public void Initializ() { ClearWorldView(); ClearWorldLight(); ClearWorldPrimitive(); WorldMeshList.Reset(); WorldMaterialList.Reset(); MeshBatchCollector.Initializ(); MeshBatchCollector.Reset(); }
public void Initializ() { bDisable = false; ClearWorldView(); ClearWorldLight(); ClearWorldStaticPrimitive(); ClearWorldDynamicPrimitive(); WorldMeshList.Reset(); WorldMaterialList.Reset(); MeshBatchCollector.Initializ(); MeshBatchCollector.Reset(); }