/** * Creates a random symmetric positive definite matrix. * * @param width The width of the square matrix it returns. * @param rand Random number generator used to make the matrix. * @return The random symmetric positive definite matrix. */ public static FMatrixRMaj symmetricPosDef(int width, IMersenneTwister rand) { // This is not formally proven to work. It just seems to work. FMatrixRMaj a = new FMatrixRMaj(width, 1); FMatrixRMaj b = new FMatrixRMaj(width, width); for (int i = 0; i < width; i++) { a.set(i, 0, rand.NextFloat()); } CommonOps_FDRM.multTransB(a, a, b); for (int i = 0; i < width; i++) { b.add(i, i, 1); } return(b); }
private void solveWithLU(float real, int index, FMatrixRMaj r) { FMatrixRMaj A = new FMatrixRMaj(index, index); CommonOps_FDRM.extract(_implicit.A, 0, index, 0, index, A, 0, 0); for (int i = 0; i < index; i++) { A.add(i, i, -real); } r.reshape(index, 1, false); SpecializedOps_FDRM.subvector(_implicit.A, 0, index, index, false, 0, r); CommonOps_FDRM.changeSign(r); // TODO this must be very inefficient if (!solver.setA(A)) { throw new InvalidOperationException("Solve failed"); } solver.solve(r, r); }