM(vmlTypeEditor, p_optOption);

            OptionEditorVM vmlOptionEditor = new OptionEditorVM(vmlOptionInfo, vmlFileList, vmlTypeResolverEditor);

            return(new OptionEditor(vmlOptionEditor));
        }