public override void Deserialize(FAssetArchive Ar) { base.Deserialize(Ar); PropertyClass = Ar.ReadFName(); }
public FSoftObjectPath(FName assetPathName, string subPathString, IPackage?owner = null) { AssetPathName = assetPathName; SubPathString = subPathString; Owner = owner; }
public FScriptDelegate(FPackageIndex obj, FName functionName) { Object = obj; FunctionName = functionName; }
public virtual void Deserialize(FAssetArchive Ar) { Name = Ar.ReadFName(); Flags = Ar.Read <uint>(); }
public FScriptDelegate(FAssetArchive Ar) { Object = new FPackageIndex(Ar); FunctionName = Ar.ReadFName(); }