public override void OnFixedUpdateResourceSuppliable(double fixedDeltaTime) { temperatureStr = part.temperature.ToString("F0") + "K / " + part.maxTemp.ToString("F0") + "K"; MinIsp = BaseFloatCurve.Evaluate((float)Altitude); resourceBuffers.UpdateVariable(ResourceSettings.Config.WasteHeatInMegawatt, this.part.mass); resourceBuffers.UpdateBuffers(); if (curEngineT == null || !curEngineT.isEnabled) { return; } if (curEngineT.requestedThrottle > 0) { //if (vessel.atmDensity > maxAtmosphereDensity || vessel.atmDensity > _currentActiveConfiguration.maxAtmosphereDensity) // ShutDown(Localizer.Format("#LOC_KSPIE_FusionECU2_PostMsg1"));//"Inertial Fusion cannot operate in atmosphere!" if (radhazard && rad_safety_features) { ShutDown(Localizer.Format("#LOC_KSPIE_FusionECU2_PostMsg2"));//"Engines throttled down as they presently pose a radiation hazard" } //if (MinIsp <= 100) // ShutDown(Localizer.Format("#LOC_KSPIE_FusionECU2_PostMsg3"));//"Engine Stall" } KillKerbalsWithRadiation(fusionRatio); hasIspThrottling = HasIspThrottling(); ShowIspThrottle = hasIspThrottling; availablePower = Math.Max(getResourceAvailability(ResourceSettings.Config.ElectricPowerInMegawatt), getAvailablePrioritisedStableSupply(ResourceSettings.Config.ElectricPowerInMegawatt)); currentMaximumPowerProduction = GetCurrentMaximumPowerProduction(); currentMaximumPowerRequirement = GetCurrentMaximumPowerRequirement(); requiredPowerPerSecond = curEngineT.currentThrottle * currentMaximumPowerRequirement; if (curEngineT.currentThrottle > 0) { requestedPowerPerSecond = Math.Min(requiredPowerPerSecond, availablePower); recievedPowerPerSecond = requestedPowerPerSecond <= 0 ? 0 : CheatOptions.InfiniteElectricity ? requiredPowerPerSecond : consumeFNResourcePerSecond(requestedPowerPerSecond, ResourceSettings.Config.ElectricPowerInMegawatt); fusionRatio = requiredPowerPerSecond > 0 ? Math.Min(1, recievedPowerPerSecond / requiredPowerPerSecond) : 1; var inefficiency = 1 - LaserEfficiency; laserWasteheat = recievedPowerPerSecond * inefficiency; producedPowerPerSecond = fusionRatio * currentMaximumPowerProduction; if (!CheatOptions.InfiniteElectricity && currentMaximumPowerProduction > 0) { supplyFNResourcePerSecondWithMax(producedPowerPerSecond, currentMaximumPowerProduction, ResourceSettings.Config.ElectricPowerInMegawatt); } // Lasers produce Wasteheat if (!CheatOptions.IgnoreMaxTemperature && laserWasteheat > 0) { supplyFNResourcePerSecondWithMax(laserWasteheat, currentMaximumPowerRequirement * inefficiency, ResourceSettings.Config.WasteHeatInMegawatt); } // The Absorbed wasteheat from Fusion rateMultplier = hasIspThrottling ? Math.Pow(SelectedIsp / MinIsp, 2) : 1; neutronbsorbionBonus = hasIspThrottling ? 1 - NeutronAbsorptionFractionAtMinIsp * (1 - ((SelectedIsp - MinIsp) / (MaxIsp - MinIsp))) : 0.5; absorbedWasteheat = FusionWasteHeat * wasteHeatMultiplier * fusionRatio * curEngineT.currentThrottle * neutronbsorbionBonus; supplyFNResourcePerSecond(absorbedWasteheat, ResourceSettings.Config.WasteHeatInMegawatt); SetRatios(); currentIsp = hasIspThrottling ? SelectedIsp : MinIsp; UpdateAtmosphereCurve(currentIsp); maximumThrust = hasIspThrottling ? MaximumThrust : FullTrustMaximum; // Update FuelFlow maxFuelFlow = fusionRatio * maximumThrust / currentIsp / GameConstants.STANDARD_GRAVITY; if ((maxAtmosphereDensity >= 0 && vessel.atmDensity > maxAtmosphereDensity) || (_currentActiveConfiguration.maxAtmosphereDensity >= 0 && vessel.atmDensity > _currentActiveConfiguration.maxAtmosphereDensity)) { ScreenMessages.PostScreenMessage(Localizer.Format("#LOC_KSPIE_FusionECU2_PostMsg1"), 1.0f, ScreenMessageStyle.UPPER_CENTER); curEngineT.maxFuelFlow = 1e-10f; curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); HideExhaust(); } else if (MinIsp < _currentActiveConfiguration.minIsp) { ScreenMessages.PostScreenMessage(Localizer.Format("#LOC_KSPIE_FusionECU2_PostMsg3"), 1.0f, ScreenMessageStyle.UPPER_CENTER); curEngineT.maxFuelFlow = 1e-10f; curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); HideExhaust(); } else { curEngineT.maxFuelFlow = Mathf.Max((float)maxFuelFlow, 1e-10f); curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); } if (!curEngineT.getFlameoutState && fusionRatio < 0.9 && recievedPowerPerSecond > 0) { curEngineT.status = Localizer.Format("#LOC_KSPIE_FusionECU2_statu1");//"Insufficient Electricity" } } else { absorbedWasteheat = 0; laserWasteheat = 0; requestedPowerPerSecond = 0; recievedPowerPerSecond = 0; fusionRatio = requiredPowerPerSecond > 0 ? Math.Min(1, availablePower / requiredPowerPerSecond) : 1; currentIsp = hasIspThrottling ? SelectedIsp : MinIsp; maximumThrust = hasIspThrottling ? MaximumThrust : FullTrustMaximum; UpdateAtmosphereCurve(currentIsp); rateMultplier = hasIspThrottling ? Math.Pow(SelectedIsp / MinIsp, 2) : 1; maxFuelFlow = fusionRatio * maximumThrust / currentIsp / GameConstants.STANDARD_GRAVITY; if ((maxAtmosphereDensity >= 0 && vessel.atmDensity > maxAtmosphereDensity) || (_currentActiveConfiguration.maxAtmosphereDensity >= 0 && vessel.atmDensity > _currentActiveConfiguration.maxAtmosphereDensity)) { curEngineT.maxFuelFlow = 1e-10f; curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); HideExhaust(); } else if (MinIsp < _currentActiveConfiguration.minIsp) { curEngineT.maxFuelFlow = 1e-10f; curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); HideExhaust(); } else { curEngineT.maxFuelFlow = Mathf.Max((float)maxFuelFlow, 1e-10f); curEngineT.maxThrust = Mathf.Max((float)maximumThrust, 0.0001f); } SetRatios(); } coldBathTemp = FNRadiator.GetAverageRadiatorTemperatureForVessel(vessel); maxTempatureRadiators = FNRadiator.GetAverageMaximumRadiatorTemperatureForVessel(vessel); radiatorPerformance = Math.Max(1 - (coldBathTemp / maxTempatureRadiators), 0.000001); partEmissiveConstant = part.emissiveConstant; }